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path: root/core/src/ch/asynk/tankontank/engine
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2015-01-16Path: Poolable extracted out of PossiblePathsJérémy Zurcher2-25/+61
2015-01-15PossiblePaths: add inner class Path(cost, roadMarch, [tiles])Jérémy Zurcher1-76/+80
2015-01-12Board,Map: regroup possiblePaths manipulations in MapJérémy Zurcher1-1/+0
2015-01-08PossiblePaths: getPath is publicJérémy Zurcher1-1/+1
2015-01-08PossiblePaths: improve printToErr()Jérémy Zurcher1-3/+3
2015-01-08PossiblePaths: fix getPath to return asked path not always the firstJérémy Zurcher1-2/+2
2015-01-08SearchBoard: getNode is protectedJérémy Zurcher1-1/+1
2015-01-08Board: getTileOffset() is protectedJérémy Zurcher1-1/+1
2015-01-08Board: each constructor must initialise sides[] arrayJérémy Zurcher1-3/+9
2015-01-08Tile: no more default constructor: col and row must be providedJérémy Zurcher1-1/+3
2015-01-08Tile: add toString()Jérémy Zurcher1-0/+6
2015-01-02use promote_us.mp3 and promote_ge.mp3Jérémy Zurcher1-6/+9
2015-01-02remove engine/gfx/Image: use Sprite insteadJérémy Zurcher3-84/+22
2015-01-02Board: use Sprite instead of Image for board textureJérémy Zurcher1-8/+7
2014-12-17Pawn: add translate(float, float)Jérémy Zurcher1-0/+5
2014-12-17DiceAnimation: add translate(), remove set(int, float, float)Jérémy Zurcher1-7/+6
2014-12-16hud: set(...) -> setPosition(...)Jérémy Zurcher1-1/+1
2014-12-11DiceAnimation: add set(result) and set(x, y)Jérémy Zurcher1-0/+11
2014-12-05add DestroyAnimationJérémy Zurcher1-0/+62
2014-12-05Moveable: add setAlpha(float)Jérémy Zurcher2-6/+8
2014-12-05Pawn,HeadedPawn,StackedImages: add setAlpha(float)Jérémy Zurcher3-0/+19
2014-12-05InfantryFireAnimation: improve animationJérémy Zurcher1-10/+6
2014-12-05InfantryFireAnimation: improve shoting animationJérémy Zurcher1-17/+30
2014-12-05InfantryFireAnimation: use completed to hide bullet traceJérémy Zurcher1-5/+4
2014-12-04InfantryFireAnimation: set(...) animate(...) draw(...) go into Shot classJérémy Zurcher1-73/+84
2014-12-04TankFireAnimation,InfantryFireAnimation: offset -> halfWidthJérémy Zurcher2-10/+10
2014-12-03add InfantryFireAnimationJérémy Zurcher1-0/+203
2014-12-03add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimationJérémy Zurcher1-0/+14
2014-12-03TankFireAnimation: and image tuningJérémy Zurcher1-4/+2
2014-12-03add FireAnimation, static part of TankFireAnimationJérémy Zurcher2-63/+90
2014-12-03ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*Jérémy Zurcher1-57/+57
2014-12-03add engine/SelectedTile and plug it into BoardJérémy Zurcher2-2/+89
2014-12-03Board: implement DisposableJérémy Zurcher1-2/+4
2014-12-03animations/Sprites implements DisposableJérémy Zurcher4-5/+12
2014-12-02SpriteAnimation: use SpritesJérémy Zurcher1-23/+10
2014-11-30ShotAnimation: set a START_DELAY at 0.8fJérémy Zurcher1-1/+2
2014-11-30add DiceAnimationJérémy Zurcher1-0/+131
2014-11-30extract Sprites form ShotAnimationJérémy Zurcher2-27/+31
2014-11-29add PromoteAnimationJérémy Zurcher1-0/+97
2014-11-27ShotAnimation: use explosion soundsJérémy Zurcher1-15/+26
2014-11-27ShotAnimation,Map: resetAll() -> resetSound() called just before building ani...Jérémy Zurcher1-1/+1
2014-11-27ShotAnimation: reuse shortShot sound for hitJérémy Zurcher1-0/+1
2014-11-26ShotAnimation: play only 1 long sound, reset in Map.animationsDone()Jérémy Zurcher1-8/+18
2014-11-26add animations/ShotAnimationJérémy Zurcher1-0/+248
2014-11-23Board: removePawn does nothing is pawn is not on a tileJérémy Zurcher1-0/+2
2014-11-22Hud,Map: set ugly engagementSummary panelJérémy Zurcher1-2/+1
2014-11-22Map,SoundAnimation: use config.fxVolumeJérémy Zurcher1-3/+5
2014-11-21Map,Board,Pawn: plug in objectives managementJérémy Zurcher2-4/+5
2014-11-21Moveable: add Faction getFaction() to interface, Pawn implements itJérémy Zurcher2-0/+9
2014-11-21MoveToAnimation: callbacks float x y are center positionJérémy Zurcher1-3/+5