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path: root/core/src/ch/asynk/tankontank/game/hud
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2014-12-17OkCancel: add updatePosition()Jérémy Zurcher1-0/+11
2014-12-17Msg: uses LabelStack, add updatePosition()Jérémy Zurcher1-59/+34
2014-12-17add /LabelStackJérémy Zurcher1-0/+72
2014-12-17LabelImage: add translate(), cleanJérémy Zurcher1-9/+17
2014-12-17Label: clean, add translate()Jérémy Zurcher1-9/+19
2014-12-17Widget: add padding, translate(), add parent and manage relative positionJérémy Zurcher1-6/+36
2014-12-16hud: set(...) -> setPosition(...)Jérémy Zurcher9-19/+27
2014-12-11Map,Engagement: implement visual re-rollJérémy Zurcher1-4/+55
2014-12-10ActionButtons,PlayerInfo: fix padding value 20 -> 5Jérémy Zurcher2-2/+2
2014-12-10PlayerInfo: own paddingJérémy Zurcher1-12/+12
2014-12-10ActionButtons: owns paddingJérémy Zurcher1-8/+8
2014-12-10Engagement: use typewriter bg, own paddingJérémy Zurcher1-22/+28
2014-12-10Statistics: use typewriter bg, own paddingJérémy Zurcher1-15/+18
2014-12-10OkCancel: use typewriter bg, own the paddingJérémy Zurcher1-11/+14
2014-12-10Msg: use typewriter bg, and own the paddingJérémy Zurcher1-4/+4
2014-12-10Engagement: owns PADDING, VSPACING, HSPACINGJérémy Zurcher1-16/+17
2014-12-10add hud/Patch: to use NinePatch as backgroundJérémy Zurcher1-0/+28
2014-12-10hud: bg texture region name is set in the widget, not in HudJérémy Zurcher5-15/+11
2014-12-03Engagement: use attack and defense images intsead of flagsJérémy Zurcher1-23/+19
2014-12-03Hud,hud... implement interface AnimationJérémy Zurcher4-12/+25
2014-12-01Engagement: fix labelsJérémy Zurcher1-3/+3
2014-12-01Engagement: keep original flag size for winner flagJérémy Zurcher1-3/+6
2014-11-30Engagement: update it to show dice an flagsJérémy Zurcher1-35/+80
2014-11-29UnitDock: fix to and rect.x computation, units orientationJérémy Zurcher1-8/+14
2014-11-29UnitDock: done -> mvtDoneJérémy Zurcher1-9/+9
2014-11-28remove order.pngJérémy Zurcher1-7/+3
2014-11-28ActionButtons: use Bg instead of buttons, less buttonsJérémy Zurcher1-41/+18
2014-11-27Map: add Map.Engagement, use it in hud.EngagementJérémy Zurcher1-6/+5
2014-11-27Hud,Ctrl,OkCancel: Hud stacks dialogsJérémy Zurcher1-4/+19
2014-11-26Engagement: die -> 2d6Jérémy Zurcher1-1/+1
2014-11-23Statistics: set attributes privateJérémy Zurcher1-5/+5
2014-11-23add hudEngagement dialogJérémy Zurcher1-0/+112
2014-11-22hud/Position: replace up() down() with horizontal/verticalMirror()Jérémy Zurcher1-16/+22
2014-11-22PlayerInfo: use String.format instead of ugly ""+Jérémy Zurcher1-3/+3
2014-11-20game.UnitSet is dead : welcome UnitListJérémy Zurcher1-3/+2
2014-11-19PlayerInfo,Statistics: adapt to new Player turn APIJérémy Zurcher2-2/+2
2014-11-19PlayerInfo: use Sprite instead of ImageJérémy Zurcher1-10/+7
2014-11-17UnitDock: references List<Unit> not List<Pawn>Jérémy Zurcher2-25/+20
2014-11-17Player: clean up APIJérémy Zurcher2-4/+4
2014-11-16UnitDock: do not show if dock emptyJérémy Zurcher1-0/+2
2014-11-16PlayerInfo: add blockEndOfTurn(boolean blocked)Jérémy Zurcher1-0/+5
2014-11-15Ctrl: replace toggleState(StateType, StateType) with reinforcementHit()Jérémy Zurcher1-1/+1
2014-11-15OkCancel: add boolean to hide cancel buttonJérémy Zurcher1-0/+6
2014-11-15Hud,PlayerInfo: askEndTurn() -> askEndOfTurn()Jérémy Zurcher1-1/+1
2014-11-15Player: getAp() never returns a value > action pointsJérémy Zurcher1-0/+1
2014-11-14btn-attack -> btn-engageJérémy Zurcher1-1/+1
2014-11-14State ATTACK -> ENGAGEJérémy Zurcher1-3/+3
2014-11-14PlayerInfo: regroup setLabelPosition(Position) callsJérémy Zurcher1-4/+3
2014-11-14LabelImage: setLabelPosition(Position) triggers setPosition(rect.x, rect.y)Jérémy Zurcher1-0/+1
2014-11-12StateEntry -> StateReinforcementJérémy Zurcher1-1/+1