Age | Commit message (Expand) | Author | Files | Lines |
2014-11-05 | Pawn: add enterBoard(Tile, Orientation) | Jérémy Zurcher | 1 | -0/+10 |
2014-11-05 | Pawn: add getPreviousTile() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 1 | -4/+2 |
2014-11-05 | add Pawn.Move | Jérémy Zurcher | 1 | -0/+41 |
2014-11-05 | Pawn.Attack: .reset() and .toString() | Jérémy Zurcher | 1 | -2/+19 |
2014-11-05 | Pawn,Unit: add enter(int cost) | Jérémy Zurcher | 1 | -0/+1 |
2014-11-03 | Pawn: do not use image.getXxxx() | Jérémy Zurcher | 1 | -6/+6 |
2014-11-01 | Pawn: add attack.calculus String and feed it | Jérémy Zurcher | 1 | -0/+1 |
2014-10-31 | Borad,Pawn: getRotateAnimation(float, ...) do not need Vector3 Pool anymore | Jérémy Zurcher | 1 | -2/+2 |
2014-10-31 | use new PossiblePaths class | Jérémy Zurcher | 1 | -6/+5 |
2014-10-30 | Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn) | Jérémy Zurcher | 1 | -1/+0 |
2014-10-29 | Pawn,Board: give current AnimationSequence size when asking Pawn for it | Jérémy Zurcher | 1 | -6/+6 |
2014-10-29 | Pawn: add boolean canBeAttacked(Pawn other) | Jérémy Zurcher | 1 | -0/+1 |
2014-10-28 | use 4 atlases, set Unit overlays | Jérémy Zurcher | 1 | -3/+3 |
2014-10-22 | Pawn: has a ref to current and prev Tile | Jérémy Zurcher | 1 | -4/+20 |
2014-10-22 | Pawn: revertPosition() calls setPosition() | Jérémy Zurcher | 1 | -1/+1 |
2014-10-22 | Pawn: add setOnTile(Tile, Orientation) | Jérémy Zurcher | 1 | -0/+7 |
2014-10-22 | Bawn,Board: simplify getPawnPosAt(...) | Jérémy Zurcher | 1 | -5/+5 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 1 | -5/+5 |
2014-10-20 | Paw,Unit: add boolean isA(PawnType type) | Jérémy Zurcher | 1 | -1/+6 |
2014-10-20 | Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/Attack | Jérémy Zurcher | 1 | -0/+1 |
2014-10-17 | Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac... | Jérémy Zurcher | 1 | -6/+6 |
2014-10-17 | Army: goes from game to engine | Jérémy Zurcher | 1 | -2/+13 |
2014-10-17 | Pawn,HeadedPawn: toString return protected descr | Jérémy Zurcher | 1 | -3/+3 |
2014-10-15 | Moveable interface comes in once again | Jérémy Zurcher | 1 | -2/+9 |
2014-10-14 | Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn) | Jérémy Zurcher | 1 | -0/+1 |
2014-10-14 | Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERY | Jérémy Zurcher | 1 | -0/+1 |
2014-10-13 | Pawn: add isFlankAttack() | Jérémy Zurcher | 1 | -1/+6 |
2014-10-13 | Pawn: forgot to init attack inner class | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | add Pawn.Attack public inner class | Jérémy Zurcher | 1 | -0/+9 |
2014-10-13 | Pawn,Unit: add int getFlankSides() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-11 | Pawn: add toString() | Jérémy Zurcher | 1 | -2/+10 |
2014-10-10 | Pawn: cleanup animations, must set prevPosition when rotate, no need to set f... | Jérémy Zurcher | 1 | -23/+11 |
2014-10-10 | Pawn: add prevPosition, revertPosition(), getRevertLastMoveAnimation() | Jérémy Zurcher | 1 | -0/+29 |
2014-10-10 | Pawn: cleanup | Jérémy Zurcher | 1 | -8/+8 |
2014-10-10 | Pawn: add abstract move(int), rotate(Orientation), attack(Pawn), reset(), rev... | Jérémy Zurcher | 1 | -2/+11 |
2014-10-09 | Paw,Unit: set fire() rotate() move(in), reset() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-08 | Pawn,Unit: add canMove() and canAttack() | Jérémy Zurcher | 1 | -0/+2 |
2014-10-07 | Pawn,Unit: add isHq() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | Pawn: add getRotationAnimation(Vector3) | Jérémy Zurcher | 1 | -0/+8 |
2014-10-06 | Pawn,Board: add a RunnableAnimation to notify the end of the animation | Jérémy Zurcher | 1 | -1/+1 |
2014-10-06 | use ArrayList instead of Vector | Jérémy Zurcher | 1 | -2/+2 |
2014-10-04 | Pawn: implements Disposable, cleanup | Jérémy Zurcher | 1 | -82/+53 |
2014-10-04 | Tile: cleanup, add boolean hasTargetsFor(Pawn pawn) | Jérémy Zurcher | 1 | -0/+1 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 1 | -3/+3 |
2014-10-03 | Pawn: add Vector2 getCenter() | Jérémy Zurcher | 1 | -0/+7 |
2014-10-03 | Pawn: is no more an image | Jérémy Zurcher | 1 | -19/+45 |
2014-10-03 | Pawn: slow dawn pawn move animation | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | Pawn: add AnimationSequence getMoveAnimation(Vector<Vector3> path) | Jérémy Zurcher | 1 | -0/+21 |
2014-10-03 | Pawn: rename path -> moves | Jérémy Zurcher | 1 | -13/+14 |