Age | Commit message (Expand) | Author | Files | Lines |
2014-11-30 | StateDeployment: touch out of orientation complete rotation too, do not show ... | Jérémy Zurcher | 1 | -16/+13 |
2014-11-29 | StateSelect: clear selected unit if touch out of possibilities | Jérémy Zurcher | 1 | -2/+4 |
2014-11-29 | StateEngage: add DONE button only if must validate | Jérémy Zurcher | 1 | -1/+1 |
2014-11-29 | StateRotate: do not show ABORT button if only 1 unit is moveable | Jérémy Zurcher | 1 | -1/+1 |
2014-11-29 | StatePromote,Map: set promote animation | Jérémy Zurcher | 1 | -7/+4 |
2014-11-28 | StateSelect: allow quit rotate or HQ activation if unit.canMove() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-28 | StateMove: changeUnit() do not set MOVE overlay if has moved | Jérémy Zurcher | 1 | -1/+2 |
2014-11-28 | StateMove: show DONE only when activatedUnits > 0 | Jérémy Zurcher | 1 | -2/+3 |
2014-11-28 | StateMove,StateSelect: fix notifications | Jérémy Zurcher | 2 | -1/+3 |
2014-11-28 | StateRotate: self select -> ABORT | Jérémy Zurcher | 1 | -0/+5 |
2014-11-28 | StateMove: self select -> ROTATE | Jérémy Zurcher | 1 | -0/+5 |
2014-11-28 | StateSelect: quick rotation -> move if hq | Jérémy Zurcher | 1 | -3/+8 |
2014-11-28 | StateSelect: implement quick rotate | Jérémy Zurcher | 2 | -27/+41 |
2014-11-28 | ActionButtons: use Bg instead of buttons, less buttons | Jérémy Zurcher | 5 | -16/+7 |
2014-11-28 | StateMove/Common: do not show MOVE overlay on selected Unit | Jérémy Zurcher | 2 | -3/+8 |
2014-11-28 | StateCommom: pawn var -> unit | Jérémy Zurcher | 1 | -4/+4 |
2014-11-27 | Hud,Ctrl,OkCancel: Hud stacks dialogs | Jérémy Zurcher | 1 | -2/+0 |
2014-11-27 | fix run | Jérémy Zurcher | 1 | -0/+2 |
2014-11-26 | Map: use ShotAnimation | Jérémy Zurcher | 1 | -1/+1 |
2014-11-22 | Hud,Map: set ugly engagementSummary panel | Jérémy Zurcher | 1 | -2/+0 |
2014-11-22 | comment out many notifications | Jérémy Zurcher | 5 | -9/+10 |
2014-11-22 | StateEngage: hit target to launch attack | Jérémy Zurcher | 1 | -2/+4 |
2014-11-21 | StateMove,StateRotate: fix entry move abortion | Jérémy Zurcher | 2 | -6/+7 |
2014-11-21 | remove useless (Unit) casts | Jérémy Zurcher | 1 | -1/+1 |
2014-11-20 | game.UnitSet is dead : welcome UnitList | Jérémy Zurcher | 2 | -3/+3 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 9 | -28/+28 |
2014-11-20 | engine.TileSet/Zone are dead: welcome game.HexSet/Zone | Jérémy Zurcher | 4 | -4/+4 |
2014-11-19 | StatePromote: use Player.promote(), set activatedPawns, unselect on leave | Jérémy Zurcher | 1 | -7/+6 |
2014-11-18 | StateMove: goto StateEscape when possible to escape | Jérémy Zurcher | 1 | -3/+15 |
2014-11-18 | StateCommon: add checkExit(Unit, Hex) | Jérémy Zurcher | 1 | -0/+16 |
2014-11-18 | add StateEscape and Hud.askExitBoard() | Jérémy Zurcher | 1 | -0/+68 |
2014-11-18 | StateCommon: add missing @Override | Jérémy Zurcher | 1 | -0/+2 |
2014-11-18 | Map,StatePromote: state does everything, TODO burn 1 AP down | Jérémy Zurcher | 1 | -1/+3 |
2014-11-18 | engine.EntryPoint -> engine.Zone | Jérémy Zurcher | 3 | -25/+26 |
2014-11-18 | StateMove: fix abort when nothing has been done | Jérémy Zurcher | 1 | -1/+4 |
2014-11-17 | UnitDock: references List<Unit> not List<Pawn> | Jérémy Zurcher | 2 | -2/+2 |
2014-11-17 | StateEngage,StateSelect: call Player.unitsAsPawns() | Jérémy Zurcher | 2 | -4/+4 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 2 | -4/+4 |
2014-11-17 | Map: reroll on engagement failure if there is at least an ace engaged | Jérémy Zurcher | 1 | -3/+1 |
2014-11-16 | StateDeployment: update hud on unitEnter() or undo() | Jérémy Zurcher | 1 | -0/+2 |
2014-11-16 | StateDeployment,Ctrl: add done button | Jérémy Zurcher | 1 | -0/+1 |
2014-11-16 | add StateDeployment | Jérémy Zurcher | 1 | -0/+136 |
2014-11-16 | StateBreak,StateRotate: use upHex in Orientation.fromAdj | Jérémy Zurcher | 2 | -2/+2 |
2014-11-15 | StateBreak,StateRotate: use Orientation fromAdj(Tile, Tile) | Jérémy Zurcher | 2 | -2/+2 |
2014-11-15 | StateBreak: clean up | Jérémy Zurcher | 1 | -7/+6 |
2014-11-15 | StateEngange: set animation count end state after | Jérémy Zurcher | 1 | -4/+3 |
2014-11-15 | StateRotate: doRotation sets after animation state | Jérémy Zurcher | 1 | -5/+5 |
2014-11-15 | StateRotation: doRotation return after animation state | Jérémy Zurcher | 1 | -10/+8 |
2014-11-15 | StateMove: coding style | Jérémy Zurcher | 1 | -3/+3 |
2014-11-14 | Map: show/hideFinalPath() -> show/hidePath() | Jérémy Zurcher | 2 | -3/+3 |