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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
/
asynk
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tankontank
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engine
/
gfx
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Author
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2015-06-30
TankOnTank -> CreepingArmor
Jérémy Zurcher
17
-1453
/
+0
2015-02-19
PromoteAnimation: is now a bouncing sin
Jérémy Zurcher
1
-20
/
+18
2015-01-02
use promote_us.mp3 and promote_ge.mp3
Jérémy Zurcher
1
-6
/
+9
2015-01-02
remove engine/gfx/Image: use Sprite instead
Jérémy Zurcher
1
-63
/
+0
2014-12-17
DiceAnimation: add translate(), remove set(int, float, float)
Jérémy Zurcher
1
-7
/
+6
2014-12-16
hud: set(...) -> setPosition(...)
Jérémy Zurcher
1
-1
/
+1
2014-12-11
DiceAnimation: add set(result) and set(x, y)
Jérémy Zurcher
1
-0
/
+11
2014-12-05
add DestroyAnimation
Jérémy Zurcher
1
-0
/
+62
2014-12-05
Moveable: add setAlpha(float)
Jérémy Zurcher
1
-0
/
+1
2014-12-05
Pawn,HeadedPawn,StackedImages: add setAlpha(float)
Jérémy Zurcher
1
-0
/
+6
2014-12-05
InfantryFireAnimation: improve animation
Jérémy Zurcher
1
-10
/
+6
2014-12-05
InfantryFireAnimation: improve shoting animation
Jérémy Zurcher
1
-17
/
+30
2014-12-05
InfantryFireAnimation: use completed to hide bullet trace
Jérémy Zurcher
1
-5
/
+4
2014-12-04
InfantryFireAnimation: set(...) animate(...) draw(...) go into Shot class
Jérémy Zurcher
1
-73
/
+84
2014-12-04
TankFireAnimation,InfantryFireAnimation: offset -> halfWidth
Jérémy Zurcher
2
-10
/
+10
2014-12-03
add InfantryFireAnimation
Jérémy Zurcher
1
-0
/
+203
2014-12-03
add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation
Jérémy Zurcher
1
-0
/
+14
2014-12-03
TankFireAnimation: and image tuning
Jérémy Zurcher
1
-4
/
+2
2014-12-03
add FireAnimation, static part of TankFireAnimation
Jérémy Zurcher
2
-63
/
+90
2014-12-03
ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*
Jérémy Zurcher
1
-57
/
+57
2014-12-03
animations/Sprites implements Disposable
Jérémy Zurcher
4
-5
/
+12
2014-12-02
SpriteAnimation: use Sprites
Jérémy Zurcher
1
-23
/
+10
2014-11-30
ShotAnimation: set a START_DELAY at 0.8f
Jérémy Zurcher
1
-1
/
+2
2014-11-30
add DiceAnimation
Jérémy Zurcher
1
-0
/
+131
2014-11-30
extract Sprites form ShotAnimation
Jérémy Zurcher
2
-27
/
+31
2014-11-29
add PromoteAnimation
Jérémy Zurcher
1
-0
/
+97
2014-11-27
ShotAnimation: use explosion sounds
Jérémy Zurcher
1
-15
/
+26
2014-11-27
ShotAnimation,Map: resetAll() -> resetSound() called just before building ↵
Jérémy Zurcher
1
-1
/
+1
animations
2014-11-27
ShotAnimation: reuse shortShot sound for hit
Jérémy Zurcher
1
-0
/
+1
2014-11-26
ShotAnimation: play only 1 long sound, reset in Map.animationsDone()
Jérémy Zurcher
1
-8
/
+18
2014-11-26
add animations/ShotAnimation
Jérémy Zurcher
1
-0
/
+248
2014-11-22
Map,SoundAnimation: use config.fxVolume
Jérémy Zurcher
1
-3
/
+5
2014-11-21
Moveable: add Faction getFaction() to interface, Pawn implements it
Jérémy Zurcher
1
-0
/
+3
2014-11-21
MoveToAnimation: callbacks float x y are center position
Jérémy Zurcher
1
-3
/
+5
2014-11-21
MoveToAnimation: add callback for leave/enter hex end done
Jérémy Zurcher
1
-0
/
+28
2014-11-09
Image: remove blocked and visible as it is no more used in Hud
Jérémy Zurcher
1
-9
/
+0
2014-11-04
Image: add public blocked
Jérémy Zurcher
1
-2
/
+5
2014-11-04
hud...: replace contains(float, float) with hit(float, float)
Jérémy Zurcher
1
-1
/
+1
2014-11-02
Image: add visible
Jérémy Zurcher
1
-0
/
+13
2014-10-29
add SoundAnimation
Jérémy Zurcher
1
-0
/
+81
2014-10-17
Image: add contains(float, float)
Jérémy Zurcher
1
-0
/
+5
2014-10-15
add gfx/animations/SpriteAnimation
Jérémy Zurcher
1
-0
/
+89
2014-10-15
Animation implements Drawable, and has a Moveable, not a Pawn
Jérémy Zurcher
4
-39
/
+58
2014-10-15
Moveable interface comes in once again
Jérémy Zurcher
2
-1
/
+12
2014-10-12
StackedImage,Tile,Map: enable rotation on a specific overlay
Jérémy Zurcher
1
-0
/
+5
2014-10-06
use ArrayList instead of Vector
Jérémy Zurcher
1
-5
/
+5
2014-10-04
StackedImages: implements Disposable
Jérémy Zurcher
1
-1
/
+8
2014-10-03
MoveToAnimation: fix rotation
Jérémy Zurcher
1
-1
/
+12
2014-10-03
remove gfx/Moveable
Jérémy Zurcher
3
-27
/
+3
2014-10-02
StackedImages: is no longer a Moveable but a Drawable
Jérémy Zurcher
1
-58
/
+8
it only implements - setRotation(float r) - translate(float dx, float dy) - centerOn(float cx, float cy)
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