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-rw-r--r--core/src/ch/asynk/tankontank/engine/MapNode.java193
1 files changed, 193 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/MapNode.java b/core/src/ch/asynk/tankontank/engine/MapNode.java
new file mode 100644
index 0000000..10b5ad5
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/engine/MapNode.java
@@ -0,0 +1,193 @@
+package ch.asynk.tankontank.engine;
+
+import com.badlogic.gdx.Gdx;
+
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.graphics.g2d.Batch;
+
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.math.Vector3;
+import com.badlogic.gdx.math.GridPoint2;
+
+import ch.asynk.tankontank.engine.gfx.TextureDrawable;
+import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
+import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
+
+public class MapNode extends TextureDrawable implements Map
+{
+ private Layer layer;
+ private Map.Config cfg;
+ private int cols;
+ private int rows;
+ private Tile[][] board;
+
+ public MapNode(Map.Config cfg, Tile[][] board, Texture texture)
+ {
+ super(texture);
+ this.cfg = cfg;
+ this.board = board;
+ this.cols = cfg.cols - 1;
+ this.rows = cfg.rows - 1;
+ }
+
+ @Override
+ public void setLayer(Layer layer)
+ {
+ this.layer = layer;
+ }
+
+ @Override
+ public void clear()
+ {
+ dispose();
+ }
+
+ @Override
+ public void act(float delta)
+ {
+ }
+
+ @Override
+ public Pawn getTopPawnAt(GridPoint2 cell)
+ {
+ return getTopPawnAt(cell.x, cell.y);
+ }
+
+ private Pawn getTopPawnAt(int col, int row)
+ {
+ return board[row][col].getTop();
+ }
+
+ private int pushPawnAt(Pawn pawn, int col, int row)
+ {
+ return board[row][col].push(pawn);
+ }
+
+ private void removePawnFrom(Pawn pawn, int col, int row)
+ {
+ board[row][col].remove(pawn);
+ }
+
+ @Override
+ public Vector2 getHexCenterAt(GridPoint2 cell)
+ {
+ float x = cfg.x0 + ((cell.x * cfg.w) + (cfg.w / 2));
+ float y = cfg.y0 + ((cell.y * cfg.h) + (cfg.s / 2));
+ if ((cell.y % 2) == 1) x += cfg.dw;
+ return new Vector2(x, y);
+ }
+
+ @Override
+ public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 cell)
+ {
+ return getPawnPosAt(pawn, cell.x, cell.y);
+ }
+
+ private Vector2 getPawnPosAt(Pawn pawn, int col, int row)
+ {
+ float x = cfg.x0 + ((col * cfg.w) + ((cfg.w - pawn.getHeight()) / 2));
+ float y = cfg.y0 + ((row * cfg.h) + ((cfg.s - pawn.getWidth()) / 2));
+ if ((row % 2) == 1) x += cfg.dw;
+ return new Vector2(x, y);
+ }
+
+ @Override
+ public void movePawnTo(Pawn pawn, Vector3 coords)
+ {
+ GridPoint2 p = getHexAt(null, coords.x, coords.y);
+ movePawnTo(pawn, p.x, p.y, Pawn.Orientation.KEEP);
+ }
+
+ @Override
+ public void setPawnAt(final Pawn pawn, final int col, final int row, Pawn.Orientation o)
+ {
+ int z = pushPawnAt(pawn, col, row);
+ Vector2 pos = getPawnPosAt(pawn, col, row);
+ pawn.pushMove(pos.x, pos.y, z, o);
+ }
+
+ @Override
+ public void movePawnTo(final Pawn pawn, final int col, final int row, Pawn.Orientation o)
+ {
+ GridPoint2 prev = getHexAt(pawn.getLastPosition());
+ removePawnFrom(pawn, prev.x, prev.y);
+
+ if ((col < 0) || (row < 0)) {
+ AnimationSequence seq = pawn.getResetMovesAnimation();
+ seq.addAnimation(RunnableAnimation.get(new Runnable() {
+ @Override
+ public void run() {
+ GridPoint2 hex = getHexAt(pawn.getLastPosition());
+ pushPawnAt(pawn, hex.x, hex.y);
+ }
+ }));
+ layer.addAnimation(seq);
+ } else {
+ int z = pushPawnAt(pawn, col, row);
+ Vector2 pos = getPawnPosAt(pawn, col, row);
+ pawn.pushMove(pos.x, pos.y, z, o);
+ }
+ }
+
+ private GridPoint2 getHexAt(Vector3 v)
+ {
+ if (v == null) return null;
+ return getHexAt(null, v.x, v.y);
+ }
+
+ @Override
+ public GridPoint2 getHexAt(GridPoint2 hex, float cx, float cy)
+ {
+ if (hex == null) hex = new GridPoint2();
+
+ // compute row
+ int row;
+ boolean oddRow = true;
+ float y = (cy - cfg.y0);
+ if (y < 0.f) {
+ row = -1;
+ } else {
+ row = (int) (y / cfg.h);
+ oddRow = ((row % 2) == 1);
+ }
+
+ // compute col
+ int col;
+ float x = (cx - cfg.x0);
+ if (oddRow) x -= cfg.dw;
+ if (x < 0.f) {
+ col = -1;
+ } else {
+ col = (int) (x / cfg.w);
+ }
+
+ // check upper boundaries
+ float dy = (y - (row * cfg.h));
+ if (dy > cfg.s) {
+ dy -= cfg.s;
+ float dx = (x - (col * cfg.w));
+ if (dx < cfg.dw) {
+ if ((dx * cfg.slope) < dy) {
+ row += 1;
+ if (!oddRow) col -= 1;
+ oddRow = !oddRow;
+ }
+ } else {
+ if (((cfg.w - dx) * cfg.slope) < dy) {
+ row += 1;
+ if (oddRow) col += 1;
+ oddRow = !oddRow;
+ }
+ }
+ }
+
+ // validate hex
+ if ((col < 0) || (row < 0) || (row > rows) || (col > cols) || (oddRow && ((col +1)> cols)))
+ hex.set(-1, -1);
+ else
+ hex.set(col, row);
+
+ return hex;
+ }
+}
+