Age | Commit message (Expand) | Author | Files | Lines |
2014-10-28 | Map: replace show...() with direct call to hide() and show() | Jérémy Zurcher | 1 | -29/+7 |
2014-10-28 | TileList: extends ArrayList<Tile>, has a default overlay index, has methods h... | Jérémy Zurcher | 1 | -5/+5 |
2014-10-28 | Map: replace isIn...() with direct calls | Jérémy Zurcher | 1 | -25/+0 |
2014-10-28 | Map: replace ...Count() with direct calls | Jérémy Zurcher | 1 | -16/+1 |
2014-10-28 | Map: HexList are now public, replace clear...() with direct calls | Jérémy Zurcher | 1 | -27/+7 |
2014-10-28 | Map: do not use Vector2,Vector3,GridPoint2 but Hex | Jérémy Zurcher | 1 | -78/+62 |
2014-10-26 | Board,Map: possiblePaths is a TileList too | Jérémy Zurcher | 1 | -14/+10 |
2014-10-23 | Map,Board: use TileList and HexList for moves and attacks | Jérémy Zurcher | 1 | -30/+30 |
2014-10-23 | Map,BattleFake,StateCommon: match map API | Jérémy Zurcher | 1 | -5/+4 |
2014-10-22 | Board: neigbours is no more GridPoint2[] but Tile[] | Jérémy Zurcher | 1 | -2/+2 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 1 | -1/+1 |
2014-10-21 | Map: add clearActivablePawns() and clearActivatedPawns() | Jérémy Zurcher | 1 | -0/+10 |
2014-10-20 | 1 at-gun attack 1 hard-target -> no consumed AP | Jérémy Zurcher | 1 | -4/+5 |
2014-10-20 | Map: reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-18 | Map: do not clear activable and activated pawn here, states needs them | Jérémy Zurcher | 1 | -2/+0 |
2014-10-16 | Map*: recieves TankOnTank it construction | Jérémy Zurcher | 1 | -5/+6 |
2014-10-15 | add attack animation | Jérémy Zurcher | 1 | -4/+32 |
2014-10-15 | Board: unselectHex(GridPoint2) -> selectHex(GridPoint2, boolean) | Jérémy Zurcher | 1 | -7/+2 |
2014-10-14 | add promote action | Jérémy Zurcher | 1 | -0/+8 |
2014-10-14 | Board: buildAttack(...) -> buildAttackAssists(...), clean up code | Jérémy Zurcher | 1 | -2/+2 |
2014-10-14 | Board: add simpler buildPossibleTargetsFrom() based on enemy units | Jérémy Zurcher | 1 | -2/+3 |
2014-10-13 | move most of StateCommon helpers to Map | Jérémy Zurcher | 1 | -4/+26 |
2014-10-13 | Map: support flank attack | Jérémy Zurcher | 1 | -4/+10 |
2014-10-13 | Pawn: add isFlankAttack() | Jérémy Zurcher | 1 | -11/+8 |
2014-10-13 | Map: fix attackPawn: must mark attacks done whatever the dic roll | Jérémy Zurcher | 1 | -5/+9 |
2014-10-13 | Map: boolean attackPawn(Pawn, GridPoint2, GridPoint2, int) | Jérémy Zurcher | 1 | -0/+22 |
2014-10-13 | Map: add boolean toggleAttackAssist(Pawn) | Jérémy Zurcher | 1 | -0/+13 |
2014-10-13 | Map: buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) -> feed activatedPa... | Jérémy Zurcher | 1 | -0/+3 |
2014-10-13 | Map: showAttackAssists(boolean) -> clear Hex.TARGET too | Jérémy Zurcher | 1 | -1/+3 |
2014-10-13 | Map: add int attackAssistsCount() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add showAttackAssists(), isInPossibleAttackAssists() | Jérémy Zurcher | 1 | -0/+11 |
2014-10-13 | clean debug System.err | Jérémy Zurcher | 1 | -3/+3 |
2014-10-13 | Map: add clearPossibleTargets() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) | Jérémy Zurcher | 1 | -0/+9 |
2014-10-12 | add chosen direction overlay when must check | Jérémy Zurcher | 1 | -0/+5 |
2014-10-12 | rename GameFactory -> Factory | Jérémy Zurcher | 1 | -1/+1 |
2014-10-12 | rename GameCtrl -> Ctrl | Jérémy Zurcher | 1 | -2/+2 |
2014-10-12 | add a few debug System.err | Jérémy Zurcher | 1 | -0/+3 |
2014-10-11 | Map: revertMoves() call activatedPawns.clear() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-11 | Map: clearPossibleTargetsMovesAssists() -> clearAll() and does it | Jérémy Zurcher | 1 | -7/+7 |
2014-10-10 | Map: add ArrayList activablePawns and activatedPawns , buildAndShowMovesAndAs... | Jérémy Zurcher | 1 | -9/+58 |
2014-10-10 | Map: showFinalPath don't take care of Direction | Jérémy Zurcher | 1 | -1/+0 |
2014-10-10 | Map: update rotate and move according to the previous modifications | Jérémy Zurcher | 1 | -3/+13 |
2014-10-09 | Map: use getPathCost(Pawn, int), pawn.move(int) ,pawn.rotate() | Jérémy Zurcher | 1 | -0/+3 |
2014-10-09 | Board: cleanup API, force tests update | Jérémy Zurcher | 1 | -2/+2 |
2014-10-08 | Map: change enableXyz into showXyz | Jérémy Zurcher | 1 | -29/+29 |
2014-10-08 | Map: improve possible API | Jérémy Zurcher | 1 | -40/+40 |
2014-10-08 | Hex: clarify constants | Jérémy Zurcher | 1 | -10/+10 |
2014-10-08 | Map: update according to new possible and assists Board API | Jérémy Zurcher | 1 | -42/+12 |
2014-10-07 | Map: only hq can order moves | Jérémy Zurcher | 1 | -7/+9 |