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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-19 09:49:38 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-19 09:49:38 +0200
commit80b5a3ee896d450525ac129c3442f0ec792523d9 (patch)
treee76d7dd103b66cef89de6f0c57030b87810ea7c8 /core/src/ch/asynk/tankontank/engine
parentabab7886b47873cec83f064625e11f5eac8d205e (diff)
downloadRustAndDust-80b5a3ee896d450525ac129c3442f0ec792523d9.zip
RustAndDust-80b5a3ee896d450525ac129c3442f0ec792523d9.tar.gz
MapImage->MapNode, PawnImage->PawnNode, add Layer
Diffstat (limited to 'core/src/ch/asynk/tankontank/engine')
-rw-r--r--core/src/ch/asynk/tankontank/engine/Layer.java119
-rw-r--r--core/src/ch/asynk/tankontank/engine/Map.java11
-rw-r--r--core/src/ch/asynk/tankontank/engine/MapNode.java (renamed from core/src/ch/asynk/tankontank/engine/MapImage.java)50
-rw-r--r--core/src/ch/asynk/tankontank/engine/Pawn.java27
-rw-r--r--core/src/ch/asynk/tankontank/engine/PawnNode.java (renamed from core/src/ch/asynk/tankontank/engine/PawnImage.java)50
5 files changed, 202 insertions, 55 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Layer.java b/core/src/ch/asynk/tankontank/engine/Layer.java
new file mode 100644
index 0000000..76f99c0
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/engine/Layer.java
@@ -0,0 +1,119 @@
+package ch.asynk.tankontank.engine;
+
+import java.util.LinkedList;
+import java.util.Vector;
+import java.util.Iterator;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Camera;
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.utils.viewport.Viewport;
+
+import ch.asynk.tankontank.engine.gfx.Node;
+import ch.asynk.tankontank.engine.gfx.Animation;
+
+public class Layer
+{
+ public boolean visible;
+ private final Viewport viewport;
+ private final Batch batch;
+ private final Vector<Animation> animations = new Vector<Animation>(5);
+ private final Vector<Animation> nextAnimations = new Vector<Animation>(2);
+ private final LinkedList<Node> nodes = new LinkedList<Node>();
+
+ public Layer(Viewport viewport)
+ {
+ this.visible = true;
+ this.viewport = viewport;
+ this.batch = new SpriteBatch();
+ viewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
+ }
+
+ public void resize(int width, int height)
+ {
+ viewport.update(width, height);
+ }
+
+ public void addNode(Node node)
+ {
+ node.setLayer(this);
+ nodes.add(node);
+ }
+
+ public boolean removeNode(Node node)
+ {
+ node.setLayer(null);
+ return nodes.remove(node);
+ }
+
+ public void goOnTop(Node node)
+ {
+ nodes.remove(node);
+ node.setLayer(this);
+ nodes.add(node);
+ }
+
+ public void addAnimation(Animation animation)
+ {
+ nextAnimations.add(animation);
+ }
+
+ public void act()
+ {
+ act(Math.min(Gdx.graphics.getDeltaTime(), (1 / 30f)));
+ }
+
+ public void act(float delta)
+ {
+ Iterator<Animation> iter;
+
+ iter = animations.iterator();
+ while (iter.hasNext()) {
+ Animation a = iter.next();
+ Node n = a.getNode();
+ if (n != null)
+ goOnTop(n);
+ if (a.act(delta)) iter.remove();
+ }
+
+ for (int i = 0, n = nodes.size(); i < n; i++)
+ nodes.get(i).act(delta);
+
+ for (int i = 0, n = nextAnimations.size(); i < n; i++)
+ animations.add(nextAnimations.get(i));
+ nextAnimations.clear();
+ }
+
+ public void draw()
+ {
+ Camera camera = viewport.getCamera();
+ camera.update();
+ if (!visible) return;
+ Batch batch = this.batch;
+ if (batch != null) {
+ batch.setProjectionMatrix(camera.combined);
+ batch.begin();
+ for (int i = 0, n = nodes.size(); i < n; i++)
+ nodes.get(i).draw(batch, 1);
+ batch.end();
+ }
+ }
+
+ public void clear()
+ {
+ for (int i = 0, n = nodes.size(); i < n; i++)
+ nodes.get(i).clear();
+ nodes.clear();
+
+ for (int i = 0, n = animations.size(); i < n; i++)
+ animations.get(i).free();
+ animations.clear();
+
+ for (int i = 0, n = nextAnimations.size(); i < n; i++)
+ nextAnimations.get(i).free();
+ nextAnimations.clear();
+
+ batch.dispose();
+ }
+}
diff --git a/core/src/ch/asynk/tankontank/engine/Map.java b/core/src/ch/asynk/tankontank/engine/Map.java
index 771e2c9..7364c9d 100644
