Age | Commit message (Expand) | Author | Files | Lines |
2015-01-02 | Board: use Sprite instead of Image for board texture | Jérémy Zurcher | 1 | -8/+7 |
2014-12-17 | Pawn: add translate(float, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-12-17 | DiceAnimation: add translate(), remove set(int, float, float) | Jérémy Zurcher | 1 | -7/+6 |
2014-12-16 | hud: set(...) -> setPosition(...) | Jérémy Zurcher | 1 | -1/+1 |
2014-12-11 | DiceAnimation: add set(result) and set(x, y) | Jérémy Zurcher | 1 | -0/+11 |
2014-12-05 | add DestroyAnimation | Jérémy Zurcher | 1 | -0/+62 |
2014-12-05 | Moveable: add setAlpha(float) | Jérémy Zurcher | 2 | -6/+8 |
2014-12-05 | Pawn,HeadedPawn,StackedImages: add setAlpha(float) | Jérémy Zurcher | 3 | -0/+19 |
2014-12-05 | InfantryFireAnimation: improve animation | Jérémy Zurcher | 1 | -10/+6 |
2014-12-05 | InfantryFireAnimation: improve shoting animation | Jérémy Zurcher | 1 | -17/+30 |
2014-12-05 | InfantryFireAnimation: use completed to hide bullet trace | Jérémy Zurcher | 1 | -5/+4 |
2014-12-04 | InfantryFireAnimation: set(...) animate(...) draw(...) go into Shot class | Jérémy Zurcher | 1 | -73/+84 |
2014-12-04 | TankFireAnimation,InfantryFireAnimation: offset -> halfWidth | Jérémy Zurcher | 2 | -10/+10 |
2014-12-03 | add InfantryFireAnimation | Jérémy Zurcher | 1 | -0/+203 |
2014-12-03 | add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation | Jérémy Zurcher | 1 | -0/+14 |
2014-12-03 | TankFireAnimation: and image tuning | Jérémy Zurcher | 1 | -4/+2 |
2014-12-03 | add FireAnimation, static part of TankFireAnimation | Jérémy Zurcher | 2 | -63/+90 |
2014-12-03 | ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.* | Jérémy Zurcher | 1 | -57/+57 |
2014-12-03 | add engine/SelectedTile and plug it into Board | Jérémy Zurcher | 2 | -2/+89 |
2014-12-03 | Board: implement Disposable | Jérémy Zurcher | 1 | -2/+4 |
2014-12-03 | animations/Sprites implements Disposable | Jérémy Zurcher | 4 | -5/+12 |
2014-12-02 | SpriteAnimation: use Sprites | Jérémy Zurcher | 1 | -23/+10 |
2014-11-30 | ShotAnimation: set a START_DELAY at 0.8f | Jérémy Zurcher | 1 | -1/+2 |
2014-11-30 | add DiceAnimation | Jérémy Zurcher | 1 | -0/+131 |
2014-11-30 | extract Sprites form ShotAnimation | Jérémy Zurcher | 2 | -27/+31 |
2014-11-29 | add PromoteAnimation | Jérémy Zurcher | 1 | -0/+97 |
2014-11-27 | ShotAnimation: use explosion sounds | Jérémy Zurcher | 1 | -15/+26 |
2014-11-27 | ShotAnimation,Map: resetAll() -> resetSound() called just before building ani... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-27 | ShotAnimation: reuse shortShot sound for hit | Jérémy Zurcher | 1 | -0/+1 |
2014-11-26 | ShotAnimation: play only 1 long sound, reset in Map.animationsDone() | Jérémy Zurcher | 1 | -8/+18 |
2014-11-26 | add animations/ShotAnimation | Jérémy Zurcher | 1 | -0/+248 |
2014-11-23 | Board: removePawn does nothing is pawn is not on a tile | Jérémy Zurcher | 1 | -0/+2 |
2014-11-22 | Hud,Map: set ugly engagementSummary panel | Jérémy Zurcher | 1 | -2/+1 |
2014-11-22 | Map,SoundAnimation: use config.fxVolume | Jérémy Zurcher | 1 | -3/+5 |
2014-11-21 | Map,Board,Pawn: plug in objectives management | Jérémy Zurcher | 2 | -4/+5 |
2014-11-21 | Moveable: add Faction getFaction() to interface, Pawn implements it | Jérémy Zurcher | 2 | -0/+9 |
2014-11-21 | MoveToAnimation: callbacks float x y are center position | Jérémy Zurcher | 1 | -3/+5 |
2014-11-21 | Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY() | Jérémy Zurcher | 1 | -4/+7 |
2014-11-21 | MoveToAnimation: add callback for leave/enter hex end done | Jérémy Zurcher | 1 | -0/+28 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 3 | -38/+5 |
2014-11-20 | engine.TileSet/Zone are dead: welcome game.HexSet/Zone | Jérémy Zurcher | 5 | -49/+8 |
2014-11-19 | add engine/Meteorology | Jérémy Zurcher | 1 | -0/+24 |
2014-11-18 | PossiblePaths: add setExit(Orientation exit) | Jérémy Zurcher | 1 | -0/+8 |
2014-11-18 | Board: pushPawnOnto(..) does nothing if tile is OFFMAP | Jérémy Zurcher | 1 | -1/+2 |
2014-11-18 | engine.EntryPoint -> engine.Zone | Jérémy Zurcher | 1 | -2/+2 |
2014-11-17 | Tile,Hex: replace int defenseFor(Pawn, Pawn, Board.PawnCollection) with int d... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-17 | Pawn,Unit: add int getDefense(Tile) | Jérémy Zurcher | 1 | -0/+1 |
2014-11-17 | Tile: add interface TileTerrain, boolean isA(TileTerrain terrain) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-17 | game.Player swallows engine.Player -> use List<Unit> intead of List<Pawn> | Jérémy Zurcher | 1 | -90/+0 |
2014-11-17 | Pawn,Unit: add interface Pawn.PawnId, boolean isA(PawnId i) | Jérémy Zurcher | 1 | -0/+5 |