Age | Commit message (Expand) | Author | Files | Lines |
2015-01-18 | PossiblePaths: fix double dispose() | Jérémy Zurcher | 1 | -1/+0 |
2015-01-17 | PossiblePaths: extract Vector3Iterator into self class PathIterator | Jérémy Zurcher | 2 | -67/+74 |
2015-01-16 | PossiblePath: is Disposable | Jérémy Zurcher | 1 | -1/+8 |
2015-01-16 | Path: Poolable extracted out of PossiblePaths | Jérémy Zurcher | 2 | -25/+61 |
2015-01-15 | PossiblePaths: add inner class Path(cost, roadMarch, [tiles]) | Jérémy Zurcher | 1 | -76/+80 |
2015-01-12 | Board,Map: regroup possiblePaths manipulations in Map | Jérémy Zurcher | 1 | -1/+0 |
2015-01-08 | PossiblePaths: getPath is public | Jérémy Zurcher | 1 | -1/+1 |
2015-01-08 | PossiblePaths: improve printToErr() | Jérémy Zurcher | 1 | -3/+3 |
2015-01-08 | PossiblePaths: fix getPath to return asked path not always the first | Jérémy Zurcher | 1 | -2/+2 |
2015-01-08 | SearchBoard: getNode is protected | Jérémy Zurcher | 1 | -1/+1 |
2015-01-08 | Board: getTileOffset() is protected | Jérémy Zurcher | 1 | -1/+1 |
2015-01-08 | Board: each constructor must initialise sides[] array | Jérémy Zurcher | 1 | -3/+9 |
2015-01-08 | Tile: no more default constructor: col and row must be provided | Jérémy Zurcher | 1 | -1/+3 |
2015-01-08 | Tile: add toString() | Jérémy Zurcher | 1 | -0/+6 |
2015-01-02 | use promote_us.mp3 and promote_ge.mp3 | Jérémy Zurcher | 1 | -6/+9 |
2015-01-02 | remove engine/gfx/Image: use Sprite instead | Jérémy Zurcher | 3 | -84/+22 |
2015-01-02 | Board: use Sprite instead of Image for board texture | Jérémy Zurcher | 1 | -8/+7 |
2014-12-17 | Pawn: add translate(float, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-12-17 | DiceAnimation: add translate(), remove set(int, float, float) | Jérémy Zurcher | 1 | -7/+6 |
2014-12-16 | hud: set(...) -> setPosition(...) | Jérémy Zurcher | 1 | -1/+1 |
2014-12-11 | DiceAnimation: add set(result) and set(x, y) | Jérémy Zurcher | 1 | -0/+11 |
2014-12-05 | add DestroyAnimation | Jérémy Zurcher | 1 | -0/+62 |
2014-12-05 | Moveable: add setAlpha(float) | Jérémy Zurcher | 2 | -6/+8 |
2014-12-05 | Pawn,HeadedPawn,StackedImages: add setAlpha(float) | Jérémy Zurcher | 3 | -0/+19 |
2014-12-05 | InfantryFireAnimation: improve animation | Jérémy Zurcher | 1 | -10/+6 |
2014-12-05 | InfantryFireAnimation: improve shoting animation | Jérémy Zurcher | 1 | -17/+30 |
2014-12-05 | InfantryFireAnimation: use completed to hide bullet trace | Jérémy Zurcher | 1 | -5/+4 |
2014-12-04 | InfantryFireAnimation: set(...) animate(...) draw(...) go into Shot class | Jérémy Zurcher | 1 | -73/+84 |
2014-12-04 | TankFireAnimation,InfantryFireAnimation: offset -> halfWidth | Jérémy Zurcher | 2 | -10/+10 |
2014-12-03 | add InfantryFireAnimation | Jérémy Zurcher | 1 | -0/+203 |
2014-12-03 | add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation | Jérémy Zurcher | 1 | -0/+14 |
2014-12-03 | TankFireAnimation: and image tuning | Jérémy Zurcher | 1 | -4/+2 |
2014-12-03 | add FireAnimation, static part of TankFireAnimation | Jérémy Zurcher | 2 | -63/+90 |
2014-12-03 | ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.* | Jérémy Zurcher | 1 | -57/+57 |
2014-12-03 | add engine/SelectedTile and plug it into Board | Jérémy Zurcher | 2 | -2/+89 |
2014-12-03 | Board: implement Disposable | Jérémy Zurcher | 1 | -2/+4 |
2014-12-03 | animations/Sprites implements Disposable | Jérémy Zurcher | 4 | -5/+12 |
2014-12-02 | SpriteAnimation: use Sprites | Jérémy Zurcher | 1 | -23/+10 |
2014-11-30 | ShotAnimation: set a START_DELAY at 0.8f | Jérémy Zurcher | 1 | -1/+2 |
2014-11-30 | add DiceAnimation | Jérémy Zurcher | 1 | -0/+131 |
2014-11-30 | extract Sprites form ShotAnimation | Jérémy Zurcher | 2 | -27/+31 |
2014-11-29 | add PromoteAnimation | Jérémy Zurcher | 1 | -0/+97 |
2014-11-27 | ShotAnimation: use explosion sounds | Jérémy Zurcher | 1 | -15/+26 |
2014-11-27 | ShotAnimation,Map: resetAll() -> resetSound() called just before building ani... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-27 | ShotAnimation: reuse shortShot sound for hit | Jérémy Zurcher | 1 | -0/+1 |
2014-11-26 | ShotAnimation: play only 1 long sound, reset in Map.animationsDone() | Jérémy Zurcher | 1 | -8/+18 |
2014-11-26 | add animations/ShotAnimation | Jérémy Zurcher | 1 | -0/+248 |
2014-11-23 | Board: removePawn does nothing is pawn is not on a tile | Jérémy Zurcher | 1 | -0/+2 |
2014-11-22 | Hud,Map: set ugly engagementSummary panel | Jérémy Zurcher | 1 | -2/+1 |
2014-11-22 | Map,SoundAnimation: use config.fxVolume | Jérémy Zurcher | 1 | -3/+5 |