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path: root/core/src/ch/asynk/tankontank/game/battles
AgeCommit message (Expand)AuthorFilesLines
2015-01-13BattleTest: add an exitZoneJérémy Zurcher1-10/+18
2015-01-12BattleTest: call setAce() before map.setOnBoard()Jérémy Zurcher1-1/+7
2014-12-31Battle: add init()Jérémy Zurcher1-0/+5
2014-12-31Factory: fix assetsLoaded usageJérémy Zurcher1-1/+2
2014-12-30Battle: add public MapType getMapType();Jérémy Zurcher8-41/+20
2014-12-30Factory: add boolean assetsLoaded, to prevent reloading or wrong disposeJérémy Zurcher1-0/+5
2014-12-27move base ui widgets into core/src/ch/asynk/tankontank/uiJérémy Zurcher7-7/+7
2014-12-19Factory: use game.config.regularPawns for US shermanJérémy Zurcher1-1/+5
2014-12-18Map: enterBoard() from deployment -> setOnBoard()Jérémy Zurcher1-1/+1
2014-12-17BattleTest: improve a lotJérémy Zurcher1-7/+39
2014-12-11BattleTest: set Ace Sherman to test ace re-rollJérémy Zurcher1-2/+3
2014-11-28BattleTest: add HQ as casualtyJérémy Zurcher1-0/+1
2014-11-26BattleTest: add an HQJérémy Zurcher1-1/+2
2014-11-26add BattleTestJérémy Zurcher2-0/+73
2014-11-22rename pawn tile atlases to unit hexJérémy Zurcher1-3/+3
2014-11-21BattleStabToTheFlank: fix unit entry orientationJérémy Zurcher1-2/+2
2014-11-21BattleCommon,Map: the former passes the objectives management to the secondJérémy Zurcher5-57/+20
2014-11-20engine.TileSet/Zone are dead: welcome game.HexSet/ZoneJérémy Zurcher7-52/+38
2014-11-19BattleNightAction: is night actionJérémy Zurcher1-0/+3
2014-11-19add battles/BattleNightAction: without night effectJérémy Zurcher2-0/+159
2014-11-19Battles: add comment for deployment, reinforcement and objectivesJérémy Zurcher5-1/+19
2014-11-19Battle: implement default getReinforcement(Ctrl, Map) return falseJérémy Zurcher4-18/+8
2014-11-19BattleStabToFlank: oops there is no WESPE hereJérémy Zurcher1-1/+0
2014-11-19adapt Battles to fix to Player and CtrlJérémy Zurcher6-115/+76
2014-11-19add battles/BattleStabToTheFlankJérémy Zurcher2-0/+173
2014-11-19Battles: cleanupJérémy Zurcher4-54/+48
2014-11-19splite head into us-head and ge-headJérémy Zurcher1-14/+14
2014-11-18BattleCounterAttack: set geExit.orientation = Orientation.NORTHJérémy Zurcher1-1/+1
2014-11-18BattleCounterAttack: add exitZoneJérémy Zurcher1-23/+23
2014-11-18Battle,BattleCommon: add Zone getExitZone(Unit unit) and add param Zone exitZ...Jérémy Zurcher1-0/+19
2014-11-18BattleCommon: add missing @OverrideJérémy Zurcher1-0/+4
2014-11-18engine.EntryPoint -> engine.ZoneJérémy Zurcher5-41/+40
2014-11-17add battles/BattleCounterAttack : neede escape possibilityJérémy Zurcher2-0/+177
2014-11-17BattleCommon: add exitPointJérémy Zurcher1-0/+6
2014-11-17BattleLastStand: fix EntryPoint sizeJérémy Zurcher1-1/+1
2014-11-17Battle: getReinforcement(Ctrl) -> getReinforcement(Ctrl, Map)Jérémy Zurcher3-3/+3
2014-11-17add battles/BattleLastStandJérémy Zurcher2-0/+172
2014-11-17Battle: owns usPlayer, gePlayer, implementations return them when neededJérémy Zurcher3-18/+15
2014-11-17BattleCommon: add addReinforcement(Player, EntryPoint, UnitId, boolean) -> se...Jérémy Zurcher1-0/+6
2014-11-17BattleCommon: remove getPlayer(boolean, boolean) and Army first/secondJérémy Zurcher3-21/+22
2014-11-17Player: clean up APIJérémy Zurcher1-1/+1
2014-11-17Battle,Ctrl: add boolean getReinforcement(Ctrl)Jérémy Zurcher2-0/+14
2014-11-16Battles: cleanupJérémy Zurcher2-8/+4
2014-11-16Battle: setup(Map, Player, Player) -> setup(Ctrl, Map)Jérémy Zurcher2-27/+11
2014-11-16Battle: code reorderJérémy Zurcher2-18/+19
2014-11-16Battle: getFirstPlayer(), getSecondPlayer() -> getPlayer(boolean first, boole...Jérémy Zurcher1-7/+2
2014-11-16Battle: code reorderJérémy Zurcher3-60/+60
2014-11-16add BattleFrontalAssaultJérémy Zurcher2-0/+144
2014-11-16Battle: add boolean deploymentDone(Player player)Jérémy Zurcher1-0/+6
2014-11-13BattleHeadToHead: call deploymentDone() on both playersJérémy Zurcher1-0/+3