--- a/core/src/ch/asynk/tankontank/engine/Map.java
+++ b/core/src/ch/asynk/tankontank/engine/Map.java
@@ -4,15 +4,10 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.GridPoint2;
-public interface Map
-{
- // libgdx
-
- public float getWidth();
- public float getHeight();
-
- // game
+import ch.asynk.tankontank.engine.gfx.Node;
+public interface Map extends Node
+{
public GridPoint2 getHexAt(GridPoint2 hex, float x, float y);
public Pawn getTopPawnAt(GridPoint2 hex);
diff --git a/core/src/ch/asynk/tankontank/engine/MapImage.java b/core/src/ch/asynk/tankontank/engine/MapNode.java
index 2b80974..10b5ad5 100644
--- a/core/src/ch/asynk/tankontank/engine/MapImage.java
+++ b/core/src/ch/asynk/tankontank/engine/MapNode.java
@@ -3,21 +3,25 @@ package ch.asynk.tankontank.engine;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.scenes.scene2d.ui.Image;
+import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.GridPoint2;
-public class MapImage extends Image implements Map
+import ch.asynk.tankontank.engine.gfx.TextureDrawable;
+import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
+import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
+
+public class MapNode extends TextureDrawable implements Map
{
+ private Layer layer;
private Map.Config cfg;
private int cols;
private int rows;
private Tile[][] board;
- @SuppressWarnings("unchecked")
- public MapImage(Map.Config cfg, Tile[][] board, Texture texture)
+ public MapNode(Map.Config cfg, Tile[][] board, Texture texture)
{
super(texture);
this.cfg = cfg;
@@ -26,6 +30,24 @@ public class MapImage extends Image implements Map
this.rows = cfg.rows - 1;
}
+ @Override
+ public void setLayer(Layer layer)
+ {
+ this.layer = layer;
+ }
+
+ @Override
+ public void clear()
+ {
+ dispose();
+ }
+
+ @Override
+ public void act(float delta)
+ {
+ }
+
+ @Override
public Pawn getTopPawnAt(GridPoint2 cell)
{
return getTopPawnAt(cell.x, cell.y);
@@ -33,22 +55,20 @@ public class MapImage extends Image implements Map
private Pawn getTopPawnAt(int col, int row)
{
- // if ((col < 0) || (row < 0)) throw new ();
return board[row][col].getTop();
}
private int pushPawnAt(Pawn pawn, int col, int row)
{
- // if ((col < 0) || (row < 0)) throw new ();
return board[row][col].push(pawn);
}
private void removePawnFrom(Pawn pawn, int col, int row)
{
- // if ((col < 0) || (row < 0)) throw new ();
board[row][col].remove(pawn);
}
+ @Override
public Vector2 getHexCenterAt(GridPoint2 cell)
{
float x = cfg.x0 + ((cell.x * cfg.w) + (cfg.w / 2));
@@ -57,6 +77,7 @@ public class MapImage extends Image implements Map
return new Vector2(x, y);
}
+ @Override
public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 cell)
{
return getPawnPosAt(pawn, cell.x, cell.y);
@@ -70,12 +91,14 @@ public class MapImage extends Image implements Map
return new Vector2(x, y);
}
+ @Override
public void movePawnTo(Pawn pawn, Vector3 coords)
{
GridPoint2 p = getHexAt(null, coords.x, coords.y);
movePawnTo(pawn, p.x, p.y, Pawn.Orientation.KEEP);
}
+ @Override
public void setPawnAt(final Pawn pawn, final int col, final int row, Pawn.Orientation o)
{
int z = pushPawnAt(pawn, col, row);
@@ -83,21 +106,22 @@ public class MapImage extends Image implements Map
pawn.pushMove(pos.x, pos.y, z, o);
}
+ @Override
public void movePawnTo(final Pawn pawn, final int col, final int row, Pawn.Orientation o)
{
GridPoint2 prev = getHexAt(pawn.getLastPosition());
- // if (prev == null) throw new ();
removePawnFrom(pawn, prev.x, prev.y);
if ((col < 0) || (row < 0)) {
- pawn.resetMoves(new Runnable() {
+ AnimationSequence seq = pawn.getResetMovesAnimation();
+ seq.addAnimation(RunnableAnimation.get(new Runnable() {
@Override
public void run() {
GridPoint2 hex = getHexAt(pawn.getLastPosition());
- pawn.setZIndex(pushPawnAt(pawn, hex.x, hex.y));
+ pushPawnAt(pawn, hex.x, hex.y);
}
- });
- return;
+ }));
+ layer.addAnimation(seq);
} else {
int z = pushPawnAt(pawn, col, row);
Vector2 pos = getPawnPosAt(pawn, col, row);
@@ -111,6 +135,7 @@ public class MapImage extends Image implements Map
return getHexAt(null, v.x, v.y);
}
+ @Override
public GridPoint2 getHexAt(GridPoint2 hex, float cx, float cy)
{
if (hex == null) hex = new GridPoint2();
@@ -165,3 +190,4 @@ public class MapImage extends Image implements Map
return hex;
}
}
+
diff --git a/core/src/ch/asynk/tankontank/engine/Pawn.java b/core/src/ch/asynk/tankontank/engine/Pawn.java
index bcd1966..3d2c782 100644
--- a/core/src/ch/asynk/tankontank/engine/Pawn.java
+++ b/core/src/ch/asynk/tankontank/engine/Pawn.java
@@ -2,35 +2,30 @@ package ch.asynk.tankontank.engine;
import com.badlogic.gdx.math.Vector3;
-public interface Pawn
-{
- // libgdx
-
- public float getWidth();
- public float getHeight();
- public void setZIndex(int z);
-
- // game
+import ch.asynk.tankontank.engine.gfx.Node;
+import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
+public interface Pawn extends Node
+{
public Vector3 getLastPosition();
public void moveBy(float x, float y);
public void pushMove(float x, float y, int z, Pawn.Orientation o);
- public void resetMoves(Runnable cb);
+ public AnimationSequence getResetMovesAnimation();
public void moveDone();
public enum Orientation
{
KEEP(0),
- WEST(-90),
- NORTH_WEST(-30),
- NORTH_EAST (30),
- EAST(90),
- SOUTH_EAST(150),
- SOUTH_WEST(-150);
+ WEST(180),
+ NORTH_WEST(120),
+ NORTH_EAST (60),
+ EAST(0),
+ SOUTH_EAST(-60),
+ SOUTH_WEST(-120);
public final int v;
Orientation(int v) { this.v = v; }
diff --git a/core/src/ch/asynk/tankontank/engine/PawnImage.java b/core/src/ch/asynk/tankontank/engine/PawnNode.java
index d092028..bf3287b 100644
--- a/core/src/ch/asynk/tankontank/engine/PawnImage.java
+++ b/core/src/ch/asynk/tankontank/engine/PawnNode.java
@@ -3,23 +3,42 @@ package ch.asynk.tankontank.engine;
import java.util.ArrayDeque;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
-import com.badlogic.gdx.scenes.scene2d.ui.Image;
-import com.badlogic.gdx.scenes.scene2d.actions.Actions;
-import com.badlogic.gdx.scenes.scene2d.actions.SequenceAction;
import com.badlogic.gdx.math.Vector3;
-public class PawnImage extends Image implements Pawn
+import ch.asynk.tankontank.engine.gfx.TextureRegionDrawable;
+import ch.asynk.tankontank.engine.gfx.animations.MoveToAnimation;
+import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
+import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
+
+public class PawnNode extends TextureRegionDrawable implements Pawn
{
private static final float MOVE_TIME = 0.3f;
private static final float ROTATE_TIME = 0.2f;
+ private Layer layer;
private ArrayDeque<Vector3> path = new ArrayDeque<Vector3>();
- public PawnImage(TextureRegion region)
+ public PawnNode(TextureRegion region)
{
super(region);
- setOrigin((getWidth() / 2.f), (getHeight() / 2.f));
+ }
+
+ @Override
+ public void setLayer(Layer layer)
+ {
+ this.layer = layer;
+ }
+
+ @Override
+ public void clear()
+ {
+ dispose();
+ }
+
+ @Override
+ public void act(float delta)
+ {
}
public Vector3 getLastPosition()
@@ -30,38 +49,31 @@ public class PawnImage extends Image implements Pawn
public void pushMove(float x, float y, int z, Pawn.Orientation r)
{
- setPosition(x, y);
+ setCoords(x, y, z);
if (r != Pawn.Orientation.KEEP) setRotation(r.v);
- setZIndex(z);
Vector3 v = new Vector3(x, y, r.v);
if ((path.size() == 0) || (!v.equals(path.getFirst())))
path.push(new Vector3(x, y, r.v));
}
- public void resetMoves(Runnable cb)
+ public AnimationSequence getResetMovesAnimation()
{
final Vector3 finalPos = path.getLast();
- SequenceAction seq = new SequenceAction();
+ AnimationSequence seq = AnimationSequence.get(path.size() + 1);
while(path.size() != 0) {
- Vector3 v = path.pop();
- seq.addAction(Actions.moveTo(v.x, v.y, MOVE_TIME));
- if (v.z != Pawn.Orientation.KEEP.v)
- seq.addAction(Actions.rotateTo(v.z, ROTATE_TIME));
+ seq.addAnimation(MoveToAnimation.get(this, path.pop(), MOVE_TIME));
}
- seq.addAction( Actions.run(new Runnable() {
+ seq.addAnimation(RunnableAnimation.get(new Runnable() {
@Override
public void run() {
path.push(finalPos);
}
}));
- // the map must finalize this move
- seq.addAction(Actions.run(cb));
-
- addAction(seq);
+ return seq;
}
public void moveDone()