Age | Commit message (Expand) | Author | Files | Lines |
2014-10-20 | Paw,Unit: add boolean isA(PawnType type) | Jérémy Zurcher | 1 | -1/+6 |
2014-10-20 | Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/Attack | Jérémy Zurcher | 1 | -0/+1 |
2014-10-18 | Player: add isEnemy(Faction) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-17 | Player: -> engine/Player and game/Player | Jérémy Zurcher | 1 | -0/+68 |
2014-10-17 | Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac... | Jérémy Zurcher | 4 | -30/+14 |
2014-10-17 | Army: goes from game to engine | Jérémy Zurcher | 3 | -4/+37 |
2014-10-17 | Image: add contains(float, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-17 | Pawn,HeadedPawn: toString return protected descr | Jérémy Zurcher | 2 | -9/+4 |
2014-10-15 | Board: add addAnimation(Animation) and int removePawn(Pawn) | Jérémy Zurcher | 1 | -3/+13 |
2014-10-15 | add gfx/animations/SpriteAnimation | Jérémy Zurcher | 1 | -0/+89 |
2014-10-15 | Board: remove pawnsToDraw, directly draw Animations | Jérémy Zurcher | 1 | -28/+13 |
2014-10-15 | Animation implements Drawable, and has a Moveable, not a Pawn | Jérémy Zurcher | 4 | -39/+58 |
2014-10-15 | Moveable interface comes in once again | Jérémy Zurcher | 3 | -3/+21 |
2014-10-14 | Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn) | Jérémy Zurcher | 1 | -0/+1 |
2014-10-14 | Board: buildAttackAssists(...) jump over attack leader | Jérémy Zurcher | 1 | -1/+1 |
2014-10-14 | SearchBoard,Board: implement assisst attack without line of sight | Jérémy Zurcher | 2 | -15/+15 |
2014-10-14 | Board: buildAttack(...) -> buildAttackAssists(...), clean up code | Jérémy Zurcher | 1 | -8/+8 |
2014-10-14 | Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERY | Jérémy Zurcher | 1 | -0/+1 |
2014-10-14 | Board: add simpler buildPossibleTargetsFrom() based on enemy units | Jérémy Zurcher | 1 | -0/+21 |
2014-10-14 | unify error msgs | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | SearchBoard: fix validatePathAngle(...) count move forth to allow back one | Jérémy Zurcher | 1 | -2/+7 |
2014-10-13 | Pawn: add isFlankAttack() | Jérémy Zurcher | 2 | -2/+7 |
2014-10-13 | Board: buildAttackAssists(...) -> buildAttack() returns the count of possible... | Jérémy Zurcher | 1 | -5/+9 |
2014-10-13 | Board: buildxxx(...) retrun count of collected elements | Jérémy Zurcher | 1 | -3/+6 |
2014-10-13 | SearchBoard: clean up buildAttack(...)' -> canAttack(...) uses Pawn.Attack in... | Jérémy Zurcher | 1 | -11/+33 |
2014-10-13 | Pawn: forgot to init attack inner class | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | add Pawn.Attack public inner class | Jérémy Zurcher | 1 | -0/+9 |
2014-10-13 | Pawn,Unit: add int getFlankSides() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-13 | Board: int removePawnFrom(Pawn, GridPoint2) is now public | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | Tile,Hex: add int defenseFor(Pawn, List<Pawn>) | Jérémy Zurcher | 1 | -2/+5 |
2014-10-13 | SearchBoard: add validatePathAngle(...) check angle of attack of successful LOS | Jérémy Zurcher | 1 | -5/+23 |
2014-10-13 | Board: getHexAt(Vector ... ) -> getHexUnder(Pawn ...) | Jérémy Zurcher | 1 | -19/+10 |
2014-10-13 | Board: fix buildAttackAssists(), use Pawn.getCenter() instead of pawn.getPosi... | Jérémy Zurcher | 1 | -1/+7 |
2014-10-13 | Board: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>, ArrayList<Gri... | Jérémy Zurcher | 1 | -0/+20 |
2014-10-13 | Board: add GridPoint2 getHexAt(Vector3, GridPoint2) | Jérémy Zurcher | 1 | -0/+6 |
2014-10-13 | SearchBoard: add canAttack(Pawn, int, int, int, int) | Jérémy Zurcher | 1 | -0/+10 |
2014-10-12 | StackedImage,Tile,Map: enable rotation on a specific overlay | Jérémy Zurcher | 3 | -0/+22 |
2014-10-12 | Board: setPawnAt returns pawn | Jérémy Zurcher | 1 | -1/+2 |
2014-10-11 | HeadedPawn: add toString() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-11 | Pawn: add toString() | Jérémy Zurcher | 1 | -2/+10 |
2014-10-10 | Board: pawns that cannot move cannot assist moves | Jérémy Zurcher | 1 | -1/+2 |
2014-10-10 | Pawn: cleanup animations, must set prevPosition when rotate, no need to set f... | Jérémy Zurcher | 1 | -23/+11 |
2014-10-10 | Board: code reordering | Jérémy Zurcher | 1 | -12/+12 |
2014-10-10 | Board: add revertLastPawnMove(), call pawn .move(int) .rotate(Orientation) .r... | Jérémy Zurcher | 1 | -1/+19 |
2014-10-10 | Pawn: add prevPosition, revertPosition(), getRevertLastMoveAnimation() | Jérémy Zurcher | 1 | -0/+29 |
2014-10-10 | Pawn: cleanup | Jérémy Zurcher | 1 | -8/+8 |
2014-10-10 | Pawn: add abstract move(int), rotate(Orientation), attack(Pawn), reset(), rev... | Jérémy Zurcher | 1 | -2/+11 |
2014-10-10 | HeadedPawn: setRotation() must set z coordinate of position | Jérémy Zurcher | 1 | -0/+1 |
2014-10-09 | coding style | Jérémy Zurcher | 1 | -0/+1 |
2014-10-09 | SearchBoard,Board: implement pathCost(Pawn, List<Node>) | Jérémy Zurcher | 2 | -0/+30 |