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path: root/core/src/ch/asynk/tankontank/engine
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2014-09-23Board.cfg gos protectedJérémy Zurcher1-1/+1
2014-09-23board allocation goes into Board, hex setup goes into MapA extends MapJérémy Zurcher2-3/+18
2014-09-23implement clear overlays in Board/Tile/StackImageJérémy Zurcher3-0/+25
2014-09-23Tile#occupied: prevent null ref accessJérémy Zurcher1-0/+1
2014-09-22Pawn mignt have overlaysJérémy Zurcher1-1/+50
2014-09-22move translate from Drawable to BasicDrawableJérémy Zurcher4-2/+19
2014-09-22correctly manage dragged Pawn and pawnsToDrawJérémy Zurcher1-1/+14
2014-09-22Board: remove fields cols and rowsJérémy Zurcher1-5/+1
2014-09-22Board: cell -> tileJérémy Zurcher1-8/+8
2014-09-22Pawn.Orientation + Tile.Side -> Board.OrientationJérémy Zurcher3-33/+25
2014-09-21Board: add drawing stats to drawDebug(...)Jérémy Zurcher1-0/+30
2014-09-21add Map.enableOverlayOn(...)Jérémy Zurcher2-1/+16
2014-09-21MapNode->Board TileOverlays->Tile PawnImage->PawnJérémy Zurcher6-288/+163
2014-09-21Map: add touch and drag support for testsJérémy Zurcher2-0/+33
2014-09-21MapNode: fix tilesToDraw managementJérémy Zurcher1-1/+2
2014-09-21Node is deadJérémy Zurcher2-9/+5
2014-09-21Layer is deadJérémy Zurcher1-127/+0
2014-09-21coding styleJérémy Zurcher1-1/+1
2014-09-21rename StackedSpriteNode -> StackedImagesJérémy Zurcher2-5/+5
2014-09-21Map and MapNode updateJérémy Zurcher2-23/+112
2014-09-21ooops again, forgot to add StackedSpriteNode#isEnabled()Jérémy Zurcher1-0/+7
2014-09-21Tile#remove(Pawn) return stack sizeJérémy Zurcher2-2/+3
2014-09-21update Tile and bring TileOverlays inJérémy Zurcher2-2/+108
2014-09-21RunnableAnimation needs a ref to Pawn tooJérémy Zurcher2-3/+5
2014-09-21animations do not handle Node anymore but PawnJérémy Zurcher4-19/+21
2014-09-21PawnNode -> PawnImage does not implement Node anymoreJérémy Zurcher2-4/+5
2014-09-21SpriteNode -> Image does not implements Node anymoreJérémy Zurcher2-5/+6
2014-09-20Tile oooops forgot to commit import BasicDrawableJérémy Zurcher1-0/+2
2014-09-20cleanup Pawn and PawnNodeJérémy Zurcher2-40/+23
2014-09-20Tile extends BasicDrawableJérémy Zurcher1-1/+1
2014-09-20fix StackedSpriteNode : implements BasicDrawableJérémy Zurcher1-82/+2
2014-09-20fix SpriteNode : extends Sprite implements NodeJérémy Zurcher1-8/+6
2014-09-20Node interface is now emptyJérémy Zurcher1-11/+2
2014-09-20split Drawable into Drawable and BasicDrawableJérémy Zurcher2-18/+21
2014-09-20cleaup animationsJérémy Zurcher5-23/+28
2014-09-20Animation extends DisposableJérémy Zurcher5-13/+13
2014-09-20Layer: cosmeticJérémy Zurcher1-3/+1
2014-09-20add engine/gfx/StackedSpriteNodeJérémy Zurcher1-0/+131
2014-09-20gfx: extends SpriteJérémy Zurcher6-164/+49
2014-09-19Drawable: add drawDebug(ShapeRenderer), call it from Layer drawDebug(ShapeRen...Jérémy Zurcher3-0/+17
2014-09-19MapImage->MapNode, PawnImage->PawnNode, add LayerJérémy Zurcher5-55/+202
2014-09-19add engine/gfx to replate scene2d usageJérémy Zurcher10-0/+456
2014-09-18Tile.Orientation -> Pawn.OrientationJérémy Zurcher5-21/+23
2014-09-17do not push the same vector againJérémy Zurcher1-3/+5
2014-09-17Map.Config: rename some fields for clarityJérémy Zurcher2-9/+9
2014-09-17split into '.engine.*' and '.game.*'Jérémy Zurcher5-0/+346