Age | Commit message (Expand) | Author | Files | Lines |
2015-02-18 | SearchBoard: canAttack(...) set Pawn.attack | Jérémy Zurcher | 1 | -0/+7 |
2015-02-18 | Attack: set (Pawn attacker) constructor parameter | Jérémy Zurcher | 1 | -2/+1 |
2015-02-18 | Attack: cleanup Pawn.engagement->Pawn.attack | Jérémy Zurcher | 1 | -5/+5 |
2015-01-22 | engine.Pawn.Engagement -> engine.Attack | Jérémy Zurcher | 1 | -22/+3 |
2015-01-18 | remove Pawn.Movement class, use Move instead | Jérémy Zurcher | 1 | -49/+38 |
2015-01-02 | remove engine/gfx/Image: use Sprite instead | Jérémy Zurcher | 1 | -14/+15 |
2014-12-17 | Pawn: add translate(float, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-12-05 | Moveable: add setAlpha(float) | Jérémy Zurcher | 1 | -6/+7 |
2014-12-05 | Pawn,HeadedPawn,StackedImages: add setAlpha(float) | Jérémy Zurcher | 1 | -0/+6 |
2014-11-22 | Hud,Map: set ugly engagementSummary panel | Jérémy Zurcher | 1 | -2/+1 |
2014-11-21 | Map,Board,Pawn: plug in objectives management | Jérémy Zurcher | 1 | -2/+2 |
2014-11-21 | Moveable: add Faction getFaction() to interface, Pawn implements it | Jérémy Zurcher | 1 | -0/+6 |
2014-11-21 | Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY() | Jérémy Zurcher | 1 | -4/+7 |
2014-11-17 | Pawn,Unit: add int getDefense(Tile) | Jérémy Zurcher | 1 | -0/+1 |
2014-11-17 | Pawn,Unit: add interface Pawn.PawnId, boolean isA(PawnId i) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-14 | Pawn,Board,Map,StateRotate: use regular move for rotation | Jérémy Zurcher | 1 | -10/+0 |
2014-11-14 | Pawn: add boolean isRotation() {distance == 0} | Jérémy Zurcher | 1 | -0/+5 |
2014-11-14 | Pawn: default mvt cost is 0 | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | Pawn: protect against HQ activation move debug | Jérémy Zurcher | 1 | -1/+3 |
2014-11-14 | Naming attack -> engagement - move -> movement | Jérémy Zurcher | 1 | -18/+18 |
2014-11-13 | engine/Player Pawn: add is(Faction) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-10 | Pawn,Unit: fix the way the Unit is marked has moved | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | Pawn: add centerOn(flaot, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | Pawn: add enterBoard(Tile, Orientation) | Jérémy Zurcher | 1 | -0/+10 |
2014-11-05 | Pawn: add getPreviousTile() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 1 | -4/+2 |
2014-11-05 | add Pawn.Move | Jérémy Zurcher | 1 | -0/+41 |
2014-11-05 | Pawn.Attack: .reset() and .toString() | Jérémy Zurcher | 1 | -2/+19 |
2014-11-05 | Pawn,Unit: add enter(int cost) | Jérémy Zurcher | 1 | -0/+1 |
2014-11-03 | Pawn: do not use image.getXxxx() | Jérémy Zurcher | 1 | -6/+6 |
2014-11-01 | Pawn: add attack.calculus String and feed it | Jérémy Zurcher | 1 | -0/+1 |
2014-10-31 | Borad,Pawn: getRotateAnimation(float, ...) do not need Vector3 Pool anymore | Jérémy Zurcher | 1 | -2/+2 |
2014-10-31 | use new PossiblePaths class | Jérémy Zurcher | 1 | -6/+5 |
2014-10-30 | Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn) | Jérémy Zurcher | 1 | -1/+0 |
2014-10-29 | Pawn,Board: give current AnimationSequence size when asking Pawn for it | Jérémy Zurcher | 1 | -6/+6 |
2014-10-29 | Pawn: add boolean canBeAttacked(Pawn other) | Jérémy Zurcher | 1 | -0/+1 |
2014-10-28 | use 4 atlases, set Unit overlays | Jérémy Zurcher | 1 | -3/+3 |
2014-10-22 | Pawn: has a ref to current and prev Tile | Jérémy Zurcher | 1 | -4/+20 |
2014-10-22 | Pawn: revertPosition() calls setPosition() | Jérémy Zurcher | 1 | -1/+1 |
2014-10-22 | Pawn: add setOnTile(Tile, Orientation) | Jérémy Zurcher | 1 | -0/+7 |
2014-10-22 | Bawn,Board: simplify getPawnPosAt(...) | Jérémy Zurcher | 1 | -5/+5 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 1 | -5/+5 |
2014-10-20 | Paw,Unit: add boolean isA(PawnType type) | Jérémy Zurcher | 1 | -1/+6 |
2014-10-20 | Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/Attack | Jérémy Zurcher | 1 | -0/+1 |
2014-10-17 | Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac... | Jérémy Zurcher | 1 | -6/+6 |
2014-10-17 | Army: goes from game to engine | Jérémy Zurcher | 1 | -2/+13 |
2014-10-17 | Pawn,HeadedPawn: toString return protected descr | Jérémy Zurcher | 1 | -3/+3 |
2014-10-15 | Moveable interface comes in once again | Jérémy Zurcher | 1 | -2/+9 |
2014-10-14 | Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn) | Jérémy Zurcher | 1 | -0/+1 |
2014-10-14 | Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERY | Jérémy Zurcher | 1 | -0/+1 |