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path: root/core/src/ch/asynk/tankontank/game/hud
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2014-11-16UnitDock: do not show if dock emptyJérémy Zurcher1-0/+2
2014-11-16PlayerInfo: add blockEndOfTurn(boolean blocked)Jérémy Zurcher1-0/+5
2014-11-15Ctrl: replace toggleState(StateType, StateType) with reinforcementHit()Jérémy Zurcher1-1/+1
2014-11-15OkCancel: add boolean to hide cancel buttonJérémy Zurcher1-0/+6
2014-11-15Hud,PlayerInfo: askEndTurn() -> askEndOfTurn()Jérémy Zurcher1-1/+1
2014-11-15Player: getAp() never returns a value > action pointsJérémy Zurcher1-0/+1
2014-11-14btn-attack -> btn-engageJérémy Zurcher1-1/+1
2014-11-14State ATTACK -> ENGAGEJérémy Zurcher1-3/+3
2014-11-14PlayerInfo: regroup setLabelPosition(Position) callsJérémy Zurcher1-4/+3
2014-11-14LabelImage: setLabelPosition(Position) triggers setPosition(rect.x, rect.y)Jérémy Zurcher1-0/+1
2014-11-12StateEntry -> StateReinforcementJérémy Zurcher1-1/+1
2014-11-11PlayerInfo: remove useless methodsJérémy Zurcher1-10/+0
2014-11-11Hud,PlayerInfo: simplify touchUp/Down controlJérémy Zurcher1-14/+15
2014-11-11UnitDock: notify selectionJérémy Zurcher1-0/+1
2014-11-11Hud: first chekout reinforcement and unitDock, if not hide DockJérémy Zurcher1-6/+9
2014-11-10add game/hud/PlayerInfoJérémy Zurcher1-0/+187
2014-11-10UnitDock: support setPosition(Position, float)Jérémy Zurcher1-14/+19
2014-11-10ActionButtons: default position is BOTTOM_RIGHT, fix typoJérémy Zurcher1-2/+2
2014-11-10Position: add up(), down(), isLeft(), isCenter(), isRight()Jérémy Zurcher1-0/+94
2014-11-10UnitDock: use transform to slide dockJérémy Zurcher1-21/+23
2014-11-10add game/hud/StatisticsJérémy Zurcher1-0/+100
2014-11-10add game/hud/ActionButtonsJérémy Zurcher1-0/+199
2014-11-09OkCancel: use Bg instead of ImageJérémy Zurcher1-6/+4
2014-11-09Dialog -> OkCancelJérémy Zurcher1-14/+22
2014-11-09UnitDock: uses Sprite instead of Image, inherited visible, and padding form c...Jérémy Zurcher1-16/+26
2014-11-09Msg: extends Label, has a BgJérémy Zurcher1-55/+24
2014-11-09remove LabelButtonJérémy Zurcher1-47/+0
2014-11-09LabelImage, extends Bg, use Position to set Label positionJérémy Zurcher1-11/+25
2014-11-09Label: extends Widget, has a paddingJérémy Zurcher1-42/+19
2014-11-09Button: extends Widget, works with TextureRegion not ImageJérémy Zurcher1-45/+16
2014-11-09Bg: extends WidgetJérémy Zurcher1-27/+3
2014-11-09Position: can now compute a position relative to another widgetJérémy Zurcher1-5/+57
2014-11-09add game/hud/WidgetJérémy Zurcher1-0/+55
2014-11-08Label: support \nJérémy Zurcher1-6/+6
2014-11-08game/hud: Text*.java -> Label*.javaJérémy Zurcher4-29/+31
2014-11-08Button: 3 states are UP/DOWN/ONJérémy Zurcher1-19/+19
2014-11-07Text: add missing TextBounds getBounds()Jérémy Zurcher1-0/+5
2014-11-07add game/hud/DialogJérémy Zurcher1-0/+78
2014-11-06add TankOnTank.debug(...)Jérémy Zurcher1-2/+3
2014-11-05UnitDock: ugly fix to support different size pawnsJérémy Zurcher1-3/+7
2014-11-04UnitDock: add selected pawn ImageJérémy Zurcher1-3/+15
2014-11-04UnitDock: do not hit when not visibleJérémy Zurcher1-1/+1
2014-11-04Button: add public blockedJérémy Zurcher1-1/+3
2014-11-04UnitDock: track the last selected Pawn in public Pawn selectedPawn;Jérémy Zurcher1-1/+9
2014-11-04UnitDock: PADDING = 10fJérémy Zurcher1-1/+1
2014-11-04hud...: replace contains(float, float) with hit(float, float)Jérémy Zurcher2-2/+2
2014-11-04add game/hud/TextButtonJérémy Zurcher1-0/+47
2014-11-04add game/hud/TextImageJérémy Zurcher1-0/+49
2014-11-04Button: add void draw(Batch batch)Jérémy Zurcher1-0/+7
2014-11-03UnitDock: optimize transformation matrix computation and use scaled rectangle...Jérémy Zurcher1-12/+28