Age | Commit message (Expand) | Author | Files | Lines |
2014-12-19 | Factory: use game.config.regularPawns for US sherman | Jérémy Zurcher | 1 | -1/+5 |
2014-12-18 | Map: enterBoard() from deployment -> setOnBoard() | Jérémy Zurcher | 1 | -1/+1 |
2014-12-17 | BattleTest: improve a lot | Jérémy Zurcher | 1 | -7/+39 |
2014-12-11 | BattleTest: set Ace Sherman to test ace re-roll | Jérémy Zurcher | 1 | -2/+3 |
2014-11-28 | BattleTest: add HQ as casualty | Jérémy Zurcher | 1 | -0/+1 |
2014-11-26 | BattleTest: add an HQ | Jérémy Zurcher | 1 | -1/+2 |
2014-11-26 | add BattleTest | Jérémy Zurcher | 2 | -0/+73 |
2014-11-22 | rename pawn tile atlases to unit hex | Jérémy Zurcher | 1 | -3/+3 |
2014-11-21 | BattleStabToTheFlank: fix unit entry orientation | Jérémy Zurcher | 1 | -2/+2 |
2014-11-21 | BattleCommon,Map: the former passes the objectives management to the second | Jérémy Zurcher | 5 | -57/+20 |
2014-11-20 | engine.TileSet/Zone are dead: welcome game.HexSet/Zone | Jérémy Zurcher | 7 | -52/+38 |
2014-11-19 | BattleNightAction: is night action | Jérémy Zurcher | 1 | -0/+3 |
2014-11-19 | add battles/BattleNightAction: without night effect | Jérémy Zurcher | 2 | -0/+159 |
2014-11-19 | Battles: add comment for deployment, reinforcement and objectives | Jérémy Zurcher | 5 | -1/+19 |
2014-11-19 | Battle: implement default getReinforcement(Ctrl, Map) return false | Jérémy Zurcher | 4 | -18/+8 |
2014-11-19 | BattleStabToFlank: oops there is no WESPE here | Jérémy Zurcher | 1 | -1/+0 |
2014-11-19 | adapt Battles to fix to Player and Ctrl | Jérémy Zurcher | 6 | -115/+76 |
2014-11-19 | add battles/BattleStabToTheFlank | Jérémy Zurcher | 2 | -0/+173 |
2014-11-19 | Battles: cleanup | Jérémy Zurcher | 4 | -54/+48 |
2014-11-19 | splite head into us-head and ge-head | Jérémy Zurcher | 1 | -14/+14 |
2014-11-18 | BattleCounterAttack: set geExit.orientation = Orientation.NORTH | Jérémy Zurcher | 1 | -1/+1 |
2014-11-18 | BattleCounterAttack: add exitZone | Jérémy Zurcher | 1 | -23/+23 |
2014-11-18 | Battle,BattleCommon: add Zone getExitZone(Unit unit) and add param Zone exitZ... | Jérémy Zurcher | 1 | -0/+19 |
2014-11-18 | BattleCommon: add missing @Override | Jérémy Zurcher | 1 | -0/+4 |
2014-11-18 | engine.EntryPoint -> engine.Zone | Jérémy Zurcher | 5 | -41/+40 |
2014-11-17 | add battles/BattleCounterAttack : neede escape possibility | Jérémy Zurcher | 2 | -0/+177 |
2014-11-17 | BattleCommon: add exitPoint | Jérémy Zurcher | 1 | -0/+6 |
2014-11-17 | BattleLastStand: fix EntryPoint size | Jérémy Zurcher | 1 | -1/+1 |
2014-11-17 | Battle: getReinforcement(Ctrl) -> getReinforcement(Ctrl, Map) | Jérémy Zurcher | 3 | -3/+3 |
2014-11-17 | add battles/BattleLastStand | Jérémy Zurcher | 2 | -0/+172 |
2014-11-17 | Battle: owns usPlayer, gePlayer, implementations return them when needed | Jérémy Zurcher | 3 | -18/+15 |
2014-11-17 | BattleCommon: add addReinforcement(Player, EntryPoint, UnitId, boolean) -> se... | Jérémy Zurcher | 1 | -0/+6 |
2014-11-17 | BattleCommon: remove getPlayer(boolean, boolean) and Army first/second | Jérémy Zurcher | 3 | -21/+22 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 1 | -1/+1 |
2014-11-17 | Battle,Ctrl: add boolean getReinforcement(Ctrl) | Jérémy Zurcher | 2 | -0/+14 |
2014-11-16 | Battles: cleanup | Jérémy Zurcher | 2 | -8/+4 |
2014-11-16 | Battle: setup(Map, Player, Player) -> setup(Ctrl, Map) | Jérémy Zurcher | 2 | -27/+11 |
2014-11-16 | Battle: code reorder | Jérémy Zurcher | 2 | -18/+19 |
2014-11-16 | Battle: getFirstPlayer(), getSecondPlayer() -> getPlayer(boolean first, boole... | Jérémy Zurcher | 1 | -7/+2 |
2014-11-16 | Battle: code reorder | Jérémy Zurcher | 3 | -60/+60 |
2014-11-16 | add BattleFrontalAssault | Jérémy Zurcher | 2 | -0/+144 |
2014-11-16 | Battle: add boolean deploymentDone(Player player) | Jérémy Zurcher | 1 | -0/+6 |
2014-11-13 | BattleHeadToHead: call deploymentDone() on both players | Jérémy Zurcher | 1 | -0/+3 |
2014-11-13 | Config: add and use Battle battle | Jérémy Zurcher | 1 | -0/+6 |
2014-11-13 | Battle: add toString() | Jérémy Zurcher | 2 | -0/+6 |
2014-11-13 | BattleHeadToHead: use is(Army) instead os isEnemey(Army) | Jérémy Zurcher | 1 | -2/+2 |
2014-11-12 | BattleHeadToHead: coding style | Jérémy Zurcher | 1 | -2/+1 |
2014-11-12 | BattleCommon: add getFirstPlayer() and getSecondPlayer() | Jérémy Zurcher | 2 | -12/+10 |
2014-11-12 | BattleHeadToHead: fix victory condition | Jérémy Zurcher | 1 | -1/+1 |
2014-11-12 | BattleHeadToHead: remove unused import statement | Jérémy Zurcher | 1 | -4/+0 |