Age | Commit message (Expand) | Author | Files | Lines |
2015-02-02 | Map: clear activetedUnits on AT single attack after stating animation | Jérémy Zurcher | 1 | -3/+3 |
2015-01-21 | StateMove: coding style | Jérémy Zurcher | 1 | -5/+0 |
2015-01-21 | Player: escaped -> withdrawed, add it to stats | Jérémy Zurcher | 1 | -1/+1 |
2015-01-21 | cleanup debug messages | Jérémy Zurcher | 1 | -1/+1 |
2015-01-21 | Map: code intentation | Jérémy Zurcher | 1 | -2/+2 |
2015-01-21 | Map: oops, REGULAR move does not remove unit from player | Jérémy Zurcher | 1 | -1/+5 |
2015-01-21 | Objective[Set]: move from game to engine package | Jérémy Zurcher | 1 | -8/+63 |
2015-01-20 | PossiblePaths -> PathBuilder | Jérémy Zurcher | 1 | -13/+13 |
2015-01-20 | Map: add turnDone(), call turnDone() and actionDone() from Ctrl | Jérémy Zurcher | 1 | -0/+5 |
2015-01-19 | Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex) | Jérémy Zurcher | 1 | -0/+2 |
2015-01-19 | Map: move player.blah calls from States -> Map | Jérémy Zurcher | 1 | -0/+3 |
2015-01-19 | Map: add private process(Unit, Move) | Jérémy Zurcher | 1 | -17/+37 |
2015-01-18 | Map: advertise States entry calls | Jérémy Zurcher | 1 | -1/+3 |
2015-01-18 | PossiblePaths: add getExitMove() | Jérémy Zurcher | 1 | -4/+1 |
2015-01-18 | Move: add static getEnter() and getSet() | Jérémy Zurcher | 1 | -7/+2 |
2015-01-18 | Map: extract playMoveSound(Unit) out of startMove(Unit) | Jérémy Zurcher | 1 | -1/+6 |
2015-01-18 | Map: exitBoard() does move the unit, add revertEnter(Unit) | Jérémy Zurcher | 1 | -8/+20 |
2015-01-18 | Map: leaveBoard -> exitBoard | Jérémy Zurcher | 1 | -1/+1 |
2015-01-18 | remove Pawn.Movement class, use Move instead | Jérémy Zurcher | 1 | -7/+14 |
2015-01-18 | State: done() -> execute() | Jérémy Zurcher | 1 | -1/+1 |
2015-01-16 | PossiblePath: is Disposable | Jérémy Zurcher | 1 | -0/+1 |
2015-01-13 | Map: do not set possiblePaths.orientation, states take care of that | Jérémy Zurcher | 1 | -2/+1 |
2015-01-12 | Board,Map: regroup possiblePaths manipulations in Map | Jérémy Zurcher | 1 | -0/+1 |
2015-01-06 | Map,StatePromote: use ctrl.mapTouch as promote animation start point | Jérémy Zurcher | 1 | -8/+2 |
2015-01-02 | use promote_us.mp3 and promote_ge.mp3 | Jérémy Zurcher | 1 | -2/+4 |
2015-01-02 | add infantry_move.mp3 | Jérémy Zurcher | 1 | -4/+8 |
2014-12-27 | move base ui widgets into core/src/ch/asynk/tankontank/ui | Jérémy Zurcher | 1 | -1/+1 |
2014-12-18 | Map: enterBoard() from deployment -> setOnBoard() | Jérémy Zurcher | 1 | -3/+6 |
2014-12-11 | Map,Engagement: implement visual re-roll | Jérémy Zurcher | 1 | -10/+28 |
2014-12-05 | Map: use DestroyAnimation | Jérémy Zurcher | 1 | -8/+8 |
2014-12-04 | TankFireAnimation,InfantryFireAnimation: offset -> halfWidth | Jérémy Zurcher | 1 | -2/+3 |
2014-12-03 | add | Jérémy Zurcher | 1 | -1/+5 |
2014-12-03 | add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation | Jérémy Zurcher | 1 | -1/+3 |
2014-12-03 | add FireAnimation, static part of TankFireAnimation | Jérémy Zurcher | 1 | -3/+4 |
2014-12-03 | ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.* | Jérémy Zurcher | 1 | -8/+8 |
2014-12-03 | add hex.png and use selectedTile | Jérémy Zurcher | 1 | -3/+5 |
2014-12-01 | Map: do compute engagement numbers whatever the die are | Jérémy Zurcher | 1 | -34/+32 |
2014-11-30 | Engagement: update it to show dice an flags | Jérémy Zurcher | 1 | -9/+11 |
2014-11-30 | add DiceAnimation | Jérémy Zurcher | 1 | -0/+3 |
2014-11-30 | ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold an... | Jérémy Zurcher | 1 | -7/+5 |
2014-11-29 | StatePromote,Map: set promote animation | Jérémy Zurcher | 1 | -0/+27 |
2014-11-27 | Map: add Map.Engagement, use it in hud.Engagement | Jérémy Zurcher | 1 | -4/+37 |
2014-11-27 | ShotAnimation: use explosion sounds | Jérémy Zurcher | 1 | -1/+3 |
2014-11-27 | ShotAnimation,Map: resetAll() -> resetSound() called just before building ani... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-26 | Ctrl,Map: Map.animationsDone() returns the count of new animations to run, th... | Jérémy Zurcher | 1 | -3/+7 |
2014-11-26 | ShotAnimation: play only 1 long sound, reset in Map.animationsDone() | Jérémy Zurcher | 1 | -1/+3 |
2014-11-26 | Map: use ShotAnimation | Jérémy Zurcher | 1 | -28/+35 |
2014-11-23 | Map: leaveBoard: removePawn and if entryMove: revert objectives, and reset unit | Jérémy Zurcher | 1 | -2/+5 |
2014-11-23 | add hudEngagement dialog | Jérémy Zurcher | 1 | -6/+4 |
2014-11-22 | Hud,Map: set ugly engagementSummary panel | Jérémy Zurcher | 1 | -14/+17 |