Age | Commit message (Expand) | Author | Files | Lines |
2014-11-27 | ShotAnimation,Map: resetAll() -> resetSound() called just before building ani... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-27 | ShotAnimation: reuse shortShot sound for hit | Jérémy Zurcher | 1 | -0/+1 |
2014-11-26 | ShotAnimation: play only 1 long sound, reset in Map.animationsDone() | Jérémy Zurcher | 1 | -8/+18 |
2014-11-26 | add animations/ShotAnimation | Jérémy Zurcher | 1 | -0/+248 |
2014-11-23 | Board: removePawn does nothing is pawn is not on a tile | Jérémy Zurcher | 1 | -0/+2 |
2014-11-22 | Hud,Map: set ugly engagementSummary panel | Jérémy Zurcher | 1 | -2/+1 |
2014-11-22 | Map,SoundAnimation: use config.fxVolume | Jérémy Zurcher | 1 | -3/+5 |
2014-11-21 | Map,Board,Pawn: plug in objectives management | Jérémy Zurcher | 2 | -4/+5 |
2014-11-21 | Moveable: add Faction getFaction() to interface, Pawn implements it | Jérémy Zurcher | 2 | -0/+9 |
2014-11-21 | MoveToAnimation: callbacks float x y are center position | Jérémy Zurcher | 1 | -3/+5 |
2014-11-21 | Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY() | Jérémy Zurcher | 1 | -4/+7 |
2014-11-21 | MoveToAnimation: add callback for leave/enter hex end done | Jérémy Zurcher | 1 | -0/+28 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 3 | -38/+5 |
2014-11-20 | engine.TileSet/Zone are dead: welcome game.HexSet/Zone | Jérémy Zurcher | 5 | -49/+8 |
2014-11-19 | add engine/Meteorology | Jérémy Zurcher | 1 | -0/+24 |
2014-11-18 | PossiblePaths: add setExit(Orientation exit) | Jérémy Zurcher | 1 | -0/+8 |
2014-11-18 | Board: pushPawnOnto(..) does nothing if tile is OFFMAP | Jérémy Zurcher | 1 | -1/+2 |
2014-11-18 | engine.EntryPoint -> engine.Zone | Jérémy Zurcher | 1 | -2/+2 |
2014-11-17 | Tile,Hex: replace int defenseFor(Pawn, Pawn, Board.PawnCollection) with int d... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-17 | Pawn,Unit: add int getDefense(Tile) | Jérémy Zurcher | 1 | -0/+1 |
2014-11-17 | Tile: add interface TileTerrain, boolean isA(TileTerrain terrain) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-17 | game.Player swallows engine.Player -> use List<Unit> intead of List<Pawn> | Jérémy Zurcher | 1 | -90/+0 |
2014-11-17 | Pawn,Unit: add interface Pawn.PawnId, boolean isA(PawnId i) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-17 | Board: coding style | Jérémy Zurcher | 1 | -3/+3 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 2 | -34/+23 |
2014-11-16 | Player: add casualties() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | EntryPoint: add public Orientation orientation | Jérémy Zurcher | 1 | -0/+1 |
2014-11-15 | Orientation: addstatic Orientation fromAdj(Tile from, Tile to) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-14 | Pawn,Board,Map,StateRotate: use regular move for rotation | Jérémy Zurcher | 2 | -23/+0 |
2014-11-14 | Pawn: add boolean isRotation() {distance == 0} | Jérémy Zurcher | 1 | -0/+5 |
2014-11-14 | PossiblePaths: support rotation has moves of distance 0 and cost 0 | Jérémy Zurcher | 1 | -14/+17 |
2014-11-14 | PossiblePaths: add boolean isSet() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-14 | Pawn: default mvt cost is 0 | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | Pawn: protect against HQ activation move debug | Jérémy Zurcher | 1 | -1/+3 |
2014-11-14 | Naming attack -> engagement - move -> movement | Jérémy Zurcher | 4 | -36/+36 |
2014-11-13 | engine/Player Pawn: add is(Faction) | Jérémy Zurcher | 2 | -0/+10 |
2014-11-12 | Board,Map...: fix findEntryPoint(...) | Jérémy Zurcher | 1 | -27/+16 |
2014-11-12 | add engine/EntryPoint | Jérémy Zurcher | 1 | -0/+11 |
2014-11-10 | Pawn,Unit: fix the way the Unit is marked has moved | Jérémy Zurcher | 1 | -0/+5 |
2014-11-09 | Image: remove blocked and visible as it is no more used in Hud | Jérémy Zurcher | 1 | -9/+0 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 1 | -1/+0 |
2014-11-05 | Pawn: add centerOn(flaot, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | Pawn: add enterBoard(Tile, Orientation) | Jérémy Zurcher | 1 | -0/+10 |
2014-11-05 | Player: add unitEntry(Pawn) and revertUnitEntry(Pawn) | Jérémy Zurcher | 1 | -0/+12 |
2014-11-05 | Pawn: add getPreviousTile() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 2 | -6/+4 |
2014-11-05 | Board: simply getSetPawnOntoAnimation(...) thanks to Pawn.Move | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | Board: call pawn.move.setRotation(...) in rotatePawn(...) | Jérémy Zurcher | 1 | -0/+1 |
2014-11-05 | PossiblePaths: implements applyToPawn that feed Pawn.Move and is called from ... | Jérémy Zurcher | 2 | -0/+13 |
2014-11-05 | add Pawn.Move | Jérémy Zurcher | 1 | -0/+41 |