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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-21 17:07:02 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-21 17:07:02 +0100
commite2f5e85b111d36a8b5616cf9d014b95ce31f2166 (patch)
treef1dfff60b29d7c39056c1b5b452c7dafee04c7c2 /core/src/ch/asynk/tankontank/game/battles
parent38acb010de83c6c4b3bce7209a2a796f6dda4dff (diff)
downloadRustAndDust-e2f5e85b111d36a8b5616cf9d014b95ce31f2166.zip
RustAndDust-e2f5e85b111d36a8b5616cf9d014b95ce31f2166.tar.gz
BattleCommon,Map: the former passes the objectives management to the second
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/battles')
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleCommon.java1
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java17
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java30
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java16
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java13
5 files changed, 20 insertions, 57 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleCommon.java b/core/src/ch/asynk/tankontank/game/battles/BattleCommon.java
index a816799..cf60324 100644
--- a/core/src/ch/asynk/tankontank/game/battles/BattleCommon.java
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleCommon.java
@@ -28,7 +28,6 @@ public abstract class BattleCommon implements Battle
protected ArrayList<Zone> exitZone = new ArrayList<Zone>();
protected HashMap<Unit, Zone> unitEntry = new HashMap<Unit, Zone>();
protected HashMap<Unit, Zone> unitExit = new HashMap<Unit, Zone>();
- protected HexSet objectives;
public BattleCommon(Factory factory)
{
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java
index 173e719..653052b 100644
--- a/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java
@@ -68,14 +68,7 @@ public class BattleFrontalAssault extends BattleCommon
if ((ctrl.player.getTurnDone() < 10) || (ctrl.opponent.getTurnDone() < 10))
return null;
- int count = 0;
- for (Hex hex : objectives) {
- Unit unit = hex.getUnit();
- if ((unit != null) && unit.is(Army.US))
- count =+ 1;
- }
-
- if (count > 1)
+ if (ctrl.map.objectives.count(Army.US) >= 2)
return usPlayer;
else
return gePlayer;
@@ -85,11 +78,9 @@ public class BattleFrontalAssault extends BattleCommon
public void setup(Ctrl ctrl, Map map)
{
// G9, E6, H4
- objectives = new HexSet(map, 3);
- objectives.add(map.getHex(2, 2));
- objectives.add(map.getHex(6, 4));
- objectives.add(map.getHex(6, 1));
- objectives.enable(Hex.OBJECTIVE, true);
+ map.addObjective(2, 2, Army.NONE);
+ map.addObjective(6, 4, Army.NONE);
+ map.addObjective(6, 1, Army.NONE);
// hex rows E-H
Zone geEntry = new Zone(map, 38);
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java
index e3e9c80..52868a2 100644
--- a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java
@@ -53,23 +53,11 @@ public class BattleHeadToHead extends BattleCommon
if ((ctrl.player.getTurnDone() < 10) || (ctrl.opponent.getTurnDone() < 10))
return null;
- int player = 0;
- int opponent = 0;
-
- for (Hex hex : objectives) {
- Unit unit = hex.getUnit();
- if (unit != null) {
- if (ctrl.player.isEnemy(unit))
- opponent += 1;
- else
- player += 1;
- }
- }
-
- if (player > 1)
- return ctrl.player;
- else if (opponent > 1)
- return ctrl.opponent;
+ if (ctrl.map.objectives.count(Army.US) >= 2)
+ return usPlayer;
+ if (ctrl.map.objectives.count(Army.GE) >= 2)
+ return gePlayer;
+
return null;
}
@@ -81,11 +69,9 @@ public class BattleHeadToHead extends BattleCommon
gePlayer.turnEnd();
// B6, E6, H4
- objectives = new HexSet(map, 3);
- objectives.add(map.getHex(7, 7));
- objectives.add(map.getHex(6, 4));
- objectives.add(map.getHex(6, 1));
- objectives.enable(Hex.OBJECTIVE, true);
+ map.addObjective(7, 7, Army.NONE);
+ map.addObjective(6, 4, Army.NONE);
+ map.addObjective(6, 1, Army.NONE);
// southern hex row
Zone geEntry = new Zone(map, 9);
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java b/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java
index 3430d88..234ceed 100644
--- a/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java
@@ -54,15 +54,11 @@ public class BattleLastStand extends BattleCommon
int gePoints = usPlayer.casualties();
int usPoints = gePlayer.casualties();
+ usPoints += ctrl.map.objectives.count(Army.US);
for (Unit unit : gePlayer.casualties) {
if (unit.isAce())
usPoints += 1;
}
- for (Hex hex: objectives) {
- Unit unit = hex.getUnit();
- if ((unit != null) && unit.is(Army.US))
- usPoints += 1;
- }
if (usPoints > gePoints)
return usPlayer;
@@ -74,12 +70,10 @@ public class BattleLastStand extends BattleCommon
public void setup(Ctrl ctrl, Map map)
{
// A7, E6, F6, G10
- objectives = new HexSet(map, 4);
- objectives.add(map.getHex(7, 8));
- objectives.add(map.getHex(6, 4));
- objectives.add(map.getHex(5, 3));
- objectives.add(map.getHex(1, 2));
- objectives.enable(Hex.OBJECTIVE, true);
+ map.addObjective(7, 8, Army.NONE);
+ map.addObjective(6, 4, Army.NONE);
+ map.addObjective(5, 3, Army.NONE);
+ map.addObjective(1, 2, Army.NONE);
// 1 hex of E7
Zone geEntry = new Zone(map, 7);
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java b/core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java
index 9e8a61e..f529d4b 100644
--- a/core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java
@@ -52,6 +52,7 @@ public class BattleStabToTheFlank extends BattleCommon
int gePoints = usPlayer.casualties();
int usPoints = gePlayer.casualties();
+ usPoints += ctrl.map.objectives.count(Army.US);
int escaped = usPlayer.escaped();
if (escaped == 0)
@@ -59,12 +60,6 @@ public class BattleStabToTheFlank extends BattleCommon
else
usPoints += escaped;
- for (Hex hex : objectives) {
- Unit unit = hex.getUnit();
- if ((unit != null) && unit.is(Army.US))
- usPoints += 1;
- }
-
if (usPoints > gePoints)
return usPlayer;
else
@@ -95,10 +90,8 @@ public class BattleStabToTheFlank extends BattleCommon
public void setup(Ctrl ctrl, Map map)
{
// F6, E6
- objectives = new HexSet(map, 2);
- objectives.add(map.getHex(5, 3));
- objectives.add(map.getHex(6, 4));
- objectives.enable(Hex.OBJECTIVE, true);
+ map.addHoldObjective(5, 3, Army.NONE);
+ map.addObjective(6, 4, Army.NONE);
// hex rows D-I
Zone geEntry = new Zone(map, 57);