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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
/
asynk
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tankontank
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game
/
states
Age
Commit message (
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Author
Files
Lines
2014-10-08
GameStase*: update according to Map .possible .assits API
Jérémy Zurcher
3
-11
/
+31
2014-10-08
missid 2 reselect(hex) -> reselectHex()
Jérémy Zurcher
2
-2
/
+2
2014-10-08
GameStateView -> GameStateSelect
Jérémy Zurcher
1
-3
/
+3
2014-10-08
GameStateRotate: clean up select() unselect() reselect()
Jérémy Zurcher
6
-24
/
+14
2014-10-07
GameStateView: show move assist
Jérémy Zurcher
1
-0
/
+2
2014-10-07
GameStateMove: show assist moves, clear correctly
Jérémy Zurcher
1
-5
/
+7
2014-10-07
GameStateDirection: clear all
Jérémy Zurcher
1
-1
/
+6
2014-10-07
GameStateCommon: owns 'to', 'from', add unselectHex(GridPoint2)
Jérémy Zurcher
1
-0
/
+8
2014-10-07
GameStates: improve hex selection scheme
Jérémy Zurcher
4
-2
/
+10
2014-10-07
clean game states, remove default touchDown behaviour for readability
Jérémy Zurcher
5
-109
/
+51
2014-10-06
GameStateCommon: null pawn on setHex() to never be out of sync
Jérémy Zurcher
1
-0
/
+1
2014-10-06
GameStateRotate: use current selectet pawn if one
Jérémy Zurcher
2
-1
/
+11
2014-10-06
GameStateCommon: downIsHex() -> sameHexes(GridPoint2 a, GridPoint2 b)
Jérémy Zurcher
1
-2
/
+2
2014-10-06
GameStateMove: must clear possible paths first, keep previously selected pawn
Jérémy Zurcher
1
-1
/
+13
2014-10-06
GameStateRotate: do not run animation if already heading in the right direction
Jérémy Zurcher
1
-2
/
+6
2014-10-06
rewrite GameState ...
Jérémy Zurcher
6
-61
/
+198
2014-10-06
add abort() and enter() to GameState, set default implementation in GameState...
Jérémy Zurcher
1
-0
/
+27
2014-10-05
clean up GameState
Jérémy Zurcher
4
-0
/
+229