Age | Commit message (Expand) | Author | Files | Lines |
2014-11-01 | clean up Pawn overlays | Jérémy Zurcher | 1 | -7/+7 |
2014-10-31 | Unit: artillery is an hard target too | Jérémy Zurcher | 1 | -1/+1 |
2014-10-30 | Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn) | Jérémy Zurcher | 1 | -6/+0 |
2014-10-29 | Unit: use common consturctor | Jérémy Zurcher | 1 | -2/+2 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 1 | -18/+9 |
2014-10-29 | Pawn: add boolean canBeAttacked(Pawn other) | Jérémy Zurcher | 1 | -0/+6 |
2014-10-29 | Unit: add ATTACK_ASSIST overlay | Jérémy Zurcher | 1 | -0/+6 |
2014-10-28 | Unit: add overlays methods showMoveable(), showAttack(), showTarget() | Jérémy Zurcher | 1 | -1/+18 |
2014-10-28 | Unit: add getHex() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-28 | use 4 atlases, set Unit overlays | Jérémy Zurcher | 1 | -6/+6 |
2014-10-20 | Paw,Unit: add boolean isA(PawnType type) | Jérémy Zurcher | 1 | -7/+13 |
2014-10-20 | Unit: canAttack(Pawn other) calls canAttack() | Jérémy Zurcher | 1 | -1/+1 |
2014-10-20 | Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/Attack | Jérémy Zurcher | 1 | -3/+9 |
2014-10-17 | Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac... | Jérémy Zurcher | 1 | -1/+0 |
2014-10-17 | Army: goes from game to engine | Jérémy Zurcher | 1 | -18/+5 |
2014-10-17 | Unit: add String to enum UnitId, set descr -> nice toString() | Jérémy Zurcher | 1 | -16/+22 |
2014-10-14 | Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn) | Jérémy Zurcher | 1 | -0/+9 |
2014-10-14 | Unit: add UnitId id | Jérémy Zurcher | 1 | -3/+26 |
2014-10-14 | Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERY | Jérémy Zurcher | 1 | -1/+8 |
2014-10-14 | unify error msgs | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | Unit: fix isHq() -> add UnitType.HARD_TARGET_HQ | Jérémy Zurcher | 1 | -4/+2 |
2014-10-13 | Pawn,Unit: add int getFlankSides() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-13 | Unit: set UnitType, fix getAttackRangeFrom(Tile) | Jérémy Zurcher | 1 | -9/+17 |
2014-10-12 | Unit: add isEnemy(Army) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-12 | Unit: reorder constructors | Jérémy Zurcher | 1 | -28/+30 |
2014-10-10 | Unit: implement attack(Pawn), revertLastMove() rotate(Orientation) | Jérémy Zurcher | 1 | -6/+17 |
2014-10-09 | Paw,Unit: set fire() rotate() move(in), reset() | Jérémy Zurcher | 1 | -4/+42 |
2014-10-08 | Pawn,Unit: add canMove() and canAttack() | Jérémy Zurcher | 1 | -0/+14 |
2014-10-07 | Pawn,Unit: add isHq() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-05 | Unit: implement boolean canAttack(Pawn other) | Jérémy Zurcher | 1 | -0/+6 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 1 | -4/+4 |
2014-09-30 | Pawn/Unit: add boolean isUnit() | Jérémy Zurcher | 1 | -0/+6 |
2014-09-25 | HT have range + 1 if on hill | Jérémy Zurcher | 1 | -0/+1 |
2014-09-25 | Pawn, Unit: add getAttackRangeFrom(Tile) | Jérémy Zurcher | 1 | -0/+7 |
2014-09-25 | Pawn.getMvt -> Pawn.getMovementPoints | Jérémy Zurcher | 1 | -1/+1 |
2014-09-25 | Pawn, Unit: add int getAngleOfAttack() | Jérémy Zurcher | 1 | -0/+6 |
2014-09-25 | Pawn.roadMarch() -> Pawn.getRoadMarchBonus() | Jérémy Zurcher | 1 | -1/+1 |
2014-09-25 | Unit extends HeadedPawn | Jérémy Zurcher | 1 | -5/+8 |
2014-09-24 | Pawn,Unit,Army: implement isEnemy(Pawn) | Jérémy Zurcher | 1 | -0/+6 |
2014-09-24 | Tile.roadMarchBonus() -> Pawn.roadMarch() | Jérémy Zurcher | 1 | -1/+10 |
2014-09-24 | Pawn and Unit: int getMvt() | Jérémy Zurcher | 1 | -0/+3 |
2014-09-22 | add unitAtlas | Jérémy Zurcher | 1 | -4/+4 |
2014-09-22 | Pawn mignt have overlays | Jérémy Zurcher | 1 | -0/+1 |
2014-09-21 | update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen | Jérémy Zurcher | 1 | -2/+2 |
2014-09-21 | PawnNode -> PawnImage does not implement Node anymore | Jérémy Zurcher | 1 | -2/+2 |
2014-09-19 | MapImage->MapNode, PawnImage->PawnNode, add Layer | Jérémy Zurcher | 1 | -2/+2 |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 1 | -0/+2 |
2014-09-16 | refactor | Jérémy Zurcher | 1 | -4/+4 |
2014-09-16 | game/Pawn -> game/PawnImage + interface game/Pawn | Jérémy Zurcher | 1 | -1/+1 |
2014-09-16 | actors/HexMap actors/Pawn -> game/* | Jérémy Zurcher | 1 | -3/+0 |