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path: root/core/src/ch/asynk/tankontank/game/hud
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2014-11-04UnitDock: add selected pawn ImageJérémy Zurcher1-3/+15
2014-11-04UnitDock: do not hit when not visibleJérémy Zurcher1-1/+1
2014-11-04Button: add public blockedJérémy Zurcher1-1/+3
2014-11-04UnitDock: track the last selected Pawn in public Pawn selectedPawn;Jérémy Zurcher1-1/+9
2014-11-04UnitDock: PADDING = 10fJérémy Zurcher1-1/+1
2014-11-04hud...: replace contains(float, float) with hit(float, float)Jérémy Zurcher2-2/+2
2014-11-04add game/hud/TextButtonJérémy Zurcher1-0/+47
2014-11-04add game/hud/TextImageJérémy Zurcher1-0/+49
2014-11-04Button: add void draw(Batch batch)Jérémy Zurcher1-0/+7
2014-11-03UnitDock: optimize transformation matrix computation and use scaled rectangle...Jérémy Zurcher1-12/+28
2014-11-03UnitDock: use List<Pawn> instead of Iterator<Pawn>Jérémy Zurcher1-14/+10
2014-11-03add game/hud/UnitDockJérémy Zurcher1-0/+135
2014-11-02Text: add getWidth() getHeight()Jérémy Zurcher1-0/+12
2014-11-02add game/hud/TextJérémy Zurcher1-0/+66
2014-11-02Msg: font.dispose()Jérémy Zurcher1-8/+15
2014-11-02Player,Hud: move all graphics from Player to HudJérémy Zurcher1-2/+3
2014-11-01Msg: add getX() getX() setPosition(float, float, int) write(String, float)Jérémy Zurcher1-0/+27
2014-11-01Msg: add pushWrite(...) wait for the previous messages to be disblayedJérémy Zurcher1-2/+35
2014-11-01Msg: use PositionJérémy Zurcher1-2/+4
2014-11-01add game/hud/PositionJérémy Zurcher1-0/+69
2014-10-16Msg: add write(String, float)Jérémy Zurcher1-0/+7
2014-10-15add Hud/MsgJérémy Zurcher1-0/+53
2014-10-15Bg: rect is protectedJérémy Zurcher1-0/+51
2014-10-12Button: do not hit if ONJérémy Zurcher1-1/+1
2014-10-10Hud: extract hud/Button, Button instances go publicJérémy Zurcher1-0/+102