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path: root/core/src/ch/asynk/tankontank/game/hud
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2014-11-10UnitDock: use transform to slide dockJérémy Zurcher1-21/+23
2014-11-10add game/hud/StatisticsJérémy Zurcher1-0/+100
2014-11-10add game/hud/ActionButtonsJérémy Zurcher1-0/+199
2014-11-09OkCancel: use Bg instead of ImageJérémy Zurcher1-6/+4
2014-11-09Dialog -> OkCancelJérémy Zurcher1-14/+22
2014-11-09UnitDock: uses Sprite instead of Image, inherited visible, and padding form c...Jérémy Zurcher1-16/+26
2014-11-09Msg: extends Label, has a BgJérémy Zurcher1-55/+24
2014-11-09remove LabelButtonJérémy Zurcher1-47/+0
2014-11-09LabelImage, extends Bg, use Position to set Label positionJérémy Zurcher1-11/+25
2014-11-09Label: extends Widget, has a paddingJérémy Zurcher1-42/+19
2014-11-09Button: extends Widget, works with TextureRegion not ImageJérémy Zurcher1-45/+16
2014-11-09Bg: extends WidgetJérémy Zurcher1-27/+3
2014-11-09Position: can now compute a position relative to another widgetJérémy Zurcher1-5/+57
2014-11-09add game/hud/WidgetJérémy Zurcher1-0/+55
2014-11-08Label: support \nJérémy Zurcher1-6/+6
2014-11-08game/hud: Text*.java -> Label*.javaJérémy Zurcher4-29/+31
2014-11-08Button: 3 states are UP/DOWN/ONJérémy Zurcher1-19/+19
2014-11-07Text: add missing TextBounds getBounds()Jérémy Zurcher1-0/+5
2014-11-07add game/hud/DialogJérémy Zurcher1-0/+78
2014-11-06add TankOnTank.debug(...)Jérémy Zurcher1-2/+3
2014-11-05UnitDock: ugly fix to support different size pawnsJérémy Zurcher1-3/+7
2014-11-04UnitDock: add selected pawn ImageJérémy Zurcher1-3/+15
2014-11-04UnitDock: do not hit when not visibleJérémy Zurcher1-1/+1
2014-11-04Button: add public blockedJérémy Zurcher1-1/+3
2014-11-04UnitDock: track the last selected Pawn in public Pawn selectedPawn;Jérémy Zurcher1-1/+9
2014-11-04UnitDock: PADDING = 10fJérémy Zurcher1-1/+1
2014-11-04hud...: replace contains(float, float) with hit(float, float)Jérémy Zurcher2-2/+2
2014-11-04add game/hud/TextButtonJérémy Zurcher1-0/+47
2014-11-04add game/hud/TextImageJérémy Zurcher1-0/+49
2014-11-04Button: add void draw(Batch batch)Jérémy Zurcher1-0/+7
2014-11-03UnitDock: optimize transformation matrix computation and use scaled rectangle...Jérémy Zurcher1-12/+28
2014-11-03UnitDock: use List<Pawn> instead of Iterator<Pawn>Jérémy Zurcher1-14/+10
2014-11-03add game/hud/UnitDockJérémy Zurcher1-0/+135
2014-11-02Text: add getWidth() getHeight()Jérémy Zurcher1-0/+12
2014-11-02add game/hud/TextJérémy Zurcher1-0/+66
2014-11-02Msg: font.dispose()Jérémy Zurcher1-8/+15
2014-11-02Player,Hud: move all graphics from Player to HudJérémy Zurcher1-2/+3
2014-11-01Msg: add getX() getX() setPosition(float, float, int) write(String, float)Jérémy Zurcher1-0/+27
2014-11-01Msg: add pushWrite(...) wait for the previous messages to be disblayedJérémy Zurcher1-2/+35
2014-11-01Msg: use PositionJérémy Zurcher1-2/+4
2014-11-01add game/hud/PositionJérémy Zurcher1-0/+69
2014-10-16Msg: add write(String, float)Jérémy Zurcher1-0/+7
2014-10-15add Hud/MsgJérémy Zurcher1-0/+53
2014-10-15Bg: rect is protectedJérémy Zurcher1-0/+51
2014-10-12Button: do not hit if ONJérémy Zurcher1-1/+1
2014-10-10Hud: extract hud/Button, Button instances go publicJérémy Zurcher1-0/+102