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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-17 16:33:26 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-17 16:33:26 +0200
commit70f26f0bd227ec9871447d9582b4f7cb78f01a4b (patch)
tree4f8ea37ae9e070c4e6c5b72441fce12f96704c9b /core/src/ch/asynk/tankontank/engine
parent4af430e68750e56cc62ddba117f48ef9aff65619 (diff)
downloadRustAndDust-70f26f0bd227ec9871447d9582b4f7cb78f01a4b.zip
RustAndDust-70f26f0bd227ec9871447d9582b4f7cb78f01a4b.tar.gz
Player: -> engine/Player and game/Player
Diffstat (limited to 'core/src/ch/asynk/tankontank/engine')
-rw-r--r--core/src/ch/asynk/tankontank/engine/Player.java68
1 files changed, 68 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Player.java b/core/src/ch/asynk/tankontank/engine/Player.java
new file mode 100644
index 0000000..c1c9365
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/engine/Player.java
@@ -0,0 +1,68 @@
+package ch.asynk.tankontank.engine;
+
+import java.util.ArrayList;
+import java.util.Random;
+import java.util.Iterator;
+
+import ch.asynk.tankontank.engine.Pawn;
+
+public abstract class Player
+{
+ protected Faction faction;
+ protected ArrayList<Pawn> units;
+ protected ArrayList<Pawn> casualties;
+ protected ArrayList<Pawn> reinforcement;
+
+ public abstract void turnEnd();
+ public abstract void turnStart();
+
+ public Player(Faction faction, int n)
+ {
+ this.faction = faction;
+ this.units = new ArrayList<Pawn>(n);
+ this.casualties = new ArrayList<Pawn>(n);
+ this.reinforcement = new ArrayList<Pawn>(n);
+ }
+
+ public String getName()
+ {
+ return faction.toString();
+ }
+
+ public boolean isEnemy(Pawn pawn)
+ {
+ return pawn.isEnemy(faction);
+ }
+
+ public void addUnit(Pawn pawn)
+ {
+ units.add(pawn);
+ }
+
+ public void addReinforcement(Pawn pawn)
+ {
+ reinforcement.add(pawn);
+ }
+
+ public void casualty(Pawn pawn)
+ {
+ units.remove(pawn);
+ casualties.add(pawn);
+ System.err.println(" casualty : " + pawn);
+ }
+
+ public Iterator<Pawn> unitIterator()
+ {
+ return units.iterator();
+ }
+
+ public Iterator<Pawn> casualtiesIterator()
+ {
+ return casualties.iterator();
+ }
+
+ public Iterator<Pawn> reinforcementIterator()
+ {
+ return reinforcement.iterator();
+ }
+}