Age | Commit message (Expand) | Author | Files | Lines |
2014-11-27 | Map: add Map.Engagement, use it in hud.Engagement | Jérémy Zurcher | 1 | -4/+37 |
2014-11-27 | ShotAnimation: use explosion sounds | Jérémy Zurcher | 1 | -1/+3 |
2014-11-27 | ShotAnimation,Map: resetAll() -> resetSound() called just before building ani... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-26 | Ctrl,Map: Map.animationsDone() returns the count of new animations to run, th... | Jérémy Zurcher | 1 | -3/+7 |
2014-11-26 | ShotAnimation: play only 1 long sound, reset in Map.animationsDone() | Jérémy Zurcher | 1 | -1/+3 |
2014-11-26 | Map: use ShotAnimation | Jérémy Zurcher | 1 | -28/+35 |
2014-11-23 | Map: leaveBoard: removePawn and if entryMove: revert objectives, and reset unit | Jérémy Zurcher | 1 | -2/+5 |
2014-11-23 | add hudEngagement dialog | Jérémy Zurcher | 1 | -6/+4 |
2014-11-22 | Hud,Map: set ugly engagementSummary panel | Jérémy Zurcher | 1 | -14/+17 |
2014-11-22 | Map,SoundAnimation: use config.fxVolume | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Map: when destroyed call objectives.unclaim(Hex) | Jérémy Zurcher | 1 | -1/+4 |
2014-11-22 | Map: fix setFightAnimation(...) remove target on success | Jérémy Zurcher | 1 | -5/+3 |
2014-11-22 | Map: coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-11-22 | Map: add setFightAnimation(Unit, boolean) | Jérémy Zurcher | 1 | -20/+22 |
2014-11-22 | Map: resolve -> resolveFight | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Map: fix terrainBonus | Jérémy Zurcher | 1 | -1/+1 |
2014-11-21 | Map,Board,Pawn: plug in objectives management | Jérémy Zurcher | 1 | -2/+7 |
2014-11-21 | BattleCommon,Map: the former passes the objectives management to the second | Jérémy Zurcher | 1 | -0/+13 |
2014-11-21 | Hex.OBJECTIVE_GE and Hex.OBJECTIVE_US | Jérémy Zurcher | 1 | -3/+29 |
2014-11-21 | Ctrl notify Map with actionDone() | Jérémy Zurcher | 1 | -0/+4 |
2014-11-21 | Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-21 | remove useless (Unit) casts | Jérémy Zurcher | 1 | -1/+1 |
2014-11-20 | game.UnitSet is dead : welcome UnitList | Jérémy Zurcher | 1 | -22/+28 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 1 | -56/+54 |
2014-11-20 | HexSet: hexAsTiles() -> asTiles() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-20 | engine.TileSet/Zone are dead: welcome game.HexSet/Zone | Jérémy Zurcher | 1 | -4/+3 |
2014-11-20 | Map: replace Pawn with Unit | Jérémy Zurcher | 1 | -50/+50 |
2014-11-19 | Map: add defense bonus if night fight | Jérémy Zurcher | 1 | -2/+20 |
2014-11-19 | Map: add map.meteorology | Jérémy Zurcher | 1 | -0/+5 |
2014-11-18 | Map: leaveBoard does not reset Pawn but add it to activatedPawns | Jérémy Zurcher | 1 | -1/+1 |
2014-11-18 | Map,StatePromote: state does everything, TODO burn 1 AP down | Jérémy Zurcher | 1 | -7/+0 |
2014-11-17 | Map: use new engagement resolution API | Jérémy Zurcher | 1 | -6/+15 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 1 | -3/+3 |
2014-11-17 | Map: reroll on engagement failure if there is at least an ace engaged | Jérémy Zurcher | 1 | -19/+33 |
2014-11-17 | Map: add int d6() | Jérémy Zurcher | 1 | -0/+8 |
2014-11-16 | Map: add boolean enterBoard(Pawn pawn, Hex to, Orientation entry) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-14 | Map: show/hideFinalPath() -> show/hidePath() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-14 | Pawn,Board,Map,StateRotate: use regular move for rotation | Jérémy Zurcher | 1 | -7/+0 |
2014-11-14 | Naming attack -> engagement - move -> movement | Jérémy Zurcher | 1 | -19/+19 |
2014-11-14 | Map: call animationDone after attack animation | Jérémy Zurcher | 1 | -1/+1 |
2014-11-12 | Map: fix pawn orientation on entry | Jérémy Zurcher | 1 | -1/+1 |
2014-11-12 | Board,Map...: fix findEntryPoint(...) | Jérémy Zurcher | 1 | -3/+6 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 1 | -3/+3 |
2014-11-05 | Map: add enterBoard(Pawn, Hex, Orientation) and leaveBoard(Pawn) | Jérémy Zurcher | 1 | -0/+13 |
2014-11-05 | Map: HQ are not allowed to command others when they enter the board | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | Map: cleanup Sytem.err | Jérémy Zurcher | 1 | -3/+1 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | PossiblePaths: first call init(Pawn, Tile from) then build(Tile to) | Jérémy Zurcher | 1 | -5/+0 |
2014-11-01 | Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex) | Jérémy Zurcher | 1 | -0/+2 |
2014-11-01 | remove unnecessary comments | Jérémy Zurcher | 1 | -1/+0 |