Age | Commit message (Expand) | Author | Files | Lines |
2014-11-03 | BattleHeadToHead: add entry points and associate units to them | Jérémy Zurcher | 1 | -17/+42 |
2014-11-03 | BattleCommon: add entryPoints=ArrayList<TileSet>, and pawnEntry=HashMap<Unit,... | Jérémy Zurcher | 1 | -0/+20 |
2014-11-02 | BattleFake -> BattleHeadToHead | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | BattleFake: don't set Units on map, but as reinforcement | Jérémy Zurcher | 1 | -17/+17 |
2014-11-02 | Player,Hud: move all graphics from Player to Hud | Jérémy Zurcher | 1 | -2/+2 |
2014-11-01 | Battle: add public boolean checkVictory(Ctrl ctrl); and implement it | Jérémy Zurcher | 1 | -0/+30 |
2014-11-01 | BattleFake: coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | Factory: forgot to update getNewTile(...) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-30 | BattleFake: remove useless GridPoint2 | Jérémy Zurcher | 1 | -1/+0 |
2014-10-28 | use 4 atlases, set Unit overlays | Jérémy Zurcher | 1 | -21/+30 |
2014-10-28 | BattleFake: map.getHexSafe is dead ... | Jérémy Zurcher | 1 | -17/+17 |
2014-10-23 | Map,BattleFake,StateCommon: match map API | Jérémy Zurcher | 1 | -17/+17 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 1 | -2/+2 |
2014-10-18 | add Battle battles/BattleCommon battles/BattleFake | Jérémy Zurcher | 2 | -0/+123 |
2014-10-18 | move Factory, MapA, MapB into game/battles | Jérémy Zurcher | 3 | -0/+308 |