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path: root/core/src/ch/asynk/tankontank/engine
AgeCommit message (Expand)AuthorFilesLines
2014-10-26Board,Map: possiblePaths is a TileList tooJérémy Zurcher1-12/+9
2014-10-23Map,Board: use TileList and HexList for moves and attacksJérémy Zurcher1-68/+22
2014-10-23add TileList and HexListJérémy Zurcher1-0/+70
2014-10-22Pawn: has a ref to current and prev TileJérémy Zurcher2-31/+40
2014-10-22Pawn: revertPosition() calls setPosition()Jérémy Zurcher1-1/+1
2014-10-22Board: addAnimation(Animation) -> protectedJérémy Zurcher1-1/+1
2014-10-22Pawn: add setOnTile(Tile, Orientation)Jérémy Zurcher2-2/+8
2014-10-22Board: remove getPawnPosAt(...)Jérémy Zurcher1-6/+1
2014-10-22Board: remove getTile(GridPoint2) and getTileSafe(GirdPoint2)Jérémy Zurcher1-20/+10
2014-10-22Bawn,Board: simplify getPawnPosAt(...)Jérémy Zurcher2-8/+6
2014-10-22Board: neigbours is no more GridPoint2[] but Tile[]Jérémy Zurcher1-24/+11
2014-10-22code reorderJérémy Zurcher1-15/+15
2014-10-22Tile: replace Vector2 center with int col, row; float x, y;Jérémy Zurcher3-17/+24
2014-10-20Paw,Unit: add boolean isA(PawnType type)Jérémy Zurcher1-1/+6
2014-10-20Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/AttackJérémy Zurcher1-0/+1
2014-10-18Player: add isEnemy(Faction)Jérémy Zurcher1-0/+5
2014-10-17Player: -> engine/Player and game/PlayerJérémy Zurcher1-0/+68
2014-10-17Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac...Jérémy Zurcher4-30/+14
2014-10-17Army: goes from game to engineJérémy Zurcher3-4/+37
2014-10-17Image: add contains(float, float)Jérémy Zurcher1-0/+5
2014-10-17Pawn,HeadedPawn: toString return protected descrJérémy Zurcher2-9/+4
2014-10-15Board: add addAnimation(Animation) and int removePawn(Pawn)Jérémy Zurcher1-3/+13
2014-10-15add gfx/animations/SpriteAnimationJérémy Zurcher1-0/+89
2014-10-15Board: remove pawnsToDraw, directly draw AnimationsJérémy Zurcher1-28/+13
2014-10-15Animation implements Drawable, and has a Moveable, not a PawnJérémy Zurcher4-39/+58
2014-10-15Moveable interface comes in once againJérémy Zurcher3-3/+21
2014-10-14Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn)Jérémy Zurcher1-0/+1
2014-10-14Board: buildAttackAssists(...) jump over attack leaderJérémy Zurcher1-1/+1
2014-10-14SearchBoard,Board: implement assisst attack without line of sightJérémy Zurcher2-15/+15
2014-10-14Board: buildAttack(...) -> buildAttackAssists(...), clean up codeJérémy Zurcher1-8/+8
2014-10-14Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERYJérémy Zurcher1-0/+1
2014-10-14Board: add simpler buildPossibleTargetsFrom() based on enemy unitsJérémy Zurcher1-0/+21
2014-10-14unify error msgsJérémy Zurcher1-1/+1
2014-10-13SearchBoard: fix validatePathAngle(...) count move forth to allow back oneJérémy Zurcher1-2/+7
2014-10-13Pawn: add isFlankAttack()Jérémy Zurcher2-2/+7
2014-10-13Board: buildAttackAssists(...) -> buildAttack() returns the count of possible...Jérémy Zurcher1-5/+9
2014-10-13Board: buildxxx(...) retrun count of collected elementsJérémy Zurcher1-3/+6
2014-10-13SearchBoard: clean up buildAttack(...)' -> canAttack(...) uses Pawn.Attack in...Jérémy Zurcher1-11/+33
2014-10-13Pawn: forgot to init attack inner classJérémy Zurcher1-1/+1
2014-10-13add Pawn.Attack public inner classJérémy Zurcher1-0/+9
2014-10-13Pawn,Unit: add int getFlankSides()Jérémy Zurcher1-0/+1
2014-10-13Board: int removePawnFrom(Pawn, GridPoint2) is now publicJérémy Zurcher1-1/+1
2014-10-13Tile,Hex: add int defenseFor(Pawn, List<Pawn>)Jérémy Zurcher1-2/+5
2014-10-13SearchBoard: add validatePathAngle(...) check angle of attack of successful LOSJérémy Zurcher1-5/+23
2014-10-13Board: getHexAt(Vector ... ) -> getHexUnder(Pawn ...)Jérémy Zurcher1-19/+10
2014-10-13Board: fix buildAttackAssists(), use Pawn.getCenter() instead of pawn.getPosi...Jérémy Zurcher1-1/+7
2014-10-13Board: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>, ArrayList<Gri...Jérémy Zurcher1-0/+20
2014-10-13Board: add GridPoint2 getHexAt(Vector3, GridPoint2)Jérémy Zurcher1-0/+6
2014-10-13SearchBoard: add canAttack(Pawn, int, int, int, int)Jérémy Zurcher1-0/+10
2014-10-12StackedImage,Tile,Map: enable rotation on a specific overlayJérémy Zurcher3-0/+22