Age | Commit message (Expand) | Author | Files | Lines |
2014-10-16 | StateSelect: call map.clearAll() on abort() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-16 | StateSelect: fix buildPossiblesTargets call when select Pawn is an enemy | Jérémy Zurcher | 1 | -1/+5 |
2014-10-15 | add attack animation | Jérémy Zurcher | 1 | -4/+2 |
2014-10-15 | StatSelect: clear all on abort | Jérémy Zurcher | 1 | -0/+3 |
2014-10-15 | Board: unselectHex(GridPoint2) -> selectHex(GridPoint2, boolean) | Jérémy Zurcher | 5 | -14/+14 |
2014-10-14 | add promote action | Jérémy Zurcher | 5 | -5/+50 |
2014-10-14 | Board: add simpler buildPossibleTargetsFrom() based on enemy units | Jérémy Zurcher | 2 | -2/+2 |
2014-10-14 | Ctrl: use Player[2], randomize first player, add currentPlayer() and otherPla... | Jérémy Zurcher | 2 | -5/+5 |
2014-10-13 | move most of StateCommon helpers to Map | Jérémy Zurcher | 5 | -61/+33 |
2014-10-13 | add StateAttack | Jérémy Zurcher | 1 | -0/+93 |
2014-10-13 | typo in debug string | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | GameState: plugin StateType.ATTACK -> StateAttack() + quick fire, wait for th... | Jérémy Zurcher | 1 | -5/+13 |
2014-10-13 | StateCommon: add showTarget() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | clean debug System.err | Jérémy Zurcher | 1 | -1/+1 |
2014-10-12 | StateAnimation: hide hud | Jérémy Zurcher | 1 | -0/+1 |
2014-10-12 | add chosen direction overlay when must check | Jérémy Zurcher | 1 | -1/+3 |
2014-10-12 | GameState* -> State | Jérémy Zurcher | 5 | -31/+32 |
2014-10-12 | rename GameCtrl -> Ctrl | Jérémy Zurcher | 2 | -5/+5 |
2014-10-12 | add a few debug System.err | Jérémy Zurcher | 1 | -0/+1 |
2014-10-12 | GameState: fixes cleanup rewrite | Jérémy Zurcher | 5 | -65/+85 |
2014-10-11 | GameState: hex,pawn -> selectedHex,selectedPawn | Jérémy Zurcher | 4 | -30/+31 |
2014-10-10 | GameState: implement quick move from GameStateSelect | Jérémy Zurcher | 2 | -1/+17 |
2014-10-10 | enable rotate from GameStateSelect | Jérémy Zurcher | 1 | -1/+1 |
2014-10-10 | GameState: rename enter(boolean flag) to be more excplicite, fix Rotate.enter... | Jérémy Zurcher | 4 | -6/+11 |
2014-10-10 | rework GameState | Jérémy Zurcher | 5 | -55/+180 |
2014-10-10 | get rid of GameStateDirection | Jérémy Zurcher | 1 | -46/+0 |
2014-10-09 | GameState,GameCtrl: add nextState var => void enter(boolean reset) | Jérémy Zurcher | 6 | -6/+20 |
2014-10-09 | GameConfig: add and use canCancel, mustValidate | Jérémy Zurcher | 2 | -2/+2 |
2014-10-09 | GameState: use canAttack, canRotate, canMove and simplify | Jérémy Zurcher | 2 | -9/+16 |
2014-10-08 | Map: change enableXyz into showXyz | Jérémy Zurcher | 4 | -19/+19 |
2014-10-08 | GameState*: add leave() called before switching, cleanup all | Jérémy Zurcher | 6 | -88/+72 |
2014-10-08 | GameState*: update | Jérémy Zurcher | 2 | -21/+12 |
2014-10-08 | GameStateCommon: add showPossibleTargetsMovesAssists(boolean) | Jérémy Zurcher | 1 | -0/+7 |
2014-10-08 | Hex: clarify constants | Jérémy Zurcher | 1 | -2/+2 |
2014-10-08 | typos | Jérémy Zurcher | 1 | -1/+1 |
2014-10-08 | GameStateDirection, GameStateSelect: use GameCtrl.Config | Jérémy Zurcher | 2 | -7/+7 |
2014-10-08 | GameStase*: update according to Map .possible .assits API | Jérémy Zurcher | 3 | -11/+31 |
2014-10-08 | missid 2 reselect(hex) -> reselectHex() | Jérémy Zurcher | 2 | -2/+2 |
2014-10-08 | GameStateView -> GameStateSelect | Jérémy Zurcher | 1 | -3/+3 |
2014-10-08 | GameStateRotate: clean up select() unselect() reselect() | Jérémy Zurcher | 6 | -24/+14 |
2014-10-07 | GameStateView: show move assist | Jérémy Zurcher | 1 | -0/+2 |
2014-10-07 | GameStateMove: show assist moves, clear correctly | Jérémy Zurcher | 1 | -5/+7 |
2014-10-07 | GameStateDirection: clear all | Jérémy Zurcher | 1 | -1/+6 |
2014-10-07 | GameStateCommon: owns 'to', 'from', add unselectHex(GridPoint2) | Jérémy Zurcher | 1 | -0/+8 |
2014-10-07 | GameStates: improve hex selection scheme | Jérémy Zurcher | 4 | -2/+10 |
2014-10-07 | clean game states, remove default touchDown behaviour for readability | Jérémy Zurcher | 5 | -109/+51 |
2014-10-06 | GameStateCommon: null pawn on setHex() to never be out of sync | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | GameStateRotate: use current selectet pawn if one | Jérémy Zurcher | 2 | -1/+11 |
2014-10-06 | GameStateCommon: downIsHex() -> sameHexes(GridPoint2 a, GridPoint2 b) | Jérémy Zurcher | 1 | -2/+2 |
2014-10-06 | GameStateMove: must clear possible paths first, keep previously selected pawn | Jérémy Zurcher | 1 | -1/+13 |