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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
game
/
Map.java
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2014-09-27
Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c...
Jérémy Zurcher
1
-2
/
+2
2014-09-27
overlays clear -> disable
Jérémy Zurcher
1
-1
/
+1
2014-09-27
Map: change debugMap cycling order
Jérémy Zurcher
1
-3
/
+3
2014-09-25
Map: add openToAttackFrom() test
Jérémy Zurcher
1
-0
/
+2
2014-09-24
RIGHT click to show reachable
Jérémy Zurcher
1
-0
/
+12
2014-09-23
update debug to show offmap tiles
Jérémy Zurcher
1
-4
/
+4
2014-09-23
add Hex.OFFMAP
Jérémy Zurcher
1
-1
/
+1
2014-09-23
use Hex overlay constants in debug
Jérémy Zurcher
1
-7
/
+12
2014-09-23
add mapDebug cycling terrain
Jérémy Zurcher
1
-0
/
+45
2014-09-23
board allocation goes into Board, hex setup goes into MapA extends Map
Jérémy Zurcher
1
-3
/
+12
2014-09-22
correctly manage dragged Pawn and pawnsToDraw
Jérémy Zurcher
1
-1
/
+3
2014-09-21
update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen
Jérémy Zurcher
1
-0
/
+41
2014-09-17
split into '.engine.*' and '.game.*'
Jérémy Zurcher
1
-43
/
+0
2014-09-17
rename
Jérémy Zurcher
1
-0
/
+43