Age | Commit message (Expand) | Author | Files | Lines |
2014-10-30 | Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn) | Jérémy Zurcher | 1 | -6/+0 |
2014-10-29 | Map: silence wrong debug output | Jérémy Zurcher | 1 | -3/+2 |
2014-10-29 | rename buildXxxYyy(...) -> collectXxxYyy(...) | Jérémy Zurcher | 4 | -16/+16 |
2014-10-29 | Map: dispose of SpriteAnimations and sounds | Jérémy Zurcher | 1 | -0/+4 |
2014-10-29 | Map: add SoundAnimations | Jérémy Zurcher | 1 | -3/+25 |
2014-10-29 | Map: code cleanup | Jérémy Zurcher | 2 | -57/+56 |
2014-10-29 | Unit: use common consturctor | Jérémy Zurcher | 1 | -2/+2 |
2014-10-29 | Map: code reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-29 | Map: activatedPawns is a Board.PawnCollection | Jérémy Zurcher | 2 | -3/+5 |
2014-10-29 | Map: fix typo, activated pawns must call attack(target) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 7 | -142/+118 |
2014-10-29 | Map: remove useless HexSet and UnitSet classes, use TileSet and PawnSet | Jérémy Zurcher | 1 | -21/+5 |
2014-10-29 | Pawn: add boolean canBeAttacked(Pawn other) | Jérémy Zurcher | 1 | -0/+6 |
2014-10-29 | StateCommon: remove unused from | Jérémy Zurcher | 1 | -2/+0 |
2014-10-29 | StateAnimation: do nothing with from and to | Jérémy Zurcher | 1 | -4/+0 |
2014-10-29 | Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw... | Jérémy Zurcher | 3 | -33/+33 |
2014-10-29 | Unit: add ATTACK_ASSIST overlay | Jérémy Zurcher | 1 | -0/+6 |
2014-10-29 | Map: fix collectPossibleTargets(...) call | Jérémy Zurcher | 1 | -2/+2 |
2014-10-28 | Board: fix buildMoveAssists -> collectMoveAssists | Jérémy Zurcher | 1 | -1/+1 |
2014-10-28 | Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw... | Jérémy Zurcher | 2 | -3/+13 |
2014-10-28 | Move and Rotate States: adapt to new moveablePawns definition | Jérémy Zurcher | 3 | -38/+39 |
2014-10-28 | moveAssists -> UnitSet moveablePawns, include selected Pawn if can move | Jérémy Zurcher | 1 | -34/+33 |
2014-10-28 | Unit: add overlays methods showMoveable(), showAttack(), showTarget() | Jérémy Zurcher | 1 | -1/+18 |
2014-10-28 | Unit: add getHex() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-28 | TileSet,Hex: do not crash callint iterator().next() when empty | Jérémy Zurcher | 1 | -0/+1 |
2014-10-28 | Tile: getIterator() -> iterator(), getTopPawn() goes private | Jérémy Zurcher | 1 | -2/+1 |
2014-10-28 | Map: add 'Hex getHexAt(float x, float y)' | Jérémy Zurcher | 2 | -4/+7 |
2014-10-28 | States: do not use Pawn but Unit | Jérémy Zurcher | 6 | -61/+61 |
2014-10-28 | Player: Pawn promote(Pawn pawn) -> Unit promote(Unit unit) | Jérémy Zurcher | 1 | -5/+5 |
2014-10-28 | Hex: add Unit getUnit() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-28 | use 4 atlases, set Unit overlays | Jérémy Zurcher | 3 | -28/+37 |
2014-10-28 | Board: add Board.HexList and Board.HexSet | Jérémy Zurcher | 2 | -16/+24 |
2014-10-28 | Add interface Board.TileCollection extends Collection<Tile> | Jérémy Zurcher | 2 | -11/+6 |
2014-10-28 | Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommon | Jérémy Zurcher | 3 | -10/+10 |
2014-10-28 | Map: replace show...() with direct call to hide() and show() | Jérémy Zurcher | 5 | -44/+24 |
2014-10-28 | TileList: extends ArrayList<Tile>, has a default overlay index, has methods h... | Jérémy Zurcher | 2 | -7/+7 |
2014-10-28 | Map: replace isIn...() with direct calls | Jérémy Zurcher | 4 | -32/+7 |
2014-10-28 | Map: replace ...Count() with direct calls | Jérémy Zurcher | 4 | -23/+8 |
2014-10-28 | Map: HexList are now public, replace clear...() with direct calls | Jérémy Zurcher | 3 | -30/+10 |
2014-10-28 | BattleFake: map.getHexSafe is dead ... | Jérémy Zurcher | 1 | -17/+17 |
2014-10-28 | States: use Hex instead of GridPoint2 | Jérémy Zurcher | 6 | -86/+75 |
2014-10-28 | Map: do not use Vector2,Vector3,GridPoint2 but Hex | Jérémy Zurcher | 1 | -78/+62 |
2014-10-26 | Board,Map: possiblePaths is a TileList too | Jérémy Zurcher | 1 | -14/+10 |
2014-10-23 | Map,Board: use TileList and HexList for moves and attacks | Jérémy Zurcher | 1 | -30/+30 |
2014-10-23 | Map,BattleFake,StateCommon: match map API | Jérémy Zurcher | 3 | -23/+22 |
2014-10-23 | add TileList and HexList | Jérémy Zurcher | 1 | -0/+11 |
2014-10-22 | Board: neigbours is no more GridPoint2[] but Tile[] | Jérémy Zurcher | 1 | -2/+2 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 4 | -7/+7 |
2014-10-21 | StateAttack: on abort clear activated pawns to not burn down an AP | Jérémy Zurcher | 1 | -0/+1 |
2014-10-21 | Map: add clearActivablePawns() and clearActivatedPawns() | Jérémy Zurcher | 1 | -0/+10 |