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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-28 15:26:10 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-28 15:26:10 +0100
commita5e60eb6f1d4335406bb53500e7dd87182d67a1a (patch)
tree86abbb45591e5c6114e3a9cebcf735b0bb2aec8f /core/src/ch/asynk/tankontank/game/battles
parent5bde2499ba50166b55286cfb2481698ff3d2f46c (diff)
downloadRustAndDust-a5e60eb6f1d4335406bb53500e7dd87182d67a1a.zip
RustAndDust-a5e60eb6f1d4335406bb53500e7dd87182d67a1a.tar.gz
use 4 atlases, set Unit overlays
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/battles')
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/Factory.java51
1 files changed, 30 insertions, 21 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java
index 8ab3ba8..332aa27 100644
--- a/core/src/ch/asynk/tankontank/game/battles/Factory.java
+++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java
@@ -26,7 +26,10 @@ public class Factory implements Board.TileBuilder, Disposable
FAKE
}
- private TextureAtlas atlas;
+ public TextureAtlas hudAtlas;
+ public TextureAtlas pawnsAtlas;
+ public TextureAtlas pawnOverlaysAtlas;
+ public TextureAtlas tileOverlaysAtlas;
private final TankOnTank game;
public Factory(final TankOnTank game)
@@ -36,13 +39,19 @@ public class Factory implements Board.TileBuilder, Disposable
public void assetsLoaded()
{
- this.atlas = game.manager.get("data/assets.atlas", TextureAtlas.class);
+ this.hudAtlas = game.manager.get("data/hud.atlas", TextureAtlas.class);
+ this.pawnsAtlas = game.manager.get("data/pawns.atlas", TextureAtlas.class);
+ this.pawnOverlaysAtlas = game.manager.get("data/pawn-overlays.atlas", TextureAtlas.class);
+ this.tileOverlaysAtlas = game.manager.get("data/tile-overlays.atlas", TextureAtlas.class);
}
@Override
public void dispose()
{
- atlas.dispose();
+ hudAtlas.dispose();
+ pawnsAtlas.dispose();
+ pawnOverlaysAtlas.dispose();
+ tileOverlaysAtlas.dispose();
}
private Board.Config config()
@@ -82,9 +91,9 @@ public class Factory implements Board.TileBuilder, Disposable
public Player getPlayer(Army army)
{
if (army == Army.US)
- return new Player(game, Army.US, game.skin.getFont("default-font"), atlas, "us-flag", 10);
+ return new Player(game, Army.US, game.skin.getFont("default-font"), hudAtlas, "us-flag", 10);
else
- return new Player(game, Army.GE, game.skin.getFont("default-font"), atlas, "ge-flag", 10);
+ return new Player(game, Army.GE, game.skin.getFont("default-font"), hudAtlas, "ge-flag", 10);
}
public Unit getUnit(UnitId id)
@@ -95,54 +104,54 @@ public class Factory implements Board.TileBuilder, Disposable
switch(id) {
case GE_AT_GUN:
ut = UnitType.AT_GUN;
- u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, atlas, "ge-at-gun", "head");
+ u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, "ge-at-gun", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_INFANTRY:
ut = UnitType.INFANTRY;
- u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, atlas, "ge-infantry", "head");
+ u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, "ge-infantry", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_KINGTIGER:
- u = new Unit(Army.GE, id, ut, 3, 12, 1, atlas, "ge-kingtiger", "head");
+ u = new Unit(Army.GE, id, ut, 3, 12, 1, "ge-kingtiger", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_PANZER_IV:
- u = new Unit(Army.GE, id, ut, 2, 9, 2, atlas, "ge-panzer-iv", "head");
+ u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_PANZER_IV_HQ:
- u = new Unit(Army.GE, id, utHq, 2, 9, 2, atlas, "ge-panzer-iv-hq", "head");
+ u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv-hq", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_TIGER:
- u = new Unit(Army.GE, id, ut, 3, 11, 1, atlas, "ge-tiger", "head");
+ u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_WESPE:
ut = UnitType.ARTILLERY;
- u = new Unit(Army.GE, id, ut, 5, 8, 1, atlas, "ge-wespe", "head");
+ u = new Unit(Army.GE, id, ut, 5, 8, 1, "ge-wespe", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_AT_GUN:
ut = UnitType.AT_GUN;
- u = new Unit(Army.US, id, ut, 1, 7, 10, 1, atlas, "us-at-gun", "head");
+ u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-at-gun", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_INFANTRY:
ut = UnitType.INFANTRY;
- u = new Unit(Army.US, id, ut, 1, 7, 10, 1, atlas, "us-infantry", "head");
+ u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-infantry", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_PERSHING:
- u = new Unit(Army.US, id, ut, 3, 10, 2, atlas, "us-pershing", "head");
+ u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_PERSHING_HQ:
- u = new Unit(Army.US, id, utHq, 3, 10, 2, atlas, "us-pershing-hq", "head");
+ u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing-hq", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_PRIEST:
ut = UnitType.ARTILLERY;
- u = new Unit(Army.US, id, ut, 5, 8, 1, atlas, "us-priest", "head");
+ u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_SHERMAN:
- u = new Unit(Army.US, id, ut, 2, 9, 2, atlas, "us-sherman", "us-sherman-head");
+ u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman", "us-sherman-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_SHERMAN_HQ:
- u = new Unit(Army.US, id, utHq, 2, 9, 2, atlas, "us-sherman-hq", "head");
+ u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman-hq", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_WOLVERINE:
- u = new Unit(Army.US, id, ut, 3, 8, 3, atlas, "us-wolverine", "head");
+ u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "head", pawnsAtlas, pawnOverlaysAtlas);
break;
}
@@ -151,6 +160,6 @@ public class Factory implements Board.TileBuilder, Disposable
public Hex getNewTile(float x, float y, int col, int row)
{
- return new Hex(x, y, col, row, atlas);
+ return new Hex(x, y, col, row, tileOverlaysAtlas);
}
}