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path: root/core/src/ch/asynk/rustanddust/game
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2015-11-09EngagementPanel: ckeck for button hit tooJérémy Zurcher1-1/+1
2015-11-09ui: center ok/cancel buttons on box cornersJérémy Zurcher2-5/+3
2015-11-09UnitDock: adapt scale to screen heightJérémy Zurcher1-1/+2
2015-11-06UnitDock: avoid silly yoyo bouncingJérémy Zurcher1-6/+9
2015-11-06UnitDock: smooth vertical adjustmentJérémy Zurcher1-4/+9
2015-11-06GameScreen -> UnitDock: add drag and implement vertical slide of unitsJérémy Zurcher4-1/+37
2015-11-05UnitDock: factorise matrix and scale computationJérémy Zurcher1-8/+6
2015-11-05UnitDock: add glScissorsJérémy Zurcher1-0/+16
2015-11-05Hex: add DEPRESSION TerrainTypeJérémy Zurcher2-1/+7
2015-11-05Map: add comment for special AT_GUN -> no AP spent caseJérémy Zurcher1-0/+1
2015-11-05add and use Pawn.canBreak()Jérémy Zurcher2-1/+7
2015-11-05add and use Pawn.preventDefenseOn(Tile)Jérémy Zurcher2-1/+10
2015-11-05Unit: regroup fctsJérémy Zurcher1-6/+6
2015-07-19welcome RustAndDustJérémy Zurcher42-0/+6106