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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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ch
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asynk
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tankontank
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engine
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2014-09-24
Board: remove useless movePawnTo(Pawn pawn, Vector3 coords)
Jérémy Zurcher
1
-6
/
+0
2014-09-24
Board: fix Orientation sides values
Jérémy Zurcher
1
-4
/
+4
2014-09-24
Pawn and Unit: int getMvt()
Jérémy Zurcher
1
-0
/
+2
2014-09-24
Tile and Hex: atLeastOneMove(), roadMarchBonus(), road(), costFrom()
Jérémy Zurcher
1
-7
/
+4
2014-09-23
add Hex.OFFMAP
Jérémy Zurcher
1
-11
/
+18
2014-09-23
Board.cfg gos protected
Jérémy Zurcher
1
-1
/
+1
2014-09-23
board allocation goes into Board, hex setup goes into MapA extends Map
Jérémy Zurcher
2
-3
/
+18
2014-09-23
implement clear overlays in Board/Tile/StackImage
Jérémy Zurcher
3
-0
/
+25
2014-09-23
Tile#occupied: prevent null ref access
Jérémy Zurcher
1
-0
/
+1
2014-09-22
Pawn mignt have overlays
Jérémy Zurcher
1
-1
/
+50
2014-09-22
move translate from Drawable to BasicDrawable
Jérémy Zurcher
4
-2
/
+19
2014-09-22
correctly manage dragged Pawn and pawnsToDraw
Jérémy Zurcher
1
-1
/
+14
2014-09-22
Board: remove fields cols and rows
Jérémy Zurcher
1
-5
/
+1
2014-09-22
Board: cell -> tile
Jérémy Zurcher
1
-8
/
+8
2014-09-22
Pawn.Orientation + Tile.Side -> Board.Orientation
Jérémy Zurcher
3
-33
/
+25
2014-09-21
Board: add drawing stats to drawDebug(...)
Jérémy Zurcher
1
-0
/
+30
2014-09-21
add Map.enableOverlayOn(...)
Jérémy Zurcher
2
-1
/
+16
2014-09-21
MapNode->Board TileOverlays->Tile PawnImage->Pawn
Jérémy Zurcher
6
-288
/
+163
2014-09-21
Map: add touch and drag support for tests
Jérémy Zurcher
2
-0
/
+33
2014-09-21
MapNode: fix tilesToDraw management
Jérémy Zurcher
1
-1
/
+2
2014-09-21
Node is dead
Jérémy Zurcher
2
-9
/
+5
2014-09-21
Layer is dead
Jérémy Zurcher
1
-127
/
+0
2014-09-21
coding style
Jérémy Zurcher
1
-1
/
+1
2014-09-21
rename StackedSpriteNode -> StackedImages
Jérémy Zurcher
2
-5
/
+5
2014-09-21
Map and MapNode update
Jérémy Zurcher
2
-23
/
+112
2014-09-21
ooops again, forgot to add StackedSpriteNode#isEnabled()
Jérémy Zurcher
1
-0
/
+7
2014-09-21
Tile#remove(Pawn) return stack size
Jérémy Zurcher
2
-2
/
+3
2014-09-21
update Tile and bring TileOverlays in
Jérémy Zurcher
2
-2
/
+108
2014-09-21
RunnableAnimation needs a ref to Pawn too
Jérémy Zurcher
2
-3
/
+5
2014-09-21
animations do not handle Node anymore but Pawn
Jérémy Zurcher
4
-19
/
+21
2014-09-21
PawnNode -> PawnImage does not implement Node anymore
Jérémy Zurcher
2
-4
/
+5
2014-09-21
SpriteNode -> Image does not implements Node anymore
Jérémy Zurcher
2
-5
/
+6
2014-09-20
Tile oooops forgot to commit import BasicDrawable
Jérémy Zurcher
1
-0
/
+2
2014-09-20
cleanup Pawn and PawnNode
Jérémy Zurcher
2
-40
/
+23
2014-09-20
Tile extends BasicDrawable
Jérémy Zurcher
1
-1
/
+1
2014-09-20
fix StackedSpriteNode : implements BasicDrawable
Jérémy Zurcher
1
-82
/
+2
2014-09-20
fix SpriteNode : extends Sprite implements Node
Jérémy Zurcher
1
-8
/
+6
2014-09-20
Node interface is now empty
Jérémy Zurcher
1
-11
/
+2
2014-09-20
split Drawable into Drawable and BasicDrawable
Jérémy Zurcher
2
-18
/
+21
2014-09-20
cleaup animations
Jérémy Zurcher
5
-23
/
+28
2014-09-20
Animation extends Disposable
Jérémy Zurcher
5
-13
/
+13
2014-09-20
Layer: cosmetic
Jérémy Zurcher
1
-3
/
+1
2014-09-20
add engine/gfx/StackedSpriteNode
Jérémy Zurcher
1
-0
/
+131
2014-09-20
gfx: extends Sprite
Jérémy Zurcher
6
-164
/
+49
2014-09-19
Drawable: add drawDebug(ShapeRenderer), call it from Layer drawDebug(ShapeRen...
Jérémy Zurcher
3
-0
/
+17
2014-09-19
MapImage->MapNode, PawnImage->PawnNode, add Layer
Jérémy Zurcher
5
-55
/
+202
2014-09-19
add engine/gfx to replate scene2d usage
Jérémy Zurcher
10
-0
/
+456
2014-09-18
Tile.Orientation -> Pawn.Orientation
Jérémy Zurcher
5
-21
/
+23
2014-09-17
do not push the same vector again
Jérémy Zurcher
1
-3
/
+5
2014-09-17
Map.Config: rename some fields for clarity
Jérémy Zurcher
2
-9
/
+9
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