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RustAndDust
PvP
keep
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
game
/
battles
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Author
Files
Lines
2014-11-02
BattleFake -> BattleHeadToHead
Jérémy Zurcher
1
-2
/
+2
2014-11-02
BattleFake: don't set Units on map, but as reinforcement
Jérémy Zurcher
1
-17
/
+17
2014-11-02
Player,Hud: move all graphics from Player to Hud
Jérémy Zurcher
1
-2
/
+2
2014-11-01
Battle: add public boolean checkVictory(Ctrl ctrl); and implement it
Jérémy Zurcher
1
-0
/
+30
2014-11-01
BattleFake: coding style
Jérémy Zurcher
1
-1
/
+1
2014-10-31
Factory: forgot to update getNewTile(...)
Jérémy Zurcher
1
-2
/
+4
2014-10-30
BattleFake: remove useless GridPoint2
Jérémy Zurcher
1
-1
/
+0
2014-10-28
use 4 atlases, set Unit overlays
Jérémy Zurcher
1
-21
/
+30
2014-10-28
BattleFake: map.getHexSafe is dead ...
Jérémy Zurcher
1
-17
/
+17
2014-10-23
Map,BattleFake,StateCommon: match map API
Jérémy Zurcher
1
-17
/
+17
2014-10-22
Tile: replace Vector2 center with int col, row; float x, y;
Jérémy Zurcher
1
-2
/
+2
2014-10-18
add Battle battles/BattleCommon battles/BattleFake
Jérémy Zurcher
2
-0
/
+123
2014-10-18
move Factory, MapA, MapB into game/battles
Jérémy Zurcher
3
-0
/
+308