Age | Commit message (Expand) | Author | Files | Lines |
2015-01-21 | StateWithdraw: escape -> withdraw | Jérémy Zurcher | 1 | -2/+2 |
2015-01-21 | StateMove: coding style | Jérémy Zurcher | 1 | -3/+3 |
2015-01-21 | StateExit -> StateWithdraw | Jérémy Zurcher | 2 | -4/+4 |
2015-01-21 | StateMove: when unit just entered, do not propose to exit already | Jérémy Zurcher | 1 | -0/+2 |
2015-01-21 | cleanup debug messages | Jérémy Zurcher | 1 | -1/+1 |
2015-01-20 | PossiblePaths -> PathBuilder | Jérémy Zurcher | 4 | -26/+26 |
2015-01-20 | StateEscape -> StateExit | Jérémy Zurcher | 1 | -3/+1 |
2015-01-20 | StateEscape: take care of null to when exit without moving | Jérémy Zurcher | 1 | -1/+2 |
2015-01-20 | StateEngagement: click on attack leader to abort | Jérémy Zurcher | 1 | -2/+4 |
2015-01-20 | Ctrl: block EndOfTurn except in SELECT state | Jérémy Zurcher | 1 | -2/+0 |
2015-01-20 | StateDeployment: fix undo | Jérémy Zurcher | 1 | -2/+5 |
2015-01-19 | Map: move player.blah calls from States -> Map | Jérémy Zurcher | 3 | -5/+1 |
2015-01-19 | StateEscape: if exit from unit hex, build stay path, add runtime exitHex vali... | Jérémy Zurcher | 1 | -5/+10 |
2015-01-19 | StateMove: can exit from exit zone hex | Jérémy Zurcher | 1 | -2/+2 |
2015-01-19 | PossiblePaths: add boolean canExit(Orientation o) | Jérémy Zurcher | 1 | -5/+1 |
2015-01-18 | StateDeployment: set selectedUnit to null at enter | Jérémy Zurcher | 1 | -0/+1 |
2015-01-18 | Map: exitBoard() does move the unit, add revertEnter(Unit) | Jérémy Zurcher | 4 | -8/+4 |
2015-01-18 | Map: leaveBoard -> exitBoard | Jérémy Zurcher | 4 | -4/+4 |
2015-01-18 | StateSelect: improve debug message | Jérémy Zurcher | 1 | -1/+1 |
2015-01-18 | remove Pawn.Movement class, use Move instead | Jérémy Zurcher | 2 | -3/+3 |
2015-01-18 | StateEscape: hide path and destination | Jérémy Zurcher | 1 | -0/+1 |
2015-01-18 | State: done() -> execute() | Jérémy Zurcher | 10 | -11/+11 |
2015-01-13 | StateCommon: move checkExit from StateCommon -> StateMove | Jérémy Zurcher | 2 | -16/+16 |
2015-01-13 | Map: do not set possiblePaths.orientation, states take care of that | Jérémy Zurcher | 3 | -3/+4 |
2015-01-13 | StateRotate: simplify | Jérémy Zurcher | 1 | -24/+14 |
2015-01-07 | StateMove: on self select, clear all before switching to ROTATE state | Jérémy Zurcher | 1 | -0/+4 |
2015-01-07 | StateMove: coding style | Jérémy Zurcher | 1 | -2/+2 |
2015-01-07 | StateSelect: unselect hex after quick action check | Jérémy Zurcher | 1 | -3/+3 |
2015-01-06 | StateSelect: unselect on touchUp before reselecting if appropriate | Jérémy Zurcher | 1 | -2/+3 |
2015-01-06 | Map,StatePromote: use ctrl.mapTouch as promote animation start point | Jérémy Zurcher | 1 | -1/+1 |
2014-12-19 | StateSelect: select unit on click only if can do something | Jérémy Zurcher | 1 | -5/+9 |
2014-12-19 | Ctrl,StateDeployment: ask for end deployment, if so call turnDone() after set... | Jérémy Zurcher | 1 | -3/+1 |
2014-12-19 | StateDeployment: done -> completed | Jérémy Zurcher | 1 | -5/+5 |
2014-12-19 | StateDeployment: unblock turns when leaving, not on done | Jérémy Zurcher | 1 | -1/+1 |
2014-12-18 | Map: enterBoard() from deployment -> setOnBoard() | Jérémy Zurcher | 1 | -1/+1 |
2014-12-03 | StateRotate: any touch out of adjacents aborts the action | Jérémy Zurcher | 1 | -6/+4 |
2014-11-30 | StateDeployment: replace deployment end dialog with OK button | Jérémy Zurcher | 1 | -1/+3 |
2014-11-30 | StateDeployment: touch out of orientation complete rotation too, do not show ... | Jérémy Zurcher | 1 | -16/+13 |
2014-11-29 | StateSelect: clear selected unit if touch out of possibilities | Jérémy Zurcher | 1 | -2/+4 |
2014-11-29 | StateEngage: add DONE button only if must validate | Jérémy Zurcher | 1 | -1/+1 |
2014-11-29 | StateRotate: do not show ABORT button if only 1 unit is moveable | Jérémy Zurcher | 1 | -1/+1 |
2014-11-29 | StatePromote,Map: set promote animation | Jérémy Zurcher | 1 | -7/+4 |
2014-11-28 | StateSelect: allow quit rotate or HQ activation if unit.canMove() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-28 | StateMove: changeUnit() do not set MOVE overlay if has moved | Jérémy Zurcher | 1 | -1/+2 |
2014-11-28 | StateMove: show DONE only when activatedUnits > 0 | Jérémy Zurcher | 1 | -2/+3 |
2014-11-28 | StateMove,StateSelect: fix notifications | Jérémy Zurcher | 2 | -1/+3 |
2014-11-28 | StateRotate: self select -> ABORT | Jérémy Zurcher | 1 | -0/+5 |
2014-11-28 | StateMove: self select -> ROTATE | Jérémy Zurcher | 1 | -0/+5 |
2014-11-28 | StateSelect: quick rotation -> move if hq | Jérémy Zurcher | 1 | -3/+8 |
2014-11-28 | StateSelect: implement quick rotate | Jérémy Zurcher | 2 | -27/+41 |