Age | Commit message (Expand) | Author | Files | Lines |
2014-11-19 | adapt Battles to fix to Player and Ctrl | Jérémy Zurcher | 6 | -115/+76 |
2014-11-19 | add battles/BattleStabToTheFlank | Jérémy Zurcher | 2 | -0/+173 |
2014-11-19 | Battles: cleanup | Jérémy Zurcher | 4 | -54/+48 |
2014-11-19 | splite head into us-head and ge-head | Jérémy Zurcher | 1 | -14/+14 |
2014-11-18 | BattleCounterAttack: set geExit.orientation = Orientation.NORTH | Jérémy Zurcher | 1 | -1/+1 |
2014-11-18 | BattleCounterAttack: add exitZone | Jérémy Zurcher | 1 | -23/+23 |
2014-11-18 | Battle,BattleCommon: add Zone getExitZone(Unit unit) and add param Zone exitZ... | Jérémy Zurcher | 1 | -0/+19 |
2014-11-18 | BattleCommon: add missing @Override | Jérémy Zurcher | 1 | -0/+4 |
2014-11-18 | engine.EntryPoint -> engine.Zone | Jérémy Zurcher | 5 | -41/+40 |
2014-11-17 | add battles/BattleCounterAttack : neede escape possibility | Jérémy Zurcher | 2 | -0/+177 |
2014-11-17 | BattleCommon: add exitPoint | Jérémy Zurcher | 1 | -0/+6 |
2014-11-17 | BattleLastStand: fix EntryPoint size | Jérémy Zurcher | 1 | -1/+1 |
2014-11-17 | Battle: getReinforcement(Ctrl) -> getReinforcement(Ctrl, Map) | Jérémy Zurcher | 3 | -3/+3 |
2014-11-17 | add battles/BattleLastStand | Jérémy Zurcher | 2 | -0/+172 |
2014-11-17 | Battle: owns usPlayer, gePlayer, implementations return them when needed | Jérémy Zurcher | 3 | -18/+15 |
2014-11-17 | BattleCommon: add addReinforcement(Player, EntryPoint, UnitId, boolean) -> se... | Jérémy Zurcher | 1 | -0/+6 |
2014-11-17 | BattleCommon: remove getPlayer(boolean, boolean) and Army first/second | Jérémy Zurcher | 3 | -21/+22 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 1 | -1/+1 |
2014-11-17 | Battle,Ctrl: add boolean getReinforcement(Ctrl) | Jérémy Zurcher | 2 | -0/+14 |
2014-11-16 | Battles: cleanup | Jérémy Zurcher | 2 | -8/+4 |
2014-11-16 | Battle: setup(Map, Player, Player) -> setup(Ctrl, Map) | Jérémy Zurcher | 2 | -27/+11 |
2014-11-16 | Battle: code reorder | Jérémy Zurcher | 2 | -18/+19 |
2014-11-16 | Battle: getFirstPlayer(), getSecondPlayer() -> getPlayer(boolean first, boole... | Jérémy Zurcher | 1 | -7/+2 |
2014-11-16 | Battle: code reorder | Jérémy Zurcher | 3 | -60/+60 |
2014-11-16 | add BattleFrontalAssault | Jérémy Zurcher | 2 | -0/+144 |
2014-11-16 | Battle: add boolean deploymentDone(Player player) | Jérémy Zurcher | 1 | -0/+6 |
2014-11-13 | BattleHeadToHead: call deploymentDone() on both players | Jérémy Zurcher | 1 | -0/+3 |
2014-11-13 | Config: add and use Battle battle | Jérémy Zurcher | 1 | -0/+6 |
2014-11-13 | Battle: add toString() | Jérémy Zurcher | 2 | -0/+6 |
2014-11-13 | BattleHeadToHead: use is(Army) instead os isEnemey(Army) | Jérémy Zurcher | 1 | -2/+2 |
2014-11-12 | BattleHeadToHead: coding style | Jérémy Zurcher | 1 | -2/+1 |
2014-11-12 | BattleCommon: add getFirstPlayer() and getSecondPlayer() | Jérémy Zurcher | 2 | -12/+10 |
2014-11-12 | BattleHeadToHead: fix victory condition | Jérémy Zurcher | 1 | -1/+1 |
2014-11-12 | BattleHeadToHead: remove unused import statement | Jérémy Zurcher | 1 | -4/+0 |
2014-11-12 | Battle: add StateType getState(Player player) | Jérémy Zurcher | 1 | -0/+7 |
2014-11-12 | Board,Map...: fix findEntryPoint(...) | Jérémy Zurcher | 2 | -14/+7 |
2014-11-12 | BattleHeadToHead use entryPoint | Jérémy Zurcher | 1 | -2/+5 |
2014-11-10 | BattleHeadToHead: remove unused function | Jérémy Zurcher | 1 | -5/+0 |
2014-11-10 | Battle: add Position getHudPosition(Player player) | Jérémy Zurcher | 1 | -0/+7 |
2014-11-06 | cut out turns from map_a | Jérémy Zurcher | 1 | -1/+1 |
2014-11-06 | Battle: boolean checkVictory(Ctrl) -> Player checkVictory(Ctrl) | Jérémy Zurcher | 1 | -16/+23 |
2014-11-06 | BattleCommon: add protected TileSet objectives, use it in BattleHeadToHead | Jérémy Zurcher | 2 | -3/+6 |
2014-11-05 | Battle: add TileSet getEntryPoint(Unit) Orientation getEntryOrientation(Player) | Jérémy Zurcher | 2 | -0/+13 |
2014-11-03 | BattleHeadToHead: add entry points and associate units to them | Jérémy Zurcher | 1 | -17/+42 |
2014-11-03 | BattleCommon: add entryPoints=ArrayList<TileSet>, and pawnEntry=HashMap<Unit,... | Jérémy Zurcher | 1 | -0/+20 |
2014-11-02 | BattleFake -> BattleHeadToHead | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | BattleFake: don't set Units on map, but as reinforcement | Jérémy Zurcher | 1 | -17/+17 |
2014-11-02 | Player,Hud: move all graphics from Player to Hud | Jérémy Zurcher | 1 | -2/+2 |
2014-11-01 | Battle: add public boolean checkVictory(Ctrl ctrl); and implement it | Jérémy Zurcher | 1 | -0/+30 |
2014-11-01 | BattleFake: coding style | Jérémy Zurcher | 1 | -1/+1 |