Age | Commit message (Expand) | Author | Files | Lines |
2014-10-13 | Map: support flank attack | Jérémy Zurcher | 1 | -4/+10 |
2014-10-13 | Pawn: add isFlankAttack() | Jérémy Zurcher | 1 | -11/+8 |
2014-10-13 | Map: fix attackPawn: must mark attacks done whatever the dic roll | Jérémy Zurcher | 1 | -5/+9 |
2014-10-13 | Map: boolean attackPawn(Pawn, GridPoint2, GridPoint2, int) | Jérémy Zurcher | 1 | -0/+22 |
2014-10-13 | Map: add boolean toggleAttackAssist(Pawn) | Jérémy Zurcher | 1 | -0/+13 |
2014-10-13 | Map: buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) -> feed activatedPa... | Jérémy Zurcher | 1 | -0/+3 |
2014-10-13 | Map: showAttackAssists(boolean) -> clear Hex.TARGET too | Jérémy Zurcher | 1 | -1/+3 |
2014-10-13 | Map: add int attackAssistsCount() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add showAttackAssists(), isInPossibleAttackAssists() | Jérémy Zurcher | 1 | -0/+11 |
2014-10-13 | clean debug System.err | Jérémy Zurcher | 1 | -3/+3 |
2014-10-13 | Map: add clearPossibleTargets() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) | Jérémy Zurcher | 1 | -0/+9 |
2014-10-12 | add chosen direction overlay when must check | Jérémy Zurcher | 1 | -0/+5 |
2014-10-12 | rename GameFactory -> Factory | Jérémy Zurcher | 1 | -1/+1 |
2014-10-12 | rename GameCtrl -> Ctrl | Jérémy Zurcher | 1 | -2/+2 |
2014-10-12 | add a few debug System.err | Jérémy Zurcher | 1 | -0/+3 |
2014-10-11 | Map: revertMoves() call activatedPawns.clear() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-11 | Map: clearPossibleTargetsMovesAssists() -> clearAll() and does it | Jérémy Zurcher | 1 | -7/+7 |
2014-10-10 | Map: add ArrayList activablePawns and activatedPawns , buildAndShowMovesAndAs... | Jérémy Zurcher | 1 | -9/+58 |
2014-10-10 | Map: showFinalPath don't take care of Direction | Jérémy Zurcher | 1 | -1/+0 |
2014-10-10 | Map: update rotate and move according to the previous modifications | Jérémy Zurcher | 1 | -3/+13 |
2014-10-09 | Map: use getPathCost(Pawn, int), pawn.move(int) ,pawn.rotate() | Jérémy Zurcher | 1 | -0/+3 |
2014-10-09 | Board: cleanup API, force tests update | Jérémy Zurcher | 1 | -2/+2 |
2014-10-08 | Map: change enableXyz into showXyz | Jérémy Zurcher | 1 | -29/+29 |
2014-10-08 | Map: improve possible API | Jérémy Zurcher | 1 | -40/+40 |
2014-10-08 | Hex: clarify constants | Jérémy Zurcher | 1 | -10/+10 |
2014-10-08 | Map: update according to new possible and assists Board API | Jérémy Zurcher | 1 | -42/+12 |
2014-10-07 | Map: only hq can order moves | Jérémy Zurcher | 1 | -7/+9 |
2014-10-07 | Map: add neighbours[], moveAssist and associated methods | Jérémy Zurcher | 1 | -0/+42 |
2014-10-06 | Map: add rotatePawn(..), in it and movePawn(...), use RunnableAnimation() to ... | Jérémy Zurcher | 1 | -1/+17 |
2014-10-06 | Map: toggleDotOverlay(...) -> togglePathOverlay(...) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-06 | Map: clarify show enable clear Moves Paths, Targes API | Jérémy Zurcher | 1 | -19/+14 |
2014-10-06 | Map: add a reference to GameCtrl instance | Jérémy Zurcher | 1 | -2/+5 |
2014-10-06 | Map: showPossibleActions(...) calls showPossibleTargets(...) and showPossible... | Jérémy Zurcher | 1 | -3/+21 |
2014-10-06 | use ArrayList instead of Vector | Jérémy Zurcher | 1 | -4/+4 |
2014-10-05 | Board,Map: dispose clears all paths, and sets | Jérémy Zurcher | 1 | -4/+12 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 1 | -6/+5 |
2014-10-03 | Map: clearPossibles() -> hidePaths() && resetPaths() | Jérémy Zurcher | 1 | -4/+8 |
2014-10-03 | Map: enableFinalPath(..) ROSE must follow orders | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | Map: add movePawn(Pawn pawn, Orientation o) | Jérémy Zurcher | 1 | -1/+12 |
2014-10-03 | Board: API goes GridPoint2 | Jérémy Zurcher | 1 | -3/+3 |
2014-10-02 | Map: nableFinalPath(boolean) -> enableFinalPath(GridPoint2, boolean) | Jérémy Zurcher | 1 | -1/+2 |
2014-10-02 | Map: clean up to be used by game controller | Jérémy Zurcher | 1 | -114/+63 |
2014-10-01 | Map: use toggleDotOverlay() instead of enableOverlayOn() for Hex.DOT | Jérémy Zurcher | 1 | -2/+8 |
2014-10-01 | start implementing moves, should use state pattern | Jérémy Zurcher | 1 | -37/+105 |
2014-09-30 | Map: fix touchUp | Jérémy Zurcher | 1 | -8/+12 |
2014-09-30 | Map/GameScreen: clean up | Jérémy Zurcher | 1 | -76/+33 |
2014-09-29 | add lineOfSight testing code | Jérémy Zurcher | 1 | -0/+25 |
2014-09-27 | update terrains and units positions | Jérémy Zurcher | 1 | -1/+2 |
2014-09-27 | Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c... | Jérémy Zurcher | 1 | -2/+2 |