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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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2017-05-18
StateCommon : select(Unit) activate(Unit) -> u.select(boolean)
Jérémy Zurcher
8
-96
/
+118
2017-02-23
HeadedPawn: add select(), and selectable attribute
Jérémy Zurcher
3
-10
/
+21
2017-02-23
HeadedPawn: add private boolean canAim
Jérémy Zurcher
1
-7
/
+9
2017-02-23
delete loading/LoadingBar.java
Jérémy Zurcher
1
-32
/
+0
2016-06-29
Backend: param RustAndDust game is final
Jérémy Zurcher
1
-1
/
+1
2016-06-29
PlayerRecord: add toString()
Jérémy Zurcher
1
-0
/
+6
2016-06-02
Map5Marshal: do not write player id, this is not network transparent
Jérémy Zurcher
1
-2
/
+0
2016-05-23
add PlayerRecord
Jérémy Zurcher
1
-0
/
+85
2016-05-20
increase code version
v31
Jérémy Zurcher
1
-1
/
+1
2016-05-20
Ctrl: block 0.2 -> 0.3 after each order
Jérémy Zurcher
1
-1
/
+1
2016-05-20
InfantryFireAnimation: fix fireRegion init
Jérémy Zurcher
1
-0
/
+1
2016-05-20
Ctrl: checkPlayer first check if deployment is done
Jérémy Zurcher
1
-2
/
+5
2016-05-20
OkCancel: hit returns false if not visible
Jérémy Zurcher
1
-0
/
+2
2016-05-20
PlayMenu: dispose of GameRecord after deletion
Jérémy Zurcher
1
-3
/
+3
2016-05-19
NewGameMenu: fix width calculation
Jérémy Zurcher
1
-1
/
+1
2016-05-19
PlayMeny: fix width calculation
Jérémy Zurcher
1
-1
/
+1
2016-05-19
Hud: fix stack.get(0) -> stack.getTop()
PvP
Jérémy Zurcher
1
-5
/
+5
2016-05-19
NewGame: disable game mode selection, fix width, fix Resume existing battle
Jérémy Zurcher
1
-62
/
+22
2016-05-19
PlayMenu: add game mode selection
Jérémy Zurcher
1
-14
/
+64
2016-05-19
Config: add GameMode getLongest()
Jérémy Zurcher
1
-0
/
+1
2016-05-19
Config: reorder GameMode
Jérémy Zurcher
1
-4
/
+4
2016-05-19
Widget: if position is ABSOLUTE do not update()
Jérémy Zurcher
1
-0
/
+1
2016-05-19
Position: add ABSOLUTE
Jérémy Zurcher
1
-0
/
+1
2016-05-19
DB: loadGames() add int param gameMode
Jérémy Zurcher
2
-6
/
+8
2016-05-19
GameRecord: canPlay() check if mode is SOLO
Jérémy Zurcher
1
-2
/
+2
2016-05-19
ui/List: add getSelected()
Jérémy Zurcher
1
-0
/
+1
2016-05-18
increase code version
v30
Jérémy Zurcher
1
-1
/
+1
2016-05-18
Hud: uses IterableStack
Jérémy Zurcher
1
-8
/
+7
2016-05-18
LabelStack: uses IterableQueue
Jérémy Zurcher
1
-7
/
+6
2016-05-18
LabelStack,Msg: update Msg if LabelStack pops a message
Jérémy Zurcher
2
-2
/
+5
2016-05-18
Ctrl: fix notification position, and push/write
Jérémy Zurcher
1
-10
/
+10
2016-05-18
Hud: add pushNotify(String, Position)
Jérémy Zurcher
1
-0
/
+5
2016-05-18
fix Ctrl: must Unit.clear() before loading, or this won't be on android
Jérémy Zurcher
1
-0
/
+1
2016-05-17
LabelImage: overriding of translate is not needed since setPosition() overriding
Jérémy Zurcher
1
-7
/
+0
2016-05-17
PlayerInfo: remove useless calls to setLabelPosition(...)
Jérémy Zurcher
1
-6
/
+3
2016-05-17
LabelImage: override setPosition(...) to call label.update(), for this to ↵
Jérémy Zurcher
2
-1
/
+8
work, Bg must directly call rect.set(...) at init
2016-05-17
LabelImage: del setPosition(), add update() called by translate(float, float)
Jérémy Zurcher
1
-4
/
+5
2016-05-17
LabelImaget: set this as parent of label
Jérémy Zurcher
1
-0
/
+1
2016-05-17
Widget: add update() called by setParent(Widget)
Jérémy Zurcher
1
-1
/
+6
2016-05-17
Widget: setPosition(Rectangle) calls setPosition(float, float, float, float)
Jérémy Zurcher
1
-1
/
+1
2016-05-13
Board,Hud: add Board.getStats(), add tiles,animations count on debug msg
Jérémy Zurcher
2
-1
/
+6
2016-05-13
StackedImages: drawDebug() do not draw rect if no overlay is active
Jérémy Zurcher
1
-4
/
+9
2016-05-12
MenuScreen: improve versionLabel position
Jérémy Zurcher
2
-2
/
+4
2016-05-12
RustAndDust: dispose of generator
Jérémy Zurcher
1
-0
/
+1
2016-05-11
Ctrl: call storeInitialState() on new game only
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Ctrl: this.mode -> mode
Jérémy Zurcher
1
-4
/
+4
2016-05-11
increase code version
v29
Jérémy Zurcher
1
-1
/
+1
2016-05-11
NewGameMenu: do not BEGIN if mode is not implemented yet
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Unit: Unit.clear() sets unitId to 1
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Map5Marshal,Ctrl: use Unit.IterableSet<Unit>, call Unit.clear() at exit
Jérémy Zurcher
3
-18
/
+4
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