Age | Commit message (Expand) | Author | Files | Lines |
2014-10-29 | Map: activatedPawns is a Board.PawnCollection | Jérémy Zurcher | 1 | -2/+3 |
2014-10-29 | Map: fix typo, activated pawns must call attack(target) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 1 | -62/+52 |
2014-10-29 | Map: remove useless HexSet and UnitSet classes, use TileSet and PawnSet | Jérémy Zurcher | 1 | -21/+5 |
2014-10-29 | Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw... | Jérémy Zurcher | 1 | -15/+10 |
2014-10-29 | Map: fix collectPossibleTargets(...) call | Jérémy Zurcher | 1 | -2/+2 |
2014-10-28 | Board: fix buildMoveAssists -> collectMoveAssists | Jérémy Zurcher | 1 | -1/+1 |
2014-10-28 | Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw... | Jérémy Zurcher | 1 | -0/+8 |
2014-10-28 | moveAssists -> UnitSet moveablePawns, include selected Pawn if can move | Jérémy Zurcher | 1 | -34/+33 |
2014-10-28 | Map: add 'Hex getHexAt(float x, float y)' | Jérémy Zurcher | 1 | -0/+5 |
2014-10-28 | Board: add Board.HexList and Board.HexSet | Jérémy Zurcher | 1 | -5/+24 |
2014-10-28 | Add interface Board.TileCollection extends Collection<Tile> | Jérémy Zurcher | 1 | -10/+5 |
2014-10-28 | Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommon | Jérémy Zurcher | 1 | -7/+0 |
2014-10-28 | Map: replace show...() with direct call to hide() and show() | Jérémy Zurcher | 1 | -29/+7 |
2014-10-28 | TileList: extends ArrayList<Tile>, has a default overlay index, has methods h... | Jérémy Zurcher | 1 | -5/+5 |
2014-10-28 | Map: replace isIn...() with direct calls | Jérémy Zurcher | 1 | -25/+0 |
2014-10-28 | Map: replace ...Count() with direct calls | Jérémy Zurcher | 1 | -16/+1 |
2014-10-28 | Map: HexList are now public, replace clear...() with direct calls | Jérémy Zurcher | 1 | -27/+7 |
2014-10-28 | Map: do not use Vector2,Vector3,GridPoint2 but Hex | Jérémy Zurcher | 1 | -78/+62 |
2014-10-26 | Board,Map: possiblePaths is a TileList too | Jérémy Zurcher | 1 | -14/+10 |
2014-10-23 | Map,Board: use TileList and HexList for moves and attacks | Jérémy Zurcher | 1 | -30/+30 |
2014-10-23 | Map,BattleFake,StateCommon: match map API | Jérémy Zurcher | 1 | -5/+4 |
2014-10-22 | Board: neigbours is no more GridPoint2[] but Tile[] | Jérémy Zurcher | 1 | -2/+2 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 1 | -1/+1 |
2014-10-21 | Map: add clearActivablePawns() and clearActivatedPawns() | Jérémy Zurcher | 1 | -0/+10 |
2014-10-20 | 1 at-gun attack 1 hard-target -> no consumed AP | Jérémy Zurcher | 1 | -4/+5 |
2014-10-20 | Map: reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-18 | Map: do not clear activable and activated pawn here, states needs them | Jérémy Zurcher | 1 | -2/+0 |
2014-10-16 | Map*: recieves TankOnTank it construction | Jérémy Zurcher | 1 | -5/+6 |
2014-10-15 | add attack animation | Jérémy Zurcher | 1 | -4/+32 |
2014-10-15 | Board: unselectHex(GridPoint2) -> selectHex(GridPoint2, boolean) | Jérémy Zurcher | 1 | -7/+2 |
2014-10-14 | add promote action | Jérémy Zurcher | 1 | -0/+8 |
2014-10-14 | Board: buildAttack(...) -> buildAttackAssists(...), clean up code | Jérémy Zurcher | 1 | -2/+2 |
2014-10-14 | Board: add simpler buildPossibleTargetsFrom() based on enemy units | Jérémy Zurcher | 1 | -2/+3 |
2014-10-13 | move most of StateCommon helpers to Map | Jérémy Zurcher | 1 | -4/+26 |
2014-10-13 | Map: support flank attack | Jérémy Zurcher | 1 | -4/+10 |
2014-10-13 | Pawn: add isFlankAttack() | Jérémy Zurcher | 1 | -11/+8 |
2014-10-13 | Map: fix attackPawn: must mark attacks done whatever the dic roll | Jérémy Zurcher | 1 | -5/+9 |
2014-10-13 | Map: boolean attackPawn(Pawn, GridPoint2, GridPoint2, int) | Jérémy Zurcher | 1 | -0/+22 |
2014-10-13 | Map: add boolean toggleAttackAssist(Pawn) | Jérémy Zurcher | 1 | -0/+13 |
2014-10-13 | Map: buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) -> feed activatedPa... | Jérémy Zurcher | 1 | -0/+3 |
2014-10-13 | Map: showAttackAssists(boolean) -> clear Hex.TARGET too | Jérémy Zurcher | 1 | -1/+3 |
2014-10-13 | Map: add int attackAssistsCount() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add showAttackAssists(), isInPossibleAttackAssists() | Jérémy Zurcher | 1 | -0/+11 |
2014-10-13 | clean debug System.err | Jérémy Zurcher | 1 | -3/+3 |
2014-10-13 | Map: add clearPossibleTargets() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) | Jérémy Zurcher | 1 | -0/+9 |
2014-10-12 | add chosen direction overlay when must check | Jérémy Zurcher | 1 | -0/+5 |
2014-10-12 | rename GameFactory -> Factory | Jérémy Zurcher | 1 | -1/+1 |
2014-10-12 | rename GameCtrl -> Ctrl | Jérémy Zurcher | 1 | -2/+2 |