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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
game
/
battles
Age
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Author
Files
Lines
2015-06-30
TankOnTank -> CreepingArmor
Jérémy Zurcher
11
-1447
/
+0
2015-02-18
Map,Ctrl: add Map.init(), Ctrl call it after battle.setup()
Jérémy Zurcher
1
-0
/
+1
2015-02-09
Config: add attribute int i to Graphics enum then replace switch code with ↵
Jérémy Zurcher
1
-10
/
+3
String.format()
2015-02-08
Support 2 sets of pawns depending of Config.graphics
Jérémy Zurcher
1
-9
/
+13
2015-02-02
BattleTest: show off all units
Jérémy Zurcher
1
-1
/
+6
2015-01-21
BattleTest: add exit Zone to reinforcement
Jérémy Zurcher
1
-2
/
+5
2015-01-21
Player: escaped -> withdrawed, add it to stats
Jérémy Zurcher
2
-4
/
+4
2015-01-21
BattleTest: do not add unit twice
Jérémy Zurcher
1
-1
/
+0
2015-01-20
BattleTest: add 2 objectives, call map.turnDone()
Jérémy Zurcher
1
-0
/
+3
2015-01-19
BattleCommon: show exitZone
Jérémy Zurcher
1
-0
/
+2
2015-01-19
BattleTest: fix setUnit(), ctrl.player must be set
Jérémy Zurcher
1
-0
/
+2
2015-01-13
BattleTest: add an exitZone
Jérémy Zurcher
1
-10
/
+18
2015-01-12
BattleTest: call setAce() before map.setOnBoard()
Jérémy Zurcher
1
-1
/
+7
2014-12-31
Battle: add init()
Jérémy Zurcher
1
-0
/
+5
2014-12-31
Factory: fix assetsLoaded usage
Jérémy Zurcher
1
-1
/
+2
2014-12-30
Battle: add public MapType getMapType();
Jérémy Zurcher
8
-41
/
+20
2014-12-30
Factory: add boolean assetsLoaded, to prevent reloading or wrong dispose
Jérémy Zurcher
1
-0
/
+5
2014-12-27
move base ui widgets into core/src/ch/asynk/tankontank/ui
Jérémy Zurcher
7
-7
/
+7
2014-12-19
Factory: use game.config.regularPawns for US sherman
Jérémy Zurcher
1
-1
/
+5
2014-12-18
Map: enterBoard() from deployment -> setOnBoard()
Jérémy Zurcher
1
-1
/
+1
2014-12-17
BattleTest: improve a lot
Jérémy Zurcher
1
-7
/
+39
2014-12-11
BattleTest: set Ace Sherman to test ace re-roll
Jérémy Zurcher
1
-2
/
+3
2014-11-28
BattleTest: add HQ as casualty
Jérémy Zurcher
1
-0
/
+1
2014-11-26
BattleTest: add an HQ
Jérémy Zurcher
1
-1
/
+2
2014-11-26
add BattleTest
Jérémy Zurcher
2
-0
/
+73
2014-11-22
rename pawn tile atlases to unit hex
Jérémy Zurcher
1
-3
/
+3
2014-11-21
BattleStabToTheFlank: fix unit entry orientation
Jérémy Zurcher
1
-2
/
+2
2014-11-21
BattleCommon,Map: the former passes the objectives management to the second
Jérémy Zurcher
5
-57
/
+20
2014-11-20
engine.TileSet/Zone are dead: welcome game.HexSet/Zone
Jérémy Zurcher
7
-52
/
+38
2014-11-19
BattleNightAction: is night action
Jérémy Zurcher
1
-0
/
+3
2014-11-19
add battles/BattleNightAction: without night effect
Jérémy Zurcher
2
-0
/
+159
2014-11-19
Battles: add comment for deployment, reinforcement and objectives
Jérémy Zurcher
5
-1
/
+19
2014-11-19
Battle: implement default getReinforcement(Ctrl, Map) return false
Jérémy Zurcher
4
-18
/
+8
2014-11-19
BattleStabToFlank: oops there is no WESPE here
Jérémy Zurcher
1
-1
/
+0
2014-11-19
adapt Battles to fix to Player and Ctrl
Jérémy Zurcher
6
-115
/
+76
2014-11-19
add battles/BattleStabToTheFlank
Jérémy Zurcher
2
-0
/
+173
2014-11-19
Battles: cleanup
Jérémy Zurcher
4
-54
/
+48
2014-11-19
splite head into us-head and ge-head
Jérémy Zurcher
1
-14
/
+14
2014-11-18
BattleCounterAttack: set geExit.orientation = Orientation.NORTH
Jérémy Zurcher
1
-1
/
+1
2014-11-18
BattleCounterAttack: add exitZone
Jérémy Zurcher
1
-23
/
+23
2014-11-18
Battle,BattleCommon: add Zone getExitZone(Unit unit) and add param Zone ↵
Jérémy Zurcher
1
-0
/
+19
exitZone to addReinforcement(...)
2014-11-18
BattleCommon: add missing @Override
Jérémy Zurcher
1
-0
/
+4
2014-11-18
engine.EntryPoint -> engine.Zone
Jérémy Zurcher
5
-41
/
+40
2014-11-17
add battles/BattleCounterAttack : neede escape possibility
Jérémy Zurcher
2
-0
/
+177
2014-11-17
BattleCommon: add exitPoint
Jérémy Zurcher
1
-0
/
+6
2014-11-17
BattleLastStand: fix EntryPoint size
Jérémy Zurcher
1
-1
/
+1
2014-11-17
Battle: getReinforcement(Ctrl) -> getReinforcement(Ctrl, Map)
Jérémy Zurcher
3
-3
/
+3
2014-11-17
add battles/BattleLastStand
Jérémy Zurcher
2
-0
/
+172
2014-11-17
Battle: owns usPlayer, gePlayer, implementations return them when needed
Jérémy Zurcher
3
-18
/
+15
2014-11-17
BattleCommon: add addReinforcement(Player, EntryPoint, UnitId, boolean) -> ↵
Jérémy Zurcher
1
-0
/
+6
setAce()
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