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path: root/core/src/ch/asynk/tankontank/game/battles
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2014-11-19adapt Battles to fix to Player and CtrlJérémy Zurcher6-115/+76
2014-11-19add battles/BattleStabToTheFlankJérémy Zurcher2-0/+173
2014-11-19Battles: cleanupJérémy Zurcher4-54/+48
2014-11-19splite head into us-head and ge-headJérémy Zurcher1-14/+14
2014-11-18BattleCounterAttack: set geExit.orientation = Orientation.NORTHJérémy Zurcher1-1/+1
2014-11-18BattleCounterAttack: add exitZoneJérémy Zurcher1-23/+23
2014-11-18Battle,BattleCommon: add Zone getExitZone(Unit unit) and add param Zone exitZ...Jérémy Zurcher1-0/+19
2014-11-18BattleCommon: add missing @OverrideJérémy Zurcher1-0/+4
2014-11-18engine.EntryPoint -> engine.ZoneJérémy Zurcher5-41/+40
2014-11-17add battles/BattleCounterAttack : neede escape possibilityJérémy Zurcher2-0/+177
2014-11-17BattleCommon: add exitPointJérémy Zurcher1-0/+6
2014-11-17BattleLastStand: fix EntryPoint sizeJérémy Zurcher1-1/+1
2014-11-17Battle: getReinforcement(Ctrl) -> getReinforcement(Ctrl, Map)Jérémy Zurcher3-3/+3
2014-11-17add battles/BattleLastStandJérémy Zurcher2-0/+172
2014-11-17Battle: owns usPlayer, gePlayer, implementations return them when neededJérémy Zurcher3-18/+15
2014-11-17BattleCommon: add addReinforcement(Player, EntryPoint, UnitId, boolean) -> se...Jérémy Zurcher1-0/+6
2014-11-17BattleCommon: remove getPlayer(boolean, boolean) and Army first/secondJérémy Zurcher3-21/+22
2014-11-17Player: clean up APIJérémy Zurcher1-1/+1
2014-11-17Battle,Ctrl: add boolean getReinforcement(Ctrl)Jérémy Zurcher2-0/+14
2014-11-16Battles: cleanupJérémy Zurcher2-8/+4
2014-11-16Battle: setup(Map, Player, Player) -> setup(Ctrl, Map)Jérémy Zurcher2-27/+11
2014-11-16Battle: code reorderJérémy Zurcher2-18/+19
2014-11-16Battle: getFirstPlayer(), getSecondPlayer() -> getPlayer(boolean first, boole...Jérémy Zurcher1-7/+2
2014-11-16Battle: code reorderJérémy Zurcher3-60/+60
2014-11-16add BattleFrontalAssaultJérémy Zurcher2-0/+144
2014-11-16Battle: add boolean deploymentDone(Player player)Jérémy Zurcher1-0/+6
2014-11-13BattleHeadToHead: call deploymentDone() on both playersJérémy Zurcher1-0/+3
2014-11-13Config: add and use Battle battleJérémy Zurcher1-0/+6
2014-11-13Battle: add toString()Jérémy Zurcher2-0/+6
2014-11-13BattleHeadToHead: use is(Army) instead os isEnemey(Army)Jérémy Zurcher1-2/+2
2014-11-12BattleHeadToHead: coding styleJérémy Zurcher1-2/+1
2014-11-12BattleCommon: add getFirstPlayer() and getSecondPlayer()Jérémy Zurcher2-12/+10
2014-11-12BattleHeadToHead: fix victory conditionJérémy Zurcher1-1/+1
2014-11-12BattleHeadToHead: remove unused import statementJérémy Zurcher1-4/+0
2014-11-12Battle: add StateType getState(Player player)Jérémy Zurcher1-0/+7
2014-11-12Board,Map...: fix findEntryPoint(...)Jérémy Zurcher2-14/+7
2014-11-12BattleHeadToHead use entryPointJérémy Zurcher1-2/+5
2014-11-10BattleHeadToHead: remove unused functionJérémy Zurcher1-5/+0
2014-11-10Battle: add Position getHudPosition(Player player)Jérémy Zurcher1-0/+7
2014-11-06cut out turns from map_aJérémy Zurcher1-1/+1
2014-11-06Battle: boolean checkVictory(Ctrl) -> Player checkVictory(Ctrl)Jérémy Zurcher1-16/+23
2014-11-06BattleCommon: add protected TileSet objectives, use it in BattleHeadToHeadJérémy Zurcher2-3/+6
2014-11-05Battle: add TileSet getEntryPoint(Unit) Orientation getEntryOrientation(Player)Jérémy Zurcher2-0/+13
2014-11-03BattleHeadToHead: add entry points and associate units to themJérémy Zurcher1-17/+42
2014-11-03BattleCommon: add entryPoints=ArrayList<TileSet>, and pawnEntry=HashMap<Unit,...Jérémy Zurcher1-0/+20
2014-11-02BattleFake -> BattleHeadToHeadJérémy Zurcher1-2/+2
2014-11-02BattleFake: don't set Units on map, but as reinforcementJérémy Zurcher1-17/+17
2014-11-02Player,Hud: move all graphics from Player to HudJérémy Zurcher1-2/+2
2014-11-01Battle: add public boolean checkVictory(Ctrl ctrl); and implement itJérémy Zurcher1-0/+30
2014-11-01BattleFake: coding styleJérémy Zurcher1-1/+1