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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-27 15:35:48 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-27 15:35:48 +0100
commit655e19401debae60e029a4ceca41caeb52a80ad3 (patch)
tree17513a1c03ac84596e664636030cd236677cf56b /core/src/ch/asynk/tankontank/game/Map.java
parent5d81af80867965dc5be81098ec0e6e8a740e0ce7 (diff)
downloadRustAndDust-655e19401debae60e029a4ceca41caeb52a80ad3.zip
RustAndDust-655e19401debae60e029a4ceca41caeb52a80ad3.tar.gz
ShotAnimation: use explosion sounds
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/Map.java')
-rw-r--r--core/src/ch/asynk/tankontank/game/Map.java4
1 files changed, 3 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java
index 9549938..0c42b8f 100644
--- a/core/src/ch/asynk/tankontank/game/Map.java
+++ b/core/src/ch/asynk/tankontank/game/Map.java
@@ -60,7 +60,9 @@ public abstract class Map extends Board
game.manager.get("data/shots.png", Texture.class), 1, 7,
game.manager.get("data/explosions.png", Texture.class), 16, 8,
game.manager.get("sounds/shot.mp3", Sound.class),
- game.manager.get("sounds/short_shot.mp3", Sound.class)
+ game.manager.get("sounds/short_shot.mp3", Sound.class),
+ game.manager.get("sounds/explosion.mp3", Sound.class),
+ game.manager.get("sounds/explosion_short.mp3", Sound.class)
);
setup();