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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-15 17:24:34 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-15 17:24:34 +0200
commit76f7f3d377279d3d2a72cf5985e028e2a6cfdf9c (patch)
tree08d330e5227600f44de02586db80272ba38b0345 /core/src/ch/asynk/tankontank/game/hud
parenta043f7be9a33ec9f5aa57e18b1ae26878496720c (diff)
downloadRustAndDust-76f7f3d377279d3d2a72cf5985e028e2a6cfdf9c.zip
RustAndDust-76f7f3d377279d3d2a72cf5985e028e2a6cfdf9c.tar.gz
add Hud/Msg
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/hud')
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/Msg.java53
1 files changed, 53 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/Msg.java b/core/src/ch/asynk/tankontank/game/hud/Msg.java
new file mode 100644
index 0000000..c5b72b5
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/hud/Msg.java
@@ -0,0 +1,53 @@
+package ch.asynk.tankontank.game.hud;
+
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.g2d.BitmapFont;
+import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds;
+
+public class Msg extends Bg
+{
+ private BitmapFont font;
+ private String text;
+ private int padding;
+ private float x;
+ private float y;
+ private float duration;
+ private float elapsed;
+ private boolean visible;
+
+ public Msg(BitmapFont font, TextureRegion region)
+ {
+ super(region);
+ this.font = font;
+ }
+
+ public void write(String text, float x, float y, float duration, int padding)
+ {
+ this.text = text;
+ this.x = x;
+ this.y = y;
+ this.duration = duration;
+ this.padding = padding;
+ this.visible = true;
+ this.elapsed = 0f;
+ TextBounds b = font.getBounds(text);
+ set(x, y, (b.width + (padding * 2)), (b.height + (padding * 2)));
+ }
+
+ public void animate(float delta)
+ {
+ if (!visible) return;
+ elapsed += delta;
+ if (elapsed >= duration)
+ visible = false;
+ }
+
+ @Override
+ public void draw(Batch batch)
+ {
+ if (!visible) return;
+ super.draw(batch);
+ font.draw(batch, text, (x + padding), (rect.y + rect.height - padding));
+ }
+}