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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-25 00:07:33 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-25 00:07:33 +0200
commite8d5b0eab9963cf9dd644b4709333ef30fcaf310 (patch)
tree49753dd6d3a417b8a7f1e983f586c5ff081e0e11 /core/src/ch/asynk/tankontank/game/Unit.java
parent357eddc4a412bb928787ab02f5e0f4c3caf74100 (diff)
downloadRustAndDust-e8d5b0eab9963cf9dd644b4709333ef30fcaf310.zip
RustAndDust-e8d5b0eab9963cf9dd644b4709333ef30fcaf310.tar.gz
Unit extends HeadedPawn
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/Unit.java')
-rw-r--r--core/src/ch/asynk/tankontank/game/Unit.java13
1 files changed, 8 insertions, 5 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Unit.java b/core/src/ch/asynk/tankontank/game/Unit.java
index d9f0789..d4eaf5b 100644
--- a/core/src/ch/asynk/tankontank/game/Unit.java
+++ b/core/src/ch/asynk/tankontank/game/Unit.java
@@ -4,9 +4,12 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import ch.asynk.tankontank.engine.Pawn;
+import ch.asynk.tankontank.engine.HeadedPawn;
-public class Unit extends Pawn
+public class Unit extends HeadedPawn
{
+ public static final int DISABLED = 0;
+
public int rng;
public int def;
public int cdef;
@@ -34,9 +37,9 @@ public class Unit extends Pawn
}
// hard tager
- public Unit(Army army, boolean hq, int range, int defense, int movementPoints, TextureRegion region, TextureAtlas atlas)
+ public Unit(Army army, boolean hq, int range, int defense, int movementPoints, TextureRegion unit, TextureRegion head, TextureAtlas overlays)
{
- super(region, atlas);
+ super(unit, head, overlays);
this.army = army;
this.hq = hq;
this.rng = range;
@@ -46,9 +49,9 @@ public class Unit extends Pawn
}
// soft tager
- public Unit(Army army, boolean hq, int range, int defense, int concealedDefense, int movementPoints, TextureRegion region, TextureAtlas atlas)
+ public Unit(Army army, boolean hq, int range, int defense, int concealedDefense, int movementPoints, TextureRegion unit, TextureRegion head, TextureAtlas overlays)
{
- super(region, atlas);
+ super(unit, head, overlays);
this.army = army;
this.hq = hq;
this.rng = range;