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RustAndDust
PvP
keep
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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game
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2015-11-09
EngagementPanel: ckeck for button hit too
Jérémy Zurcher
1
-1
/
+1
2015-11-09
ui: center ok/cancel buttons on box corners
Jérémy Zurcher
2
-5
/
+3
2015-11-09
UnitDock: adapt scale to screen height
Jérémy Zurcher
1
-1
/
+2
2015-11-06
UnitDock: avoid silly yoyo bouncing
Jérémy Zurcher
1
-6
/
+9
2015-11-06
UnitDock: smooth vertical adjustment
Jérémy Zurcher
1
-4
/
+9
2015-11-06
GameScreen -> UnitDock: add drag and implement vertical slide of units
Jérémy Zurcher
4
-1
/
+37
2015-11-05
UnitDock: factorise matrix and scale computation
Jérémy Zurcher
1
-8
/
+6
2015-11-05
UnitDock: add glScissors
Jérémy Zurcher
1
-0
/
+16
2015-11-05
Hex: add DEPRESSION TerrainType
Jérémy Zurcher
2
-1
/
+7
2015-11-05
Map: add comment for special AT_GUN -> no AP spent case
Jérémy Zurcher
1
-0
/
+1
2015-11-05
add and use Pawn.canBreak()
Jérémy Zurcher
2
-1
/
+7
2015-11-05
add and use Pawn.preventDefenseOn(Tile)
Jérémy Zurcher
2
-1
/
+10
2015-11-05
Unit: regroup fcts
Jérémy Zurcher
1
-6
/
+6
2015-07-19
welcome RustAndDust
Jérémy Zurcher
42
-0
/
+6106