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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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/
core
/
src
/
ch
/
asynk
/
tankontank
/
game
/
hud
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Author
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2014-11-04
UnitDock: track the last selected Pawn in public Pawn selectedPawn;
Jérémy Zurcher
1
-1
/
+9
2014-11-04
UnitDock: PADDING = 10f
Jérémy Zurcher
1
-1
/
+1
2014-11-04
hud...: replace contains(float, float) with hit(float, float)
Jérémy Zurcher
2
-2
/
+2
2014-11-04
add game/hud/TextButton
Jérémy Zurcher
1
-0
/
+47
2014-11-04
add game/hud/TextImage
Jérémy Zurcher
1
-0
/
+49
2014-11-04
Button: add void draw(Batch batch)
Jérémy Zurcher
1
-0
/
+7
2014-11-03
UnitDock: optimize transformation matrix computation and use scaled rectangle...
Jérémy Zurcher
1
-12
/
+28
2014-11-03
UnitDock: use List<Pawn> instead of Iterator<Pawn>
Jérémy Zurcher
1
-14
/
+10
2014-11-03
add game/hud/UnitDock
Jérémy Zurcher
1
-0
/
+135
2014-11-02
Text: add getWidth() getHeight()
Jérémy Zurcher
1
-0
/
+12
2014-11-02
add game/hud/Text
Jérémy Zurcher
1
-0
/
+66
2014-11-02
Msg: font.dispose()
Jérémy Zurcher
1
-8
/
+15
2014-11-02
Player,Hud: move all graphics from Player to Hud
Jérémy Zurcher
1
-2
/
+3
2014-11-01
Msg: add getX() getX() setPosition(float, float, int) write(String, float)
Jérémy Zurcher
1
-0
/
+27
2014-11-01
Msg: add pushWrite(...) wait for the previous messages to be disblayed
Jérémy Zurcher
1
-2
/
+35
2014-11-01
Msg: use Position
Jérémy Zurcher
1
-2
/
+4
2014-11-01
add game/hud/Position
Jérémy Zurcher
1
-0
/
+69
2014-10-16
Msg: add write(String, float)
Jérémy Zurcher
1
-0
/
+7
2014-10-15
add Hud/Msg
Jérémy Zurcher
1
-0
/
+53
2014-10-15
Bg: rect is protected
Jérémy Zurcher
1
-0
/
+51
2014-10-12
Button: do not hit if ON
Jérémy Zurcher
1
-1
/
+1
2014-10-10
Hud: extract hud/Button, Button instances go public
Jérémy Zurcher
1
-0
/
+102