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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-11 15:58:59 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-11 15:58:59 +0200 |
commit | 1c7268b49e3937a69d39d281e8077f4abc36c1d2 (patch) | |
tree | 79d8e6b1a2bc7c52c60ea14aef9184e1ebfcc10d /core/src/ch/asynk/rustanddust | |
parent | 13bb8ceaa5fe0ea7fa6ac3fdfab890353b810001 (diff) | |
download | RustAndDust-1c7268b49e3937a69d39d281e8077f4abc36c1d2.zip RustAndDust-1c7268b49e3937a69d39d281e8077f4abc36c1d2.tar.gz |
Ctrl: this.mode -> mode
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index 0f608d6..46b7cce 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -414,7 +414,7 @@ public abstract class Ctrl implements Disposable hud.notifyAnimationsDone(); if (mode == Mode.LOADING) { - this.mode = ((stateAfterAnimation == StateType.REPLAY) ? Mode.REPLAY : Mode.PLAY); + mode = ((stateAfterAnimation == StateType.REPLAY) ? Mode.REPLAY : Mode.PLAY); if (mode == Mode.PLAY) { map.clear(); storeInitialState(); @@ -441,7 +441,7 @@ public abstract class Ctrl implements Disposable nextState = null; } hud.notify("Replay Done", Position.MIDDLE_CENTER); - this.mode = Mode.PLAY; + mode = Mode.PLAY; if (nextState != null) { setState(nextState); } else { @@ -461,7 +461,7 @@ public abstract class Ctrl implements Disposable if ((order.type == Order.OrderType.ENGAGE) && !order.replay) { game.ctrl.hud.engagementSummary(order.engagement); } - if (this.mode == Mode.PLAY) + if (mode == Mode.PLAY) storeGameOrders(); hud.update(); } @@ -616,7 +616,7 @@ public abstract class Ctrl implements Disposable if (depth > 1) RustAndDust.error(String.format("***!!!*** STATE DEPTH : %d", depth)); - if ((this.mode == Mode.PLAY) && (nextState == StateType.DEPLOYMENT)) { + if ((mode == Mode.PLAY) && (nextState == StateType.DEPLOYMENT)) { if (battle.isDeploymentDone()) hud.askEndDeployment(); } |