Age | Commit message (Expand) | Author | Files | Lines |
2014-10-06 | GameStateCommon: null pawn on setHex() to never be out of sync | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | GameCtrl: disable cancel button when in animation | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | Hud: only accept buttons if not in Action | Jérémy Zurcher | 2 | -7/+15 |
2014-10-06 | Hud: buttons have 3 states now | Jérémy Zurcher | 1 | -49/+85 |
2014-10-06 | GameCtrl: replace inAnimation() with mayProcessTouch() | Jérémy Zurcher | 2 | -4/+4 |
2014-10-06 | GameStateRotate: use current selectet pawn if one | Jérémy Zurcher | 2 | -1/+11 |
2014-10-06 | GameStateCommon: downIsHex() -> sameHexes(GridPoint2 a, GridPoint2 b) | Jérémy Zurcher | 1 | -2/+2 |
2014-10-06 | GameStateMove: must clear possible paths first, keep previously selected pawn | Jérémy Zurcher | 1 | -1/+13 |
2014-10-06 | GameStateRotate: do not run animation if already heading in the right direction | Jérémy Zurcher | 1 | -2/+6 |
2014-10-06 | Map: add rotatePawn(..), in it and movePawn(...), use RunnableAnimation() to ... | Jérémy Zurcher | 1 | -1/+17 |
2014-10-06 | Map: toggleDotOverlay(...) -> togglePathOverlay(...) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-06 | GameCtrl: add inAnimation() and animationDone() | Jérémy Zurcher | 2 | -3/+14 |
2014-10-06 | GameCtrl: implements new GameState | Jérémy Zurcher | 1 | -10/+22 |
2014-10-06 | Hud: fix calls to ctrl.setState(...) | Jérémy Zurcher | 1 | -4/+3 |
2014-10-06 | Hud: add reset() | Jérémy Zurcher | 1 | -4/+9 |
2014-10-06 | rewrite GameState ... | Jérémy Zurcher | 6 | -61/+198 |
2014-10-06 | add abort() and enter() to GameState, set default implementation in GameState... | Jérémy Zurcher | 3 | -6/+43 |
2014-10-06 | Map: clarify show enable clear Moves Paths, Targes API | Jérémy Zurcher | 1 | -19/+14 |
2014-10-06 | Hud: change constructor param order to match Map | Jérémy Zurcher | 2 | -2/+2 |
2014-10-06 | Hud: add a reference to GameCtrl instance | Jérémy Zurcher | 2 | -3/+12 |
2014-10-06 | Map: add a reference to GameCtrl instance | Jérémy Zurcher | 5 | -10/+13 |
2014-10-06 | Map: showPossibleActions(...) calls showPossibleTargets(...) and showPossible... | Jérémy Zurcher | 1 | -3/+21 |
2014-10-06 | Hud: add setOn setOff to ActionBtn | Jérémy Zurcher | 1 | -10/+14 |
2014-10-06 | use ArrayList instead of Vector | Jérémy Zurcher | 1 | -4/+4 |
2014-10-05 | Board,Map: dispose clears all paths, and sets | Jérémy Zurcher | 1 | -4/+12 |
2014-10-05 | GameCtrl: has a Map, Hud and GameFactory | Jérémy Zurcher | 1 | -3/+27 |
2014-10-05 | clean up GameState | Jérémy Zurcher | 6 | -32/+32 |
2014-10-05 | Hud: setup basic cmd panel | Jérémy Zurcher | 1 | -13/+141 |
2014-10-05 | GameStatePath: remove old comment | Jérémy Zurcher | 1 | -2/+0 |
2014-10-05 | GameStateNone: hide possible targets on switch to PATH | Jérémy Zurcher | 1 | -0/+1 |
2014-10-05 | Unit: implement boolean canAttack(Pawn other) | Jérémy Zurcher | 1 | -0/+6 |
2014-10-05 | Hex: remove boolean hasTargetsFor(Pawn pawn) | Jérémy Zurcher | 1 | -13/+0 |
2014-10-04 | regroup all images in 1 atlas data/assets.* | Jérémy Zurcher | 1 | -1/+1 |
2014-10-04 | pawn setup goes from GameScreen to GameFactory.fakeSetup(Map) | Jérémy Zurcher | 1 | -0/+26 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 4 | -43/+32 |
2014-10-03 | GameStateDirection: do not select after move | Jérémy Zurcher | 1 | -3/+1 |
2014-10-03 | try new sherman png | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | GameSates*: cleanup | Jérémy Zurcher | 3 | -21/+25 |
2014-10-03 | Map: clearPossibles() -> hidePaths() && resetPaths() | Jérémy Zurcher | 1 | -4/+8 |
2014-10-03 | Map: enableFinalPath(..) ROSE must follow orders | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | remove debug output | Jérémy Zurcher | 2 | -2/+30 |
2014-10-03 | Map: add movePawn(Pawn pawn, Orientation o) | Jérémy Zurcher | 1 | -1/+12 |
2014-10-03 | GameState: remove drag(float dx, float dy) and clean up | Jérémy Zurcher | 5 | -52/+0 |
2014-10-03 | GameStatePath: fix ROSE position | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | Board: API goes GridPoint2 | Jérémy Zurcher | 1 | -3/+3 |
2014-10-03 | Board.Orientation -> Orientation | Jérémy Zurcher | 3 | -14/+17 |
2014-10-02 | Map: nableFinalPath(boolean) -> enableFinalPath(GridPoint2, boolean) | Jérémy Zurcher | 2 | -2/+3 |
2014-10-02 | add GameState* and GameCtrl | Jérémy Zurcher | 6 | -0/+328 |
2014-10-02 | Map: clean up to be used by game controller | Jérémy Zurcher | 1 | -114/+63 |
2014-10-01 | Map: use toggleDotOverlay() instead of enableOverlayOn() for Hex.DOT | Jérémy Zurcher | 1 | -2/+8 |