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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
game
/
Unit.java
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2014-09-25
Pawn, Unit: add int getAngleOfAttack()
Jérémy Zurcher
1
-0
/
+6
2014-09-25
Pawn.roadMarch() -> Pawn.getRoadMarchBonus()
Jérémy Zurcher
1
-1
/
+1
2014-09-25
Unit extends HeadedPawn
Jérémy Zurcher
1
-5
/
+8
2014-09-24
Pawn,Unit,Army: implement isEnemy(Pawn)
Jérémy Zurcher
1
-0
/
+6
2014-09-24
Tile.roadMarchBonus() -> Pawn.roadMarch()
Jérémy Zurcher
1
-1
/
+10
2014-09-24
Pawn and Unit: int getMvt()
Jérémy Zurcher
1
-0
/
+3
2014-09-22
add unitAtlas
Jérémy Zurcher
1
-4
/
+4
2014-09-22
Pawn mignt have overlays
Jérémy Zurcher
1
-0
/
+1
2014-09-21
update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen
Jérémy Zurcher
1
-2
/
+2
2014-09-21
PawnNode -> PawnImage does not implement Node anymore
Jérémy Zurcher
1
-2
/
+2
2014-09-19
MapImage->MapNode, PawnImage->PawnNode, add Layer
Jérémy Zurcher
1
-2
/
+2
2014-09-17
split into '.engine.*' and '.game.*'
Jérémy Zurcher
1
-0
/
+2
2014-09-16
refactor
Jérémy Zurcher
1
-4
/
+4
2014-09-16
game/Pawn -> game/PawnImage + interface game/Pawn
Jérémy Zurcher
1
-1
/
+1
2014-09-16
actors/HexMap actors/Pawn -> game/*
Jérémy Zurcher
1
-3
/
+0
2014-09-16
add game/Army
Jérémy Zurcher
1
-2
/
+5
2014-09-16
move Unit and UnitFactory into game/
Jérémy Zurcher
1
-0
/
+39