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path: root/core/src/ch/asynk/tankontank/game/Map.java
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2014-11-27Map: add Map.Engagement, use it in hud.EngagementJérémy Zurcher1-4/+37
2014-11-27ShotAnimation: use explosion soundsJérémy Zurcher1-1/+3
2014-11-27ShotAnimation,Map: resetAll() -> resetSound() called just before building ani...Jérémy Zurcher1-1/+1
2014-11-26Ctrl,Map: Map.animationsDone() returns the count of new animations to run, th...Jérémy Zurcher1-3/+7
2014-11-26ShotAnimation: play only 1 long sound, reset in Map.animationsDone()Jérémy Zurcher1-1/+3
2014-11-26Map: use ShotAnimationJérémy Zurcher1-28/+35
2014-11-23Map: leaveBoard: removePawn and if entryMove: revert objectives, and reset unitJérémy Zurcher1-2/+5
2014-11-23add hudEngagement dialogJérémy Zurcher1-6/+4
2014-11-22Hud,Map: set ugly engagementSummary panelJérémy Zurcher1-14/+17
2014-11-22Map,SoundAnimation: use config.fxVolumeJérémy Zurcher1-3/+3
2014-11-22Map: when destroyed call objectives.unclaim(Hex)Jérémy Zurcher1-1/+4
2014-11-22Map: fix setFightAnimation(...) remove target on successJérémy Zurcher1-5/+3
2014-11-22Map: coding styleJérémy Zurcher1-1/+1
2014-11-22Map: add setFightAnimation(Unit, boolean)Jérémy Zurcher1-20/+22
2014-11-22Map: resolve -> resolveFightJérémy Zurcher1-3/+3
2014-11-22Map: fix terrainBonusJérémy Zurcher1-1/+1
2014-11-21Map,Board,Pawn: plug in objectives managementJérémy Zurcher1-2/+7
2014-11-21BattleCommon,Map: the former passes the objectives management to the secondJérémy Zurcher1-0/+13
2014-11-21Hex.OBJECTIVE_GE and Hex.OBJECTIVE_USJérémy Zurcher1-3/+29
2014-11-21Ctrl notify Map with actionDone()Jérémy Zurcher1-0/+4
2014-11-21Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY()Jérémy Zurcher1-2/+2
2014-11-21remove useless (Unit) castsJérémy Zurcher1-1/+1
2014-11-20game.UnitSet is dead : welcome UnitListJérémy Zurcher1-22/+28
2014-11-20engine.PawnSet is dead : welcome UnitSetJérémy Zurcher1-56/+54
2014-11-20HexSet: hexAsTiles() -> asTiles()Jérémy Zurcher1-1/+1
2014-11-20engine.TileSet/Zone are dead: welcome game.HexSet/ZoneJérémy Zurcher1-4/+3
2014-11-20Map: replace Pawn with UnitJérémy Zurcher1-50/+50
2014-11-19Map: add defense bonus if night fightJérémy Zurcher1-2/+20
2014-11-19Map: add map.meteorologyJérémy Zurcher1-0/+5
2014-11-18Map: leaveBoard does not reset Pawn but add it to activatedPawnsJérémy Zurcher1-1/+1
2014-11-18Map,StatePromote: state does everything, TODO burn 1 AP downJérémy Zurcher1-7/+0
2014-11-17Map: use new engagement resolution APIJérémy Zurcher1-6/+15
2014-11-17Player: clean up APIJérémy Zurcher1-3/+3
2014-11-17Map: reroll on engagement failure if there is at least an ace engagedJérémy Zurcher1-19/+33
2014-11-17Map: add int d6()Jérémy Zurcher1-0/+8
2014-11-16Map: add boolean enterBoard(Pawn pawn, Hex to, Orientation entry)Jérémy Zurcher1-0/+5
2014-11-14Map: show/hideFinalPath() -> show/hidePath()Jérémy Zurcher1-2/+2
2014-11-14Pawn,Board,Map,StateRotate: use regular move for rotationJérémy Zurcher1-7/+0
2014-11-14Naming attack -> engagement - move -> movementJérémy Zurcher1-19/+19
2014-11-14Map: call animationDone after attack animationJérémy Zurcher1-1/+1
2014-11-12Map: fix pawn orientation on entryJérémy Zurcher1-1/+1
2014-11-12Board,Map...: fix findEntryPoint(...)Jérémy Zurcher1-3/+6
2014-11-06add TankOnTank.debug(...)Jérémy Zurcher1-3/+3
2014-11-05Map: add enterBoard(Pawn, Hex, Orientation) and leaveBoard(Pawn)Jérémy Zurcher1-0/+13
2014-11-05Map: HQ are not allowed to command others when they enter the boardJérémy Zurcher1-1/+1
2014-11-05Map: cleanup Sytem.errJérémy Zurcher1-3/+1
2014-11-05Pawn: enter/rotate/move/attack -> move() and attack()Jérémy Zurcher1-1/+1
2014-11-05PossiblePaths: first call init(Pawn, Tile from) then build(Tile to)Jérémy Zurcher1-5/+0
2014-11-01Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex)Jérémy Zurcher1-0/+2
2014-11-01remove unnecessary commentsJérémy Zurcher1-1/+0