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path: root/core/src/ch/asynk/tankontank/game/Map.java
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2014-10-10Map: update rotate and move according to the previous modificationsJérémy Zurcher1-3/+13
2014-10-09Map: use getPathCost(Pawn, int), pawn.move(int) ,pawn.rotate()Jérémy Zurcher1-0/+3
2014-10-09Board: cleanup API, force tests updateJérémy Zurcher1-2/+2
2014-10-08Map: change enableXyz into showXyzJérémy Zurcher1-29/+29
2014-10-08Map: improve possible APIJérémy Zurcher1-40/+40
2014-10-08Hex: clarify constantsJérémy Zurcher1-10/+10
2014-10-08Map: update according to new possible and assists Board APIJérémy Zurcher1-42/+12
2014-10-07Map: only hq can order movesJérémy Zurcher1-7/+9
2014-10-07Map: add neighbours[], moveAssist and associated methodsJérémy Zurcher1-0/+42
2014-10-06Map: add rotatePawn(..), in it and movePawn(...), use RunnableAnimation() to ...Jérémy Zurcher1-1/+17
2014-10-06Map: toggleDotOverlay(...) -> togglePathOverlay(...)Jérémy Zurcher1-1/+1
2014-10-06Map: clarify show enable clear Moves Paths, Targes APIJérémy Zurcher1-19/+14
2014-10-06Map: add a reference to GameCtrl instanceJérémy Zurcher1-2/+5
2014-10-06Map: showPossibleActions(...) calls showPossibleTargets(...) and showPossible...Jérémy Zurcher1-3/+21
2014-10-06use ArrayList instead of VectorJérémy Zurcher1-4/+4
2014-10-05Board,Map: dispose clears all paths, and setsJérémy Zurcher1-4/+12
2014-10-04fix according to new assetsJérémy Zurcher1-6/+5
2014-10-03Map: clearPossibles() -> hidePaths() && resetPaths()Jérémy Zurcher1-4/+8
2014-10-03Map: enableFinalPath(..) ROSE must follow ordersJérémy Zurcher1-1/+1
2014-10-03Map: add movePawn(Pawn pawn, Orientation o)Jérémy Zurcher1-1/+12
2014-10-03Board: API goes GridPoint2Jérémy Zurcher1-3/+3
2014-10-02Map: nableFinalPath(boolean) -> enableFinalPath(GridPoint2, boolean)Jérémy Zurcher1-1/+2
2014-10-02Map: clean up to be used by game controllerJérémy Zurcher1-114/+63
2014-10-01Map: use toggleDotOverlay() instead of enableOverlayOn() for Hex.DOTJérémy Zurcher1-2/+8
2014-10-01start implementing moves, should use state patternJérémy Zurcher1-37/+105
2014-09-30Map: fix touchUpJérémy Zurcher1-8/+12
2014-09-30Map/GameScreen: clean upJérémy Zurcher1-76/+33
2014-09-29add lineOfSight testing codeJérémy Zurcher1-0/+25
2014-09-27update terrains and units positionsJérémy Zurcher1-1/+2
2014-09-27Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c...Jérémy Zurcher1-2/+2
2014-09-27overlays clear -> disableJérémy Zurcher1-1/+1
2014-09-27Map: change debugMap cycling orderJérémy Zurcher1-3/+3
2014-09-25Map: add openToAttackFrom() testJérémy Zurcher1-0/+2
2014-09-24RIGHT click to show reachableJérémy Zurcher1-0/+12
2014-09-23update debug to show offmap tilesJérémy Zurcher1-4/+4
2014-09-23add Hex.OFFMAPJérémy Zurcher1-1/+1
2014-09-23use Hex overlay constants in debugJérémy Zurcher1-7/+12
2014-09-23add mapDebug cycling terrainJérémy Zurcher1-0/+45
2014-09-23board allocation goes into Board, hex setup goes into MapA extends MapJérémy Zurcher1-3/+12
2014-09-22correctly manage dragged Pawn and pawnsToDrawJérémy Zurcher1-1/+3
2014-09-21update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreenJérémy Zurcher1-0/+41
2014-09-17split into '.engine.*' and '.game.*'Jérémy Zurcher1-43/+0
2014-09-17renameJérémy Zurcher1-0/+43