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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-22 22:57:25 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-22 22:57:25 +0100 | 
| commit | f3e66547b54f1721b23fdc771c9dbf1f38c757ef (patch) | |
| tree | 18e7b07c643705972b0ae234bdb59c228e943b97 /core/src/ch/asynk/tankontank/engine | |
| parent | aec9aa6c1aafb2c936b50b07d856c077ee09c3a8 (diff) | |
| download | RustAndDust-f3e66547b54f1721b23fdc771c9dbf1f38c757ef.zip RustAndDust-f3e66547b54f1721b23fdc771c9dbf1f38c757ef.tar.gz  | |
Map,SoundAnimation: use config.fxVolume
Diffstat (limited to 'core/src/ch/asynk/tankontank/engine')
| -rw-r--r-- | core/src/ch/asynk/tankontank/engine/gfx/animations/SoundAnimation.java | 8 | 
1 files changed, 5 insertions, 3 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/SoundAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/SoundAnimation.java index aaa7787..797b09b 100644 --- a/core/src/ch/asynk/tankontank/engine/gfx/animations/SoundAnimation.java +++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/SoundAnimation.java @@ -16,6 +16,7 @@ public class SoundAnimation extends TimedAnimation      private Sound sound;      private long soundId;      private Action action; +    private float volume;      private static final Pool<SoundAnimation> soundAnimationPool = new Pool<SoundAnimation>() {          @Override @@ -24,13 +25,14 @@ public class SoundAnimation extends TimedAnimation          }      }; -    public static SoundAnimation get(Action action, Sound sound, long soundId, float duration) +    public static SoundAnimation get(Action action, Sound sound, long soundId, float volume, float duration)      {          SoundAnimation a = soundAnimationPool.obtain();          a.action = action;          a.sound = sound;          a.soundId = soundId; +        a.volume = volume;          a.duration = duration;          return a; @@ -59,11 +61,11 @@ public class SoundAnimation extends TimedAnimation          float v;          switch(action) {              case FADE_IN: -                v = ( 1.0f * percent); +                v = ( volume * percent);                  sound.setVolume(soundId, v);                  break;              case FADE_OUT: -                v = (1.0f - ( 1.0f * percent)); +                v = (volume - ( volume * percent));                  sound.setVolume(soundId, v);                  break;          }  | 